The launch of the Heart Steel Men's Group can be said to have made Ezreal active in people's field of vision again. As a member of the bastard AD in people's mouths, its frequent use of skills and uneven A gameplay has been criticized for lacking the soul of AD. However, as a mixed hero, EZ itself still has a good lower limit. Next, let's take a look at Ezreal's build options.
First, let's take a look at Ezreal's skills. Passive allows EZ to give a 10% attack speed bonus when hitting an enemy with a skill, up to a maximum of four stacks. 1. Skills are designed once, and later CDs are shorter and can be used frequently. When the 2nd skill hits, it will attach a serve to the enemy, and it can be triggered when it takes damage from EZ again**. Skill 3 is flash, and when it is positioned, it will add an additional attack to the nearest enemy. The ultimate is an arc-shaped barrage, with no limit on the range, and you can fly over the whole map.
The current version of Ezreal has two ways to play, one for AD and one for AP. If you choose to go AD, it is recommended to come out of Flare and Demon Sect first in the early stage, be the power of the three phases + canyon maker in the middle stage, and make up for the magic cut in the later stage. According to your own lineup, if you lack a magic injury, you will make up for the end of the wisdom blade, if you play the consumption, you will use the Swift Blade + Sun Blade.
If it's an AP stream game, the start is also shining, and Nash will be made up later. In the middle stage, it is still Bright Light + Demon Sect, but the large piece is changed to Ice Fist, and you can make an armor-piercing bow for fear of lack of damage. If you go through the special effects stream, it is recommended to be Nash + Lich, and the follow-up hat is replenished, and the poke ability is first-class. If you go to the explosive stream, you will do the lich + magic explosion, and you will also make a hat in the later stage, which is more powerful. The final reinforcement equipment is recommended to be equipped with armor, and Ice Heart, Death Dance, or Langton can be replenished according to the opponent's lineup. After all, there is output only when you are alive.
Ezreal isn't particularly good in terms of poke ability and burst output, but it's a bit on both sides. Looking for an opportunity to play a set in the line period, its mixed injury characteristics can still play a good advantage. However, EZ itself is not strong on the line, at most it is evenly balanced, and the advantage is that it is flexible. Even if the assistant is not there, he can hang the line and develop normally, and he is a good tool man.