DNF DNF also has its own rune system, the divine realm talent tree science popularization and sele

Mondo games Updated on 2024-01-29

Author:Shadow SkyTalent tree system introduction re,Mainly introduce the basic information of the system & some talent characteristics & select recommendation (output direction),The national server version is online as the new version of Hanbok 5 talents,This post is explained with the five talent version。

Basic information Q&A.

1.What is a Talent Tree?

The Talent Tree System is a new and open system in the Divine Realm, which includes the enhancement effects of the six major directions of the anomalous MP skill General Survival buff to help strengthen the player's equipment build. Among them, the buff can only be used by the dairy class, and everything else can be used.

Talents add a huge amount of skill to the character, as well as some special functional talents to further refine the character's mix.

2.Where's the talent tree?

The talent tree system can be accessed by clicking on the icon in the ESC menu bar, or by using the small book icon in the inventory.

3.How to learn Xi talent?

To learn Xi talent, you must first equip the upgraded [God:] equipment, and when the total level of the [God:] equipment reaches 1, you will be given the first opportunity to learn the talent Xi;When the sum of [God:] equipment levels reaches the requirements on the left, the next talent's Xi privileges will be opened;At present, the level of the whole body is just 40*12=480, which means that all the equipment entries on the body are just full of talents.

4.What are the limitations of the talent tree?

There are two limitations to the talent tree.

You can't Xi talents across pages. When you learn Xi a talent on a page (a certain department), subsequent talents can only learn other talents Xi that page (that system).

You can't learn more than Xi at the same time. Among the currently open talents, only one talent can be selected for each row to learn Xi. That is, you can only choose 1 out of 4 for each row.

5.Can the talent tree be changed?

You can directly spend materials to relearn Xi new talents, and the old talents will disappear automatically. Learning Xi talent can only be done in towns.

6.Is the talent tree an account share?

Talent trees are based on roles and are not shared by accounts.

Explanation of some talent traits.

All talent attributes will not be introduced here, but you can go to the station to break the news and post yourself**. Here are just a few of the features that you can't learn from text.

1.Anomaly Pages - Layers are given based on the number of colorless pages

This talent increases the number of times the player inflicts an anomaly on an enemy each time they cast a colorless skill. Mainly because of its new entry with the custom belt [+15% Bleeding Damage;Bleed Settlement Function]. After testing, the number of stacks of the ailment added by the talent is considered to be an anomaly provided by non-damage equipment, so it can trigger the settlement function of the entry. And this talent is still a talent with a high cost performance for anomalous flow, so if the character's colorless skill has a low hit, you should carefully consider whether to choose the settlement of the belt at the same time when using this talent.

2.Anomaly Page - Burning Ice Breaker Double Settlement Talent

The first line here is about the basic settlement of the scorching ice, and the second line is about the equipment settlement of the damage increase.

The basic settlement damage increase refers to the same category as the 10% settlement damage increase attribute that Burning Ice Breaker itself has, and is added in parenthesesEquipment settlement damage increase refers to attributes such as the 35% settlement damage increase of the seed necklace, the settlement damage increase of the new entry of the necklace, and the settlement damage increase of the pirate shoes, and this parenthesis is also added to each other. After the two parentheses are added internally, they are multiplied by each other.

3.MP Page - Added Blue Waste talent

This kind of talent needs to be noted that the blue cost it provides is [Additional MP Cost], which is not displayed on the panel, and at the same time, it cannot provide attribute triggers for the Blue Cost skill attack entry of MP shoes. Therefore, when selecting talents, you need to recognize the type of blue consumption and pay attention to the word "add".

4.MP Page - Blue Burn Shield talent

There are two things to say about this talent: 1) This 30,000 blue cost requirement can be triggered by [Colorless Skill Additional 600% MP] as mentioned in 3. 2) The shield attack of Deep Dive Head and Shoulders can be triggered as long as the character has a shield on it, and the shield provided by this talent is no exception.

Here are some examples of talent choices for different genres, and are just personal suggestions.

Anomaly 31213 - Bleeding, Poisoning, Current-Inducing.

A versatile talent combination of three anomalous streams outside of Scorching, with considerable strength and simple operation.

Anomaly 11211 - Scorching Ice Stream.

The talent combination prepared separately for the Burning Ice Stream requires a certain warm-up at the beginning, but the operation is not cumbersome, and there are certain requirements for the number of character skill segments.

MP11113 - MP stream.

The MP stream must be bound to this talent, and two of the [Skill Blue Cost Increase +100%] entries are panel blue cost increases, which is not the same as additional blue cost.

Survival 31213 31313 - Half blood flow.

There are two types of half-blood, the former provides more tandus functionality, and the latter sacrifices a portion of tandu, but the damage will be higher, which is optional. The last talent is the Semi-Blood Essential Talent, which can be used together with the HP limit entry in the ** film to liberate the necessity of [Ring of Endless Pain].

Function 31312 - General Attack.

Direct damage general combination, there's nothing to say, and it won't be too much of a loss to choose with 10+10+10 technical attacks. This combination is not the only answer, any triggerable combination is fine.

Exception 41313 41413 - General hang exception.

It's a little lower than the combined damage in 5, but you can give anomalies, choose 433 to hang bleeding shock, choose 443 to hang burn poisoning, and the first talent can also help fill the gap.

**1313 - Universal Mountable Shield Attack.

The first talent in this bundle can help the second talent trigger a shield, which in turn triggers a shield skill entry such as Deep Dive Head and ShouldersAt the same time, the consistent refresh shield under high blue consumption can also ensure a certain survival;The third talent is responsible for the guarantee of MP stock. The downside is that non-colorless skills lose the benefit of the first talent;At the same time, it is necessary to attack the character in unison to keep ***0% or more in order to eat the full bonus, and after a long time the mechanism has passed, you may need to take medicine Ping A small skill to start restarting.

Skill 41414 - Specialized Awakening.

The new awakening flow talent combination of the god realm, the unbanning awakening binding mechanism, can be smashed with three awakenings in actual combat, and at the same time, one or two awakenings can reduce the cooldown time and increase the appearance rate of awakening skills. Non-awakening specialization is not considered.

Skill 21212 - Specialization 45 60

A version of Big Sugar for a class capable of specialization 45 to 60 skills.

Survival 41414 - Extreme Technical Attack.

The force is great, but the bricks are flying, but they can't be beaten.

The composition of everyone's equipment has become complicated again. jpg。

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