On November 30th, the experience server ushered in a version update, and the module of hero adjustment was not only reshaped for the unpopular confrontation against Lu Nezha, but also adjusted the current popular Doria, and there are indeed a lot of heroes reshaped recently!Let's take a look with Jojo!
Nezha
Passive Skill: Gain 42 (+3 * Hero Level) (+3% extra life) real shield per enemy dealt, up to a maximum of 420 (+30 * Hero Level) (+30% extra life). Trigger Hot Wheels 1 time at the same time, increasing movement speed by 5% for 3 seconds, stacking up to a maximum of 5 stacks.
Jojo explains:After the remodeling, Nezha's passive has removed the true damage and sanction effects, and adjusted it to a real shield that resists true damage, and the shield is linked to the hero level and extra life, and the target triggered by the shield can be an enemy hero or a lane monster, and the amount of shield will be different. At the same time, Nezha will also trigger Hot Wheels, which is the acceleration effect!Nezha's reshaped passivity is more inclined to improve its own openness and operability than the aggressiveness before adjustment!Skill 1: Use the Flame Tri-Pointed Gun to deal 350 (+70 Lv) (+1.) to nearby targets8 additional AD) physical damage and scorching fire, dealing 30(+6 lv) (+0.) per second3 additional AD) true damage for 5 seconds, stacking up to a maximum of 3 stacks (each stack increases base burn damage by 50%). Scorching Flame reduces the target's health regeneration by 15%, and when Nezha deals damage to the target, it refreshes the duration of the target's Scorching Tinder
Jojo explains:Nezha's original passive additional true damage effect has been adjusted to a skill, which is linked to an additional physical attack!There is also a new burn damage that stacks three stacks. The effect of sanctions has also been adjusted, but the proportion has been reduced from 35% to 15%, which is a big cut!Skill 2: Rush behind the target to deal 100 (+20 Lv) (0..)8 additional ad) physical damage. 4(-0.4 lv) cannot be released continuously on the same target for a second period. Cooldown time significantly reduced: 2 (-0..)2/lv)
Jojo explains:Nezha's second skill has been adjusted to have its own physical damage effect, and the core damage reduction has been removed. Skill cooldown ushered in a significant reduction, the initial 2s, only 1s when the full skill level is full, almost continuous operation without intervals, but when the second skill is released to the same unit, there is a time limit!Three skills: Tap the skill to open the minimap, select enemy units, neutral creatures, and defense towers within a certain range as the attack target (you can also slide the skill to directly select the target), Nezha flies to the target location and causes it 500 (+250 lv) (+2.).6 additional AD) physical damage and knocks it back. Nezha gains a 10% (+5% LV) damage reduction and a 15% (+7.) increase5% lv) tenacity for 5 seconds. Cooldown Reduction: 50 (-5 Lv) When dealing damage to an enemy hero, you can quickly unleash Heavenfall on them for 3 seconds
Jojo explains:Nezha's ultimate has adjusted the range of locked targets, before the adjustment, the target can only be a single enemy hero, and after the adjustment, you can also choose neutral creatures and defense towers, which is equivalent to any target can fly, which greatly improves Nezha's role and operation space in the team. The ultimate added the original two-skill damage reduction effect, up to 20%, and changed the toughness to a growth attribute, and lowered the cooldown time of the ultimate, CD was in 50s-40s, and the previous ultimate CD was 70s-60s, which was really reduced a lot!The operation mode of Nezha's ultimate also removes the original avatar lock mode, adjusts it to drag and release selection, and you can also accurately select targets through the minimap to fly!DoriaPassive: Regenerate HP in water: 50 (+5 * Hero Level) 70 (+5 * Hero Level) Skill 2: Release in the water will return 25% cooldown Release in the water or enter the water will return 30% cooldown 3 Skill: New effect: If a teammate uses the skill within 5 seconds after refreshing the skill, the defeat gain will be divided equally with Doria
Jojo explains:After Doria goes online, she basically can't release it in the ban position.,The point is that its ultimate move is too advanced.,It can directly amplify the upper limit of a hero's operation.,As long as it's released at the top ranking,,It will directly form a crushing trend.,And the middle and low-level Doria lacks the ability to keep the C position.,Its win rate has not been high.。 Therefore, this adjustment not only increases Doria's recovery in water, but also optimizes and strengthens the cooldown effect of the second skill. At the same time, the new effect of sharing the benefits with teammates in the ultimate is to allow Doria to develop faster in the middle of the game.