Zhang Jiao 70 probability shock, epic enhancement, the first military general of krypton gold in the

Mondo games Updated on 2024-01-31

The article on the Battle of Tongguan Gan Ning written yesterday was written before the update, that is, the tactics were only launched for the first 4 rounds. This is an article under the full coverage of the eight rounds of custom tactics. Since it is eight rounds, it is obviously the late military generals to target.

But this adjustment, in fact, is not the ultimate goal of improvement, it is possible that the new season's custom tactics will be different in the round, this is a later story.

Let's first look at the generals who have been strengthened in eight rounds, and the first thing that comes to mind is Zhang Jiao.

Zhang Jiao's main combat method, the main general effect is a 20% chance of deterrence superimposed on the water attack and sandstorm state, and the maximum probability is 70%. This is difficult to accomplish in the regular season, but in the Battle of Tongguan it becomes very simple.

Let's look at the effect of the new tactics - mudslides

60% chance of a water attack, and it isApplies Water Attack to all;andInflict Sandstorm status on itThat is, enemy troopsAll stacks Sandstorm + Water Attack, as long as Zhang Jiao launches five thunderbolts, it will be 70% full of deterrence.

The premise is that the 60% probability is the actual probability, not that he is an actor like Guan Yu.

We can take a look at the specific effect of this tactic on Zhang Jiao.

In the first round, the full effect of the mudslide was triggered, and all opponents were put onWater attack, sandstormTwo effects, and Zhang Jiao is ready to launch five thunderbolts.

As long as the five thunder blast effect is triggered in the second round, there is basically no pressure to trigger the shock.

But here I want to say that the effect of this custom tactic, I can think of the object of restraintCheng Pu

If it's an output tactic, the trigger chance is too high and it's a range of damage, and it's easy to hit Cheng Pu, and then it's directly controlled by the backhand, and the output tactics behind it can't be played.

Zhang Jiao's archer gameplay is based on mudslide archers, which is actually the most perfectIt's a mudslide shieldman, directly take off with three immortal shields, and give Zhang Jiao a hand to make up for the effect of active tactics.

At present, if you brush it, it is recommended to increase the three effects of water attack, sandstorm, and active tactics, and you can also directly attack water and sandstorm.

If you play the Three Immortal Shields, you only need to brush the sandstorm, and the water attack with Yu Ji is also very comfortable, you can have three sandstorms, or you can take the initiative + intelligence, this depends on personal preference.

If you play normally, you can play for the hidden dragon Zhang Jiao, and let another general go directly to the s, and Zhang Jiao will be the deputy general, which is actually a variant of the three potentials Zhang Jiao, such as Fa Zheng, Cheng Pu, Zhang Jiao, etc.

If you want to play the Three Immortals Shield, it is recommended to choose Cao Cao, Liu Bei, and Sun Quan's forces, so that you can get the shield soldier effect (the custom tactics to upgrade the S effect is invalid for the Three Immortals). Otherwise, your custom tactics won't be able to give you the Three Immortal Shields.

This tactic is for a certain classExclusive effects, such as:If you choose the Barbarian Bow of the Di Clan, all the effects that can be brushed out can only be brought by the archers, not by the shield soldiersand remember to highlight the important points.

Of course, this wave of enhancement is not only Zhang Jiao, but also group attacks are actually more suitable for new tactics than Zhang Jiao.

Take SP Zhu Jun as an example.

Originally, SP Zhu Jun chose to fly with flames and chase the wind, burn the camp, etc., but it is better to choose an archer's instantaneous active combat method, for exampleForty-eight

50% probability trigger, random monomer + overall strategy, about 172% damage effect, and not affected by skill exhaustion, better than other active tactics.

To sum up] Under the eight rounds, there is still a lot of room for improvement and change in the later lineups such as Qungong, Zhang Jiao, and Sima Yi, but this is not the final effect. But what can be explained is that there is such an enhancement of the whole camp generals, and the gameplay of the abolished generals becoming god generalsIs there still a need for Krypton SP Ma Chao or Cao Cao?

Related Pages