Updated on the 26th, the six heroes were adjusted, Bodhidharma was finally weakened, and Erin was re

Mondo games Updated on 2024-01-31

Hello everyone, I'm at the tip of my fingers.,On the 26th, the official server of Honor of Kings was updated.,The balance of several heroes has been adjusted.,It also includes the comprehensive optimization of Erin.,But because Erin has a lot of text content.,Let's take a look at it last.。

Bodhidharma's weakening can be regarded as expected, and his performance in the official server is already a bit outrageous, and it is even approaching 60% in the top peak game, so the weakening is inevitable, it depends on whether the strength of this weakening is big enough.

The two adjustments of the previous experience server, one increased the cooldown of the early stage of the 1 skill, and the other increased the cooldown of the ultimate, but as I said before, the win rate may be reduced, but the probability will still exceed the standard, fortunately, after the official server is launched this time, in addition to the two weakenings, the damage of the basic attack and the strong pu has also been weakened.

Base damage gain is reduced by 1 per level2. Reduced by 16 at full level8, remove the decimal point, that is, reduce the base attack power by 16 points.

Strengthen the damage of the basic attack, the base is cut by 11 points, and each level is reduced by 1 point, so the full level is reduced by 25 points, but the point is 01. Weakening of additional AD.

According to the load calculation of Shadow Battle Axe + Pure Sky + Ice Grip + Violent Armor, the additional physical attack is 310 points, so this weakening is reduced by 31 points, plus base and growth damage, a total of 56 points of weakening.

According to the partial output gameplay of Shadow Battle Axe + Ice Grip + Pure Sky + Army Breaker + Demon Breaker, the additional physical attack in the game is 550, then 01ad is 55, and with the addition of base and growth, a total of 75 points are weakened.

Therefore, the damage reduction is acceptable, but the impact of the increased skill CD is still greater.

The melee effect can also be stacked, so that it is convenient to switch to long-range combat after melee output, and the damage composition of long-range toothpick throwing has been changed.

Direct hits on marked targets reduce damage by 25%, but the staff, that is, the one that is automatically tracked, has increased by 10%, which can be understood in this way, the damage of direct hits of marked enemies is weakened, but the damage of auto-homing has increased, and in addition, the AP bonus and range of skill 1 have increased a little.

The blood return of the second skill has been cut a lot, but a new buff has been added, and for each more hero nearby, the effect and upper limit of recovery will increase by 50%, up to 100%, which means that Haino will become weaker heads-up, and the blood return and blood limit of group fights will increase more.

I was always worried that it would be too brittle in melee combat, but this time, in addition to increasing multiplayer recovery, I also added a double resistance buff, removing the effect of continuous health regeneration, and each time I switch melees, I can only trigger one blood regeneration, and at the same time, I also weaken the proportion of increasing the forehead movement speed.

In melee, the recovery effect of skill 1 is increased, and the damage immunity of the ultimate is weakened.

To sum up:Today's Haino has made a balance between various data,The main 1 skill consumption is higher in team battles,But the single output is weaker,It may also be flat,The combat effectiveness when the second skill is switched to melee is more sufficient,Especially when there are multiple targets nearby,But the ultimate is weakened without injury,Need to control blood more strictly。

These three heroes all have passive buffs, Crazy Iron steals movement speed, Sun Ce stacks armor, and Hou Yi stacks attack speed, which originally disappeared instantly after the countdown ended, and after adjustment, it also became a layer by layer disappear, although it was only a mechanical change, but this is undoubtedly a big strengthening for them.

Crazy Iron's mobility is increased, Sun Ce's Tandu is increased, and Hou Yi can maintain the attack speed buff for a longer time.

It used to be called redo, but now it's called optimization, but it's actually the same truth, because there are too many things covered, so let's talk about it separately.

First of all, health has been strengthened, with a base increase of 7 points and an increase of 1 per level1. Increase up to 224. I don't know what the significance of this strengthening is.

Removed spell attacks, and now Erin is also a physics hero, so the base attack damage has been increased, but this base and level growth are considered to be the bottom among all shooters, but let's move on.

Increased range, removed specializations, and the same tweaks as the Dharma, removed specializations, but retained some perks.

In addition, the change of the energy mechanism, in the past, the general attack would not be displaced, and it would not trigger the next strong pu, but now there is no such problem, if necessary, it will be displaced, and it will be fine if there is no need for a.

Passive adjustment, Irene's penetration, lifestealing enjoy the two effects of physical spells, what does it mean?Basic attack physical output, out of the void cane you also have 45% of the object wear, the same goes for blood sucking.

In addition, the speed of displacement can be increased by Faqiang, so Erin still has two ideas for loadouts.

Removed the spell-to-crit chance mechanic, and reworked the damage composition of basic attack and strong attack.

Skill 1: Adjust the damage composition, reduce the slowdown effect by 20%, and reduce the strength of 100 by 01 Cooling, reduce the late cooldown time by up to 1%.

Skill 2: Attack speed buff is reduced by 10%, the cooldown is reduced by 1 second in the early stage, and the cooldown is increased by 1 second in the late stage.

Ultimate: Restructure damage, the movement speed buff increases by 5% per level, up to a maximum of 10%.

To sum it up:Erin's adjustment has given her a lot more possibilities for her build, which can be pure physics, pure law, or a mix and match of the two, because the physical attack is a basic attack output, so the endless blade can finally be arranged, and super equipment like Daybreak is also eligible to be worn, so what do you think of Erin's outfit?

That's it for this balance adjustment, what do you think about it?

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