Once, friends who like to be entertained on the arcade may have heard the sentence that Guan Yu said when the "Three Kingdoms" ranking was released: "Please be proficient in using my iron head attack." This is a classic expression, but in fact, the hidden meaning behind this sentence has yet to be revealed. In "Three Kingdoms", there is a skill that is misunderstood, that is, the seemingly "rubbish" skill of "down + jump".
The damage is low, but the risk is not low, and the user is always worried about being defeated by the enemy. However, veteran players who play "Three Kingdoms" may have experienced the embarrassing moment of being hit hard by an enemy archer when using Guan Yu's headstick. The gameplay of this game is less about bells and whistles and more about teamwork, with the right mix and match to surround enemy soldiers in corners to ensure maximum safety.
And Guan Yu's head hammer seems to be a "waste move", but in fact it hides a great value. Although the attack speed is slower and the hitstun time is longer, it is this attack method that can destroy all enemy soldiers in front of you at once, and clean up the besieging miscellaneous soldiers to the greatest extent. The biggest difference between Guan Yu's head hammer and others is that there are two attack hits, and the damage is higher. In addition, the Hammer has a priority attack effect, which makes it less likely to fail when besieged by miscellaneous soldiers.
Even in the face of Lu Bu's big sword and Cao Ren's meteor hammer, Guan Yu was able to fight hard. Some players have even experimentally confirmed that using a headhammer is more likely to trigger the mechanism of dropping food than a large sit to kill miscellaneous soldiers, showing the actual effect of this "waste move". In another classic game, Famous General, players also have misunderstandings about some skills.
For example, the "B+A" command was considered a useless move at the time, as the attack surface increased significantly after use. However, the application of this skill in the wall** can be used very well, and it can be an effective tactic to eliminate hitstun to the greatest extent.
In "Group Zero", Dahan's one-move skill was also regarded as a useless wasted move. Players think they only need to punch to the flesh, and they don't need skill. However, the correct way to use it is to bevel in the air and reverse moves, which not only do more damage, but also do not knock down the opponent, allowing for continuous attacks with a higher chance of triggering critical hits.
Arcade games may be a part of history, but nostalgic gamers still retain their love for this classic. In an age of new games, looking back at the nonsense misconceptions of arcade games may give people a deeper understanding of the subtle design hidden in the game. Just like Guan Yu's iron-headed attack, there may be unexpected value behind some of the waste moves.
In the long history of games, arcade games such as "Three Kingdoms", "Famous Generals" and "Group Zero" were once representatives of an era, and these skills that were once considered "waste moves" are now showing unexpected value in retrospective. These tricks are not useless, but rather a challenge that the designers have cleverly arranged, an element that requires deep thought and clever use.
Just like Guan Yu's iron-headed attack in "Three Kingdoms", the waste move is not a simple weakness in the game, but contains a tactical mystery that the player needs to excavate. This subtle design allows players to explore and progress in the game, experiencing the uniqueness of different skills. The wall in "Famous General" and the air slope in "Group Zero" are both efficient tactics shown by the correct use of waste moves, which make people experience a different sense of achievement in the game.
Although arcade games are now a page in the history of gaming, it is very emotional to look back on these nonsense tricks that once made players wonder. In today's age of games full of new elements, we may be able to find some inspiration from these old nonsense.
The hidden beauty of the design in the game makes people realize that the challenge is not just an increase in difficulty, but also an exchange of ideas and creativity. I hope that future game designers can continue to carry on this spirit and make every skill an opportunity for players to explore and discover. In the world of games, a trick may be just the beginning of a misunderstanding, a beginning full of possibilities.
Arcade games