The whole process of making sound effects for an online game has gone through more steps and lasted for a long time, and because of the use of outsourcing production methods, it also involves the coordination and cooperation between the game development company and the production organization.
* and sound effects are planned.
*Sound planning, mainly refers to the production of the game, by the development company and the production organization to coordinate some quantitative regulations. Specifically, it includes: how to set the total length of the game;Which scenarios should be used for what**;How long should each song be set?How to classify sound effects;how the sound works in harmony with the picture, etc.
Production begins.
1) Make the songs that you want to put into the game right away, i.e. ** has a higher production "priority".
2) Analyze and discuss the production requirements of the first class, and determine the best style, the basic idea of the orchestration, etc. Arrange for one or more people who are best at this style to do it.
3) You need to record the repertoire of real instruments, print out the score, give it to the musicians for rehearsal, and then arrange time to go into the studio to record.
4) The completed repertoire will be evaluated by other members of the team and reviewed by the director, and then submitted to the customer from the network in *** format.
Software for creating game sounds, commonly used DAW software such as Nuendo, CUBASE Pro, Protools, FLSith, Logic Pro, etc.
Feedback.
1) Instructions for making music.
At the same time as the game R&D company auditions a work, if conditions permit, it is best to provide a "production instructions" corresponding to the work by the relevant ** production organization, from the overall style, paragraph structure, and instrument performance 3 aspects, the creative ideas when creating the work are introduced, so as to better reflect the meaning of "tailor-made", and at the same time, it is also convenient for the game company to grasp the place where the current deviation of the production is located.
Of course, the production instructions are not necessary, but only as a way for the R&D company to grasp the creative ideas of the first-class production unit.
2) Gather feedback.
After the game development company receives the work, let the entire development team audition evaluation, and then by the relevant planning, collect everyone's opinions after listening, and then synthesize, and feedback to the ** production unit in the form of written terms, which is convenient for modification (the form of the clause is mainly to facilitate the ** production unit to sort out the opinions.) (Figure 3).
Feedback should be as detailed and detailed as possible, although it is not required to give too much revision guidance to the production unit from a professional point of view, but also try to avoid too abstract descriptions. Generally from the perspective of auditory experience, it is described with some specific adjectives, and it is best to have a specific time paragraph to explain.
Modify acceptance.
After receiving the feedback, the production unit will discuss and evaluate the current problems, formulate a modification plan from a professional point of view, and immediately complete the modification, and then submit it to the customer for acceptance.
When the music is modified and approved by the game development company, a written acceptance report can generally be provided, which includes the name of the song, the name of the file, the length, the production time, the production instructions, etc., which is convenient for the research and development company to manage the completed tracks, and it is also convenient for the production organization to control the production progress and completion. After the acceptance is completed, the final submission of documents in multiple formats according to the requirements of the game development company, including w** and ***, etc.
Step 2 and Step 4 above are the production process of a track, and the sound of the whole game is repeated over and over again These 3 steps are finally completed.
Sound effects production. The sound production also started later than **. Generally, the sound engineer of the ** production unit will follow up and be fully responsible for the production of all the sound effects of the game. Therefore, during the production of sound effects, the relevant sound engineer will directly contact the game development company responsible for the planning of the sound effect arrangement, and cooperate with the entire game sound production process. Follow the following order:
1) The game planner submits the "sound effect demand form" to the ** production unit, and the sound engineer will organize the plan.
2) Each part of the sound effect is completed, a submission is made.
3) The game planner will add the sound effect to the game for testing, and feedback the comments to the sound engineer in writing.
4) Under the guidance of feedback, the sound engineer will make modifications and finally achieve satisfactory results.
The knowledge of game production is very deep, and if you want to make a background that fits the scene and is loved by players, you can only follow the process and do things according to the rules.