Memories of the pencil head of Night Kitchen 3 .

Mondo Culture Updated on 2024-01-31

Pencil head reminiscences

The Pencil Head, an important item to open this memory, can be picked up in a room at home after completing the prologue.

Through ** recollection, it is known that the protagonist lent the pencil given by the "big sister" to a classmate he didn't know on campus.

Just as the protagonist tries to tell the classmate that he is in class, many palm prints suddenly appear on the classroom door, causing the protagonist to lose something and run away.

From this, it can be guessed that at this point in time, the protagonist has been cursed.

*After recalling, select "Go Out" to leave the house and leave for school.

Before setting off to explore, if you are not so confident in your own operation, it is recommended to save it in the basement at the door of your house (save time when you go out, and you can pick up a lot of 10 yuan coins later).

Each time you save in the Jizo, you can choose to teleport to the vicinity of the Jizo that has already been lit.

But we don't need to teleport for the time being, the school is not on the side of the abandoned building.

For the time being, follow the route you used to go home.

Go up to the right at the fork diagonally to avoid the ghosts in front of you.

Follow the route below, where the player may suddenly appear at the intersection below, so be prepared.

Go all the way down to the left, and you can pick up the item "Colorful Ballpoint Pen" next to the parking lot.

The sign at the exit of the parking lot has a map of the area, so it is recommended to take a screenshot or take a photo to save it so that you can compare it when exploring it later.

If you go down, you will see a white railroad track drawn on the ground, and standing on the smudge shown in the icon below will trigger a cutscene.

After the cutscene, you need to retreat to the side of the road immediately, and a ghost train will pass by at high speed in a few seconds.

When the train passes, you can pick up "Part 1 of something" on the side.

Continue down and after passing through a fork in the road, you will encounter the Bigmouth Monster patrolling the road.

As long as it is close enough, it will be spotted even if it has its back to the Largemouth, so it can only cover its eyes and slowly walk past it.

It is recommended to walk against the wall on the right, and move against the wall through its patrol range as it moves upwards.

The approximate trajectory of the Bigmouth is shown below.

Keep walking, ignoring the steps down and follow the path.

Walking down for a short distance will trigger the black and white vision of the human-faced bird, so it is recommended not to go down yet.

Continue along the road upwards and recheck the area map at the forks on the way.

When you come to the door of the house in the picture below, you will be induced to see a red-handed multi-eyed monster patrolling the road ahead.

This monster will not chase the player even if it is seen, and can safely follow it as it moves up.

Run with it all the way, hiding in the grass on the way.

Wait for it to go down and then come out of the grass and walk up, out of its patrol range.

Note that the entrance and exit of the grass are restricted by air walls, which are marked by the red line in the image below.

After avoiding the Eyed Monster, he sees an announcement on the wall next to the stairs in front of him and learns that the east wall of the school is being repaired.

Walk down the road and use the iron plate to the path to the west of the school.

There will be monsters guarding the area on the path, so it is recommended to cover your eyes before approaching the trees and bypass them from the left side.

This monster does not move, so you can walk slowly with confidence.

After bypassing the monsters, some dead cicadas will appear on the road from time to time, so try to avoid them as much as possible.

Follow the path to the broken wire mesh next to the school, interact and choose to drill through it to enter the campus.

After entering the campus, it is recommended to store it in the basement next to it.

This phase is summarized as follows:

1: There is a ghost at the left end of the corner, go around.

2: At the top right of the crossroads, a giant puppet mask will appear near it.

3: The Iron Beak Monster patrols, covers its eyes and passes.

4: Multi-Eyed Monster patrols, using grass to dodge.

5: Guarded by an unknown monster, cover your eyes and pass.

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