What exactly should be the trade off between DNF speed and damage, and is it just a scam?

Mondo Health Updated on 2024-01-31

With the arrival of the Divinity Edition, the 9 custom bleed flow has gradually become the center of the discussion. Although the speed is greatly reduced compared to other genres, it has been changed to a super high damage ceiling, so Bleeding Flow has become the latest choice for many players.

But with the outflow of Hanbok Dark Island's actual battle, the boss's frequent movements and attacks make speed a top priority. The perfect bleeding combination of "Turtle Speed" has instead become a burden on the Dark Isle. Therefore, whether to choose speed or damage has become a headache for many players. In this regard, many netizens expressed their opinions.

Netizen 1: Attack speed is originally a mold-occupying thing. Before this version, the bleeding custom was not perfect for the four-entry molding, and you can choose to go Rolex Direct Injury. The legion can be brushed alone.,The regiment Ben Bakar has to fight for a long time.,The damage is getting higher and higher.,The situation of overflowing.,Direct injury and grab damage are more suitable for the environment where the national service likes to watch DPS.。

Netizen 2: In the final analysis, the dungeon is still too simple for the national server, and it does not need the ultimate output, and whether or not you can enter the team depends more on the level of fame than the level of output. But the high reputation of this version does not necessarily mean that the output is high. Of course, the dungeon is too difficult and there is no national server feature, DNF will not be a popular game in China.

Netizen 3: The piling copy is like this, but the later version is hard to say. The difference between 160 three speeds and 100 three speeds lies in the few seconds before the boss attack, how many skills can you stuff, the former can play two sets and then dodge (or put invincible skills), the latter can only play one set, or risk being beaten to play two sets. Although it is a hooligan to talk about strength out of the dungeon, but how to choose depends on the individual, in a high-pressure environment, I dare to play guerrilla with the boss with a high-speed loadout, and I can only hide everywhere with a low-speed loadout, and then the DPS gap comes out.

Netizen 4: 1% is a complete explosion, let alone 10%. After the amplification of the features, the milk is amplified, I am afraid that I will not be able to grab 20% dps in a round of sun, and the Hanbok can be fully customized to the national service

Netizen 5: The wild team only looks at fame, and 4x, and the other dog leaders don't understand!

While the Dark Isle places more emphasis on grappling, the importance of speed increases. However, in the later stage, with the increase in damage and the blessing of the national server features, the mainstream of the national server will still return to the damage-based version. What do you think about this?Which do you think is more important, speed or damage?Welcome to leave a message in the comment area to discuss.

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