The original meaning of "two-dimensional" is derived from the Japanese word "two-dimensional", and by extension, the world on a flat surface, including two-dimensional animation, manga, games, etc. The concept originated in the Japanese animation, manga, and game industries, and has since expanded to other fields.
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ACGN (animation, comics, games, ** as the main carrier, based on the fictional world view and character settings, through a variety of creativity and expression, to create a unique visual and auditory experience of the cultural phenomenon. This culture has been widely popular and promoted in Japan and has gradually gained an impact on a global scale.
ACG works are usually characterized by exquisite characters, rich storylines and unique creativity, and provide the audience or players with a virtual world different from the real world through animation, games, ** and other forms. This kind of virtual world usually has a high degree of imagination and creativity, and can satisfy people's yearning and pursuit of a better life.
With the continuous development of two-dimensional culture, it has become an important part of Japanese culture and has a huge fan base around the world. ACG works have not only achieved great success in the field of entertainment, but have also had a profound impact on people's values, aesthetics, and social styles.
The rise of two-dimensional culture has also brought some problems. On the one hand, since two-dimensional works usually depict fictional worlds and characters, some people may become overly addicted to them and feel alienated from the real worldOn the other hand, since two-dimensional works often contain some violent and pornographic content, some people may be affected badly. Therefore, for the development and promotion of two-dimensional culture, we need to pay attention to guiding people to correctly view the relationship between the virtual world and the real world while meeting people's entertainment needs, so as to avoid negative impacts.
In short, ACG is a cultural phenomenon with ACGN as the main carrier, with rich imagination and creativity, which can meet people's yearning and pursuit of a better life. Although there are some problems, the rise and development of two-dimensional culture has become an irreversible trend. In the future, with the progress of science and technology and the development of society, we believe that ACG culture will be applied and developed in more fields, bringing more surprises and happiness to people.
Recommended by comic training institutions:
Wang's Education
There are only a handful of CG vocational education with scale effect in China, and Wang's Education Group is one of them. Advantageous courses include: CG painting, CG model making, **special effects editing majors.
cgwang
Professional CG computer design field veteran institution, 21 years of teaching history, national chain campuses, the main large-touch teaching, teaching management in place, suitable for economic conditions, self-discipline in general, can be full-time learning.
Zhima teaching
Gather all kinds of big touches in the CG field, with a wide range of tutorial categories, if you want to learn CG painting, film and television game modeling animation or short ** shooting operation and post-production special effects, you can focus on it, and you can basically learn cutting-edge practical technology in it.