MMO dungeon design only looks at Warcraft?The second test of Zhuxian World has something to say

Mondo games Updated on 2024-01-31

If you want MMO players to evaluate which dungeon design is excellent, many people will think of WOW in the 80s. At that time, World of Warcraft designed the most dungeon gameplay mechanics and the most amazing dungeon scenes. It also lets many players know that an excellent dungeon design must have a story that fits the world background, a scene that conforms to the current plot, and a reasonable boss mechanism, which are all criteria for judging whether the dungeon is excellent from the gameplay.

In later MMO games, most of the dungeon designs experienced by players emphasized individual strength, with no cooperation between teams and no reasonable rewards. Typing is like going to work, there is no elaborate copy, and there is no desire to repeat the challenge. It wasn't until the second test of "Zhuxian World" that the copy of "Heroes Crossing the Yellow Springs" was launched, which gave MMO players some surprises.

At first, I thought that the dungeons in "Zhuxian World" were similar to most MMO games on the market, and they were all dungeons derived from the main plot. In the process of challenging the dungeon, I found that the dungeon of Heroic Shadow Crossing Huangquan is not the story in the Zhuxian IP, but the player's own story, which was put into the dungeon by "Zhuxian World".

Veteran players must know that in the 2007 "Zhu Xian" terminal game, a female player named Ruyan passed away, and her boyfriend held a special wedding with his girlfriend in the game with the assistance of the official. In order to commemorate this love, the official decided to make "Ruyan" into an NPC to commemorate, and also designed a related copy. And this story was also put into "Zhuxian World" by the production team, and it was made into a five-person copy of the Yellow Springs.

In order to fit this story, the map screen and boss design of the Shadow Crossing Huangquan are all based on the underworld dungeon, such as the boss is divided into the old one ferryman, the second Meng Po, and the tail king black and white impermanence. As for the mechanism, the second test of "Zhuxian World" has achieved visualization in the boss skill axis, countdown of key skills, buff monitoring countdown, dodge reminders, color identification, etc., without the need for players to use additional plug-in reminders, it can be clear at a glance in the game, which can allow players to focus more on dealing with mechanisms and emergencies.

As a new five-person dungeon launched in the second test of "Zhuxian World", the difficulty is quite close to the people, as long as ordinary players are familiar with the dodge mechanism, they can easily tackle it. And in terms of clearance rewards, there will be a Q version of the pet based on black and white impermanence. It can also be regarded as a conscience welfare book that must be experienced in the second test of "Zhuxian World".

In addition, the Shadow Crossing Huangquan is only a five-person copy released in the second test of "Zhuxian World". In the future, there will be new five-person dungeons launched one after another, and there will also be challenging large-scale groups of 10 and 20 people. As for what kind of clever mechanics and dungeon performances will have to wait for the subsequent dungeon implementation. If you are interested, you may wish to take advantage of the second test of "Zhuxian World" to experience it, and if you miss the 10-day test, you can also look forward to paying attention to a wave of follow-up copy content.

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