Ludo is a popular traditional board game, and its simple rules and fun make it ideal for family gatherings and entertainment among friends.
In the game, players decide how their plane moves by rolling the dice, and there is a chance to gain an advantage by ramming the opponent's plane. However, in certain cases, such as "one collision two", the rules may raise some questions. In order to ensure a fair and equitable gaming experience, we need to understand and follow the latest rules published by the official authorities to deal with this situation.
Based on the information currently available, there are no clear official rules for the case of "One Crash Two", as different regions and versions of the game may have different variant rules. However, we can interpret it based on the general Ludo rules and common variations, and provide a reasonable way to deal with it.
Typically, in a game of Ludo chess, when an airplane lands on the same grid as another plane, the latter is sent back to the starting point. In this case, only one-to-one collisions are involved. However, some informal variants of the rule allow or require consideration of the possibility of "one bump to many".
Method 1 - Swap positions
Under this rule, if one of your planes lands on a grid where two or more enemy planes are located, all the planes that were hit need to return to the starting point. At the same time, your plane must also return to the starting point. This approach emphasizes fairness and balance, as in any one collision, all affected aircraft will be punished equally.
Method 2 - Collision separately
Another possible way to deal with it is that when one of your planes lands on a grid where two or more enemy planes are located, each collision is treated as a separate event. This means that you need to collide with each enemy aircraft separately according to normal crash rules, i.e. each enemy aircraft that is collided will be sent back to the starting point, while your plane stays where it is and waits for the next round.
Please note that both of the above explanations are logical extensions of the general flying chess rules and are not official specific rules. Therefore, during the actual game, it is recommended that participants discuss and determine the agreed variants of the rules before starting to avoid disputes in the game.
To sum up, although there is no official specific rule for the "one collision two" situation, in practice, you can refer to the above two common ways to deal with this special situation, or create your own variation of the rules according to the consensus of the participants to ensure that the fun and fairness of the game are guaranteed.
Flying chess one-hit multi-processing method