"Dream Star" - this recent high-profile title in the game market was expected to give us a different gaming experience, however, after in-depth experience, I have to admit that it did not reach the heights I expected.
First of all, the unfairness of qualifying has become the biggest pain point for players. In the arena, it is almost impossible for the average player to catch up with the big guys. This unfairness makes the game less competitive and makes many players lose the confidence to continue playing.
Secondly, the balance of the items is also a big problem - there are some powerful items in the game, and the effects of these items are buggy, so players often only need to master a few key items to win easily. This makes the game less strategic and skillful, and makes it no longer dependent on the skill level of the player to win.
At the same time, there are also some items that are almost unused in the game, but still take up space in the backpack, leaving players confused and dissatisfied.
The lack of level design is also a major problem for the game. The tracks in the game are similar, and the race time is short, so players can't fully experience the details and fun of the game. At the same time, the lack of winning skills in qualifying, and the unusually low requirements for cooperation and competition, make the whole game process monotonous.
The issue of entertainment patterns is equally distressing. Although the modes in the game may seem novel, they are actually all using the same map, resulting in monotonous and tedious gameplay. At the same time, the map of the shooting gameplay is directly copied from CF, which is too simple and lacks coolness, and needs to be optimized urgently.
What's even more infuriating is that the game is riddled with traces of plagiarism and stitching. Everything in the game is familiar, as if you have already experienced it in other games. This lack of innovation and uniqueness calls into question the sincerity and innovative spirit of the development team.
In terms of the rules of the game, there is nothing unique about it, just a simple patchwork and combination of elements from other games. This lack of innovation and uniqueness in the design is disappointing and dissatisfying. In addition, the graphics and sound effects in the game are not bright enough to bring any freshness to the player. Such a gaming experience feels tedious and boring, and fails to attract the player's interest.
The most outrageous thing is that although the official has been informed of the game's feel problems, it still has not been effectively optimized. Once the game character jumps, it will be extremely difficult to control in the air, making it difficult for the character to follow the command. This is simply worse for a product that is advertised as a party game, and it is extremely uncomfortable.