Hello everyone, I am looking forward to the epiphany blooming forever.
Today's strategy, let's talk about the full gameplay strategy of the new character Sylvia launched yesterday, after more than a day of comprehensive experience, today's strategy will explain Sylvia's damage in detail, gameplay, machine soldiers, skills, differential competitive advantages, etc., I hope to bring you some small help.
First of all, let's take a look at the attribute values of all snipers compiled by Wei Yi for everyone, although the attributes cannot represent all, but the official definition of this character can be found from themFor Sylvia,Ranked 2nd among all snipers in the shooting stat, and the rest are ranked 1st in defense and 2nd in combat, This has a lot to do with the fact that she generally carries the ** "hand shield", because the "hand shield" belongs to the fighting**, and it is also defensive**, so she will be more conspicuous in these two attributes.
Then everyone can actually feel it from the attributes,Sylvia is definitely not the one with the highest "damage per hit" of any sniper at the momentThere is really no suspense in this question, and Natalia is still a standout at this pointHowever, in terms of the total damage that can be fought in a single round, Sylvia is not low,We'll talk about its usage in detail later.,But if you want to talk about the damage of a single sniper.,According to yesterday's comparison results,Sylvia at a similar level will probably be between 10%-20% less Nata, you can refer to this data.
PS: Natalia belongs to the category of "medium sniper", or what some players think is "heavy sniper", focusing on damageSilvia, on the other hand, is a "light sniper" with a focus on high movement + multiple damage!Although there are overlapping functions between the two, there are many differences when examined in detail, which you can refer to.
Then Sylvia's talent [Tan Dance] is actually 2 basic effectsThe first point is that you can [aim] with a hand shieldThis is also Sylvia's most important ability, which will play a great role in actual combat;The second point is that you can use the remaining movement force to move after the battleCombined with the Sniper's re-attack characteristics, even if you don't have a mobile backpack, you can often achieve 6 blocks and re-attack, and its movement range can be described as extremely exaggerated.
In addition, Sylvia's talent after potential 3 is not very good, and even some of her skills, there are skirmishes, such as [Range Suppression] is a typical example, so you don't have to force Sylvia's potential.
Then Sylvia's skills are averageTwo passives will be considered: one main output skill + [Range Suppression] + [Gap]., and then the two passive skills need to be added a little more detail:
On the premise of not critting,The damage increase of [Range Suppression] can refer to the following three comparison test chartsThis is the damage of Sylvia when she is 2 squares, 3 squares and 4 squares away from the enemy, and it is true that the farther away the damage is, the higher the damage, and this skill is generally 2-4 blocks due to the shooting range of light riflesTherefore, the damage increase range that it can enjoy is 10%-20%.
Then the [Gap] skill's full durability critical strike chance is increased by 15%.Some friends said that this improvement can be enjoyed as long as the durability of a single part of the enemy is 100%, so Wei Yi went to test it,The conclusion was that all 4 parts had to be full durability Sylvia to enjoy this 15% critical strike chance increaseTherefore, although this skill is easy to use, it does not match the characteristics of Sylvia's main "re-action output" to a certain extent, so everyone can pay attention to it.
Then for Sylvia to choose the main output skills, the above 4 skills are basically all considered,[Intuition] 2AP for 12x damage;[virtual reality] 3AP for 2 075x damage, but only 075 can aim and ignore shield shifts;[Sniper] 3AP for 13x damage, prohibits the opponent from supporting allies;【Bloom】4AP for 16x damage, which prohibits the opponent from being protected by allies.
In general, we use Sylvia to take advantage of her fixed strike feature of being able to "aim" steadily, breaking through the opponent's parts multiple times to trigger "re-attack", and at the same time using her excellent movement ability to form a wide range of targeted suppressionFor example, we can use aiming to quickly break the opponent's torso, or we can break the opponent's arms to limit output, or break the legs to limit movement, etc., so Sylvia's functions are actually very rich and diverseBut in any case, we must have two basic requirements, one is to be able to "aim", and the other is "the higher the damage, the better".Therefore, in the early and middle stages, Wei Yi will be more inclined to choose to bring [Sniper], and then change to [Bloom] in the later stageIf you really feel that the output and AP are difficult to balance when playing, you can also consider bringing [Intuition] in the early and middle stages, but the skill [Virtual Reality] is not recommended for most battles due to a certain degree of uncertainty, but it has become a preferred strategy for enemies with only 1 part such as turrets.
Then, the two passive passive of [Remnant Soul] and [Unharmed] are special countermeasures skills in some levels, and they are not recommended for regular battles.
Then in the Gamma 2 zone, the unmoved damage increase under aiming will bring more thoughtful operational changes and more considerable damage to Sylvia, and the accuracy increase under aiming is to better cooperate with the built-in module [Dominator Locator] of the exclusive machine "Dreadclaw"., of course, if you want to dismantle the claw. It can also be used for some other organisms, but it is !!It's important to sayThis hit damage booster mod isn't flawlessWei Yi will talk about this problem in detail when I talk about the machine soldier part later, so I will talk about this module for some friends. Wei Yi has a slightly different opinion, haha.
Then select for the chip in the nerve, red is definitely "shooting attribute", yellow is preferred "shooting hit", after all, it is still necessary to cooperate with the hit damage increase module, and the second best is "shooting critical hit"., the final blue choice is relatively wide, and light aircraft can be considered.
And then there's the machine part!This is also a hot part of the discussion that is very intenseAccording to the official definition, "Dreadclaw" must be Sylvia's exclusive mech, and its basic state comes with a full-level [Dominator Locator], which has a maximum damage increase of 25%.,This upper limit can already be regarded as the sub-ceiling level of Ganglan's game,At the same time, there are many friends who will choose to dismantle the dreadclaw. Then assign the Dominator Locator to the Twilight Fang, while :
The [Fang Frame] that comes with Twilight Fang can be perfectly adapted to SylviaAfter all, Sylvia generally has a light rifle + hand shield on both hands, one belongs to the shooting type**, and the other belongs to the fighting type**, which can trigger a 20% damage increase very well;In addition, the [Combo Mod] is also very suitable for snipers, especially characters like Sylvia, who rely heavily on re-attack output, not only have up to 18% re-attack damage increase at full level, but also reduce AP consumption, so is it Twilight Fang. Where's Sylvia's real Destiny Soldier?(For example, you can consider using a basic attack to destroy a part with low HP for the first time, and then choose the part you want to really output to hit in the follow-up attack).
In addition, in response to the damage increase of the [Dominator Locator] just mentioned, what Wei Yi wanted to say was that everyone should never deify a thing or effect, almost no effect is invulnerable, and the same is true of the [Dominator Locator].The condition for hitting damage increase is that the base hit must exceed 70% before the damage can be increased according to the higher hit, and the maximum 95% hit can enjoy the maximum 25% damage increase,It looks beautiful, isn't it?,It's true that in the level suppression and similar levels,The probability of this damage increase can be enjoyed is very high.,But in the level of the leapfrog challenge,,Let's take a look at the picture below:
Many times the hit rate of our characters will fluctuate greatlyThe hits in this game are mainly related to three themes, one is our hit rate, the second is the enemy's dodge rate, and the third is the difference in the level of the enemy and the enemy,The first two points are easy to understand,But the third point is that the larger the level gap, the lower the relative hit rate,If you're interested, try to observe it.,So [Dominator Locator]This module is indeed very good and has a wide applicability.,But we also need to be a guest to treat the problem that our hit rate is not high in some of the level challenge levels.,Everyone should pay attention to this.。
The rest of the optional mods are the first to recommend the [Sniper Micro Computer] that shoots ** to increase damage, and the rest such as [Critical Hit Mod] can also be considered.
In the end, if you don't have Twilight Fang, and you don't have to terrorize the claws, Sylvia will use it. Bladetooth Tiger" transition. In addition, friends who dismantle the dreadclaw should remember to pay attention to the fact that many orange modules for other soldiers are not something that can be brought at the beginning, and you need to pay attention to the quality liberation level of the soldier you want to bring!
Here is a supplement to Sylvia's suitable ** and backpack,**It is definitely the best combination of "light rifle" + "hand shield", and the most important backpack is more recommended: [Mobile Backpack] or [Reattack Backpack]., where the [Mobile Backpack] can give Sylvia the dominance of "5 to 4".The word "dominance" used by Wei Yi here is not too much for everyone to actually experience it.,The movement before the linkage and re-attack and the movement characteristics in the talent,The battlefield range that Sylvia can cover is not too much to describe as "amazing",It's a bit similar to the feeling of the expanded version of the rainbow.,But it's difficult for Sylvia to reflect this feature in the level of the attack class.,Just pay attention to it.。
The [Reattack Backpack] can provide support for her second and third reattacks with a hit rate and critical strike chance, This effect will be more prominent after the subsequent four re-attacks, but in terms of comprehensive effect, Wei Yi is still more inclined to [Mobile Backpack] in more combat scenes.
Summary:Sylvia is the first S-class light sniper in the game, and her biggest feature is the one she has just mentioned many timesUtilize the high movement + multiple re-attack + targetable attack mode to cover a wide area of enemiesIt can not only kill the enemy directly at the head, but also limit the attack with the fighter, and finally hit the leg to make the enemy self-contained, which is also the difference between Sylvia and other snipers, but it also needs to be paid attention to during useThe farther away the distance, the higher the damage, and the critical strike chance increase is limited to details such as the enemy's 4 parts are full of health to triggerIn short, in addition to output, Sylvia is also a good hand in all kinds of restrictions, with diversified functions + good output ability + ultra-wide area battlefield movement, she seems to be able to really give you a "qualitative" level of game experience!