While playing the story of Baldur's Gate 3, players may find that some things simply don't make sense.
Asdalen's vampire attributes in Baldur's Gate 3 are confusing, and he has selective abilities and desires.
It's strange that the characters in Baldur's Gate 3 fall in love with Taaffe at first sight without much interaction.
The teammates in Baldur's Gate 3 seem to know what's going on, even when they're not there.
Baldur's Gate 3 will take players on an adventure through a fantasy land to remove or enhance the tadpoles that infect their minds and soon turn them into mind flayers. In the three acts of Baldur's Gate 3, there are many twists, twists, and free directions, as well as a lot of space to make some things meaningless in the story.
There are a lot of quirky things in Baldur's Gate 3. Judging by the fact that the player can kick a squirrel or sleep with almost everyone (even if they can turn into a bear). Due to the impressive size of Baldur's Gate 3, there are elements of this game that simply don't make much sense to those who aren't too familiar with Dungeons & Dragons.
Walking in the sun, but still drinking blood?
Asdalon is a vampire minion and perhaps one of the best characters in Baldur's Gate 3. His charisma and cunning mean that players should always keep an eye out for this seemingly neutral** character. Asdalon encounters the player with distrust and confusion as he is a secret vampire, and he is discovering some new feats, thanks to the fact that he was infected by a spirit sucking tadpole that suppressed the burden of vampires.
However, these rules seem to be quite selective. While Asdalen can visibly walk in the sun and doesn't need to be invited to enter buildings, he seems to have many vampire aspects that speak for themselves. Asdalon can't turn into a bat, but he also has hunger cravings, so the vampire rules seem rather selective and confusing.
Taaffe can be in love with the world.
Taaffe is the name given by the community to the player characters in Baldur's Gate 3, and Taaffe seems to have quite a bit of charisma, even if they don't even speak. Early in the first act of Baldur's Gate 3, players can walk around their camp and celebrate their victory over the Goblin army of the Supreme God and helping the Tiflin refugees. However, when they talk to teammates they have barely interacted with outside of letting them stay, they all express a desire to sleep with Taffe.
These characters seem to be captivated by love potions, and oddly enough, they will happily sleep with Taaff or develop a relationship with them, even if Taaffe does nothing but introduce himself. While it's nice that players can choose their romantic companions, it's still weird and without any effort, most of these characters are willing to sleep with Taaffe based on one or two moves.
The teammates seem to know everything.
The team in Baldur's Gate 3 is limited to 4 members, including Taaffe. Players can choose three companions to follow their journey, and they can swap them out of the camp at any time. However, when the player returns to camp to talk to their partner, even if their last interaction is just "Sure, you can stay at my camp", they seem to know everything that's going on. Whether it's a deep emotional moment between another partner, or a fault of T**, they all know a thing or two.
It's strange and unreasonable, and these teammates seem to know everything that's going on, even though they're not physically present. There are a few things worth noting, such as ignoring Asdalen's request to join the party and meet Raphael, or the Lessel and Gisyankee hatcheries.
The imprint of the Supreme God is useless.
The Brand of the Supreme God may trigger fear in the first Act player, as they are first asked if they want to be branded in the Goblin Camp. This brand is invisible to all and is only visible to those who worship the Most True, and the player may think that it is a good idea to have such an imprint in order to infiltrate the followers of the Most True God. However, this stigma is not really useful.
Players can give themselves the brand of a supreme god, but in the end, they will never need it. If they are allied with the forces of good, then they cannot use this brand as a double agent because their cephalocerax will do it for them.
Orpheus was known for his dislike of psisuckers.
In Baldur's Gate 3, Orpheus is a fascinating mystery as the prince is forgotten by time and abandoned for betraying the Gisyankees. However, as the story progresses, players will find that he is trapped as the only reason why they haven't turned into a terrifying Mind Flayer. Orpheus hated creatures like the Psiphic Monster, and he would kill the infected in any situation.
This is why if the player rescues and cooperates with Orpheus, he will sacrifice himself to become a psisucker, which is such a strange and disrespectful choice. It was indeed a strange choice for someone who seemed to be full of contempt for the Spirit-Suction Monster to accept the process on his own, just to help someone he barely knew.
Mephisto owes 7,000 souls.
Mephisto is the architect of Cazado's ascension, and this ascension must be stopped. Teaming up with the archdemon Mephisto, as long as he provides 7,000 souls, Cazado will be promoted. However, if the player permanently blocks this ascension, then Mephisto will not be able to get his legion of 7000 souls, then he will definitely be angry, right?
It may seem strange that there aren't many consequences for stopping this ** ascension, although in Baldur's Gate 3, players interact and fight with gods and demons, however, Kazado's ascension seems to have been ignored and dealt with very quickly.
Catherik Solm still has a good side"。
Kesserik Solm may have been a loyal family man, but after the death of his wife and daughter, he cast his heart into darkness for the unforgivable. Solm blames his actions, his cruelty, and his crimes on the Supreme God and Mirkor. However, even in the harshness of the Moonrise Tower, there was still a kind man hidden in his undead half-elf body.
For those who have a high charisma and are good at persuasion, talk to Keselik Soyoxing and ask him to give up his actions. The idea of having J.K. Simmons on the player's side sounds like a dream, but even if the player succeeds in convincing Kethrik Solm through all the skill checks, he just skips his boss fight and then kills himself, rather than listening to it sane, which doesn't make much sense in the long run.