Hello everyone, I am at the fingertips, Huang Zhong's adjustment before, the sound of strengthening is there, so whether it is strengthened or weakened, it can be concluded from the current data that it is a huge strengthening, and it is much stronger than the original.
At present, Huang Zhong's data in each segment is quite outstanding, only talking about the shooter position, ranking second in the whole segment, second only to Goya, ranking third in the top game peak, excluding Menglu, who has a very low appearance rate, it is still second, and above the 1350 peak game, as well as the high-star ranking, the first place in the development road, it is really terrible.
In fact, the intention of the previous planning was to achieve a balance of strength by weakening the value in the early stage, and in order to solve the problem of difficult life in the later stage, a displacement of the ultimate move was added, but I didn't expect this small displacement to become the lore of Old Man Huang, and the feeling of doubling the fault tolerance rate is really wonderful.
In the past, in the face of the sudden face hero, there was only one flash, or sit on the ground to fight back, and the rest depended on fate, but now there is an extra period of displacement, you can make some adjustments in the gameplay, usually based on basic attacks, after being threatened, avoid the inevitable move over the wall or open the distance, at least one more shot, and even the enemy escapes, the ultimate move displacement pursuit, that's really easy to use.
At present, Huang Zhong has become a hero who is difficult to counter, once he is taken advantage by Huang Zhong's system, in the face of his artillery fire, it is really desperate, and even sometimes he watches him demolish the high ground, and no one can go up to turn the tide, so the choice of heroes is very important, when Huang Zhong is on the opposite side, other heroes are not threatened, so it is necessary to devote the whole team to restraint.
According to the data of the camp, the three heroes who restrained Huang Zhong the most were Zhong Kui, Marco Polo, and Guiguzi.
Zhong Kui's long-range hook can disrupt Huang Zhong's formation, so as to gather fire to kill, it may be too much to say that he is the most restrained Huang Zhong, but he is indeed a hero who is good at beating Huang Zhong.
Marco Polo's restraint of Huang Zhong is actually a bit abstract, mainly because after Huang Zhong opens up, he can turn up to hit full damage, with the dizzy effect of frost impact, but many times he doesn't finish spinning first, and he is pressed online, it is easy to be disabled, and the battery life is poor, and he may be disabled when he takes a step forward in team battles, so Marco Polo is not recommended.
Guiguzi can, collectively charge stealthily, and Huang Zhong's cannon has no target.
Opponent Road Hero Suggestion: Lu Bu
Against Lu Li, Lu Bu is the biggest threat to Huang Zhong, and Lian Po is okay, but that control is not fatal, it takes effect slowly, and sometimes it is bombarded to death in the sky.
Mid lane hero suggestions: Cadres Mo Xie, Zhen Ji, Angela, Ying Zheng
Zhonglu Ke Huang Zhong, mainly with the advantage of hand length, the cadre Mo Xie Yingzheng is this truth, Shen Mengxi's theory is okay, but now the hero as a whole is too weak, Zhen Ji is the most comfortable to hit a fixed target, 1 skill is raised to keep up, you can leave if you lose a ball, how long you can control it, how much you hurt your teammates, as for Angela, as long as the timing is right, you can directly second Huang Zhong, but the premise is that the damage cannot be blocked.
Shooter Hero Advice: Hundred Miles Keep the Promise
Some people say that you can use Menglu to play the right line, and it is indeed possible, but this game does not only have a line period, you have no way to clear the soldiers in front of the tower, only a hundred miles of keeping the contract is the right way, but this hero is very good, fortunately, as long as Huang Zhong opens a big big in the later stage, there is basically no possibility of deviating.
Jungler Hero Recommendations: King Lanling, Pangu, Nako Lulu
Lanling King stealth is close and not afraid of being beaten, you can play a set of hands first, but you should not lose seconds in the later stage, I like my teammates to make up for damage, Pangu's four seconds of disarming is enough to cooperate with teammates to beat him to death, the big move is the first move, and then enter the field, Lulu is relying on pure damage to kill Lulu, and fast injury is her biggest advantage.
Support Heroes Suggestion: Sun Bin and Bull Demon
In addition to the Zhong Kui Guiguzi mentioned above, I think Sun Bin and Bull Demon are also good auxiliaries, Sun Bin focuses on a pull, Huang Zhong opens up, accelerates the retreat, finishes the seven cannons, and then accelerates the charge to beat him, and the Bull Demon, if the teammates can't keep up with the two sections, this game should be lost.
The above is the hero who restrained Huang Zhong, do you have a better choice of heroes?Tell me what you think.