One of the major features of the S10 season is the elimination of the traditional Assassin, in the previous version, the Stalker needs to cut the back row with the trigger condition of residual blood, and this season is a step further: the Sonic Assassin only dies to cause damage and stun to the back row, and the only thing that is a little interesting is the KDA Akali. This makes the lineup configuration tend to be simplified, most high-quality lineups only need to consider the front row of tanks is enough to resist beating, and the back row output is fierce enough to be violent, based on this concept, I recommend a set of low segmentation (below diamond) formula on the lineup, the advantage is that the demand for hex, transfer, shovel is low, 8 population is complete, easy to form, the composition of the lineup cost is 11122344, the transition is smooth, the disadvantage is formulaic, can only deal with low segments, the upper limit is low.
Composition of the lineup. Gems, Nami, kegs, cards, robots, one of them chooses disco one day, makes up 6 disco 2 flares, plus Olaf, Angel, and Iron Man open 3 five kills to rock, and make up 2 fights and 2 secret guards.
Lineup configuration. Main C card, equipped with Sheep Knife, Law Explosion, Giant Kill, Vice C Angel, equipped with Sheep Knife, Giant Kill, Nash, excess physical output can be given to Olaf, spell output can be given to robots, main T Iron Man, equipped with Dragon Teeth, Anti-Armor, Heart Steel, Sub T Wine Barrel, equipped with Fanatic, Ice Heart, Helmet, and extra defensive equipment can be given to gems.
Forming ideas and positions.
Use the +20% attack speed per 3 seconds provided by the Disco Light Ball to provide high-speed output for cards and angels, and at the same time, 5% HP every 3 seconds is equivalent to half a dragon's tooth in the front row. In the later stage, you can quickly kill the front row to start with five kill angels.
In terms of standing, the two light balls are placed in the second row from the bottom, from the second 4 squares from the left, and the bottom row stands Nami Angel cards, and if there is KDA Akali, Nami is placed in the lower left corner, and the cards are placed in the lower left corner.
Operational ideas. The Pick mechanic is briefly explained as if you have a Pick, a Pick will be refreshed every 4 times, and if not, a Pick will be refreshed every time. The starting idea is to determine the fun lineup, and then start with 2 punk (Jinx + Panson is recommended.) Jinx can bring card equipment transitions, Panson and Gems make up 2 guards can resist in the early stage), don't take other natural choice transitions, use punk 1 gold D card per turn, rounded up is a small DD block. Brush up on the disco chosen to bring it, don't throw the punk part-time job card, chase 2 stars is enough to use level 7.
Jewel Nameiolaf are all 1 fee card, the number is enough, 1D per round in the early stage, plus the Chosen Disco, the probability of chasing 3 stars before 3-1 is not small, 5 people can have 3 4 disco + 2 punk are two stars, and the combat effectiveness is good in the 2-3 stage;6 7 population is the disco weak period,This is suitable for the lineup of the only 3 fee chess pieces iron man refresh time period,This stage is prone to the phenomenon of card chess pieces,You can consider selling punk work cards,If the economy allows,Go to 8 as soon as possible,Find cards and robots,After level 8, you can safely improve the quality of chasing three stars,Especially if the heavenly selection card is not yet three-star,On the 8 big d to find cards or robot selection。
Hex. A mediocre lineup is very suitable for the mediocre golden hex, exclusive "double with feeling", the range of the light ball is expanded, the disco effect is strengthened, there is a take, "little partner", 5 fee cards can provide high blood and attack speed for two four-fee cards, "cheer up", provide a lot of attack speed for angels and cards in the late stage, and the rest can consider various Pandora and economic Hex.
Summary. It can be seen that the biggest advantage of this lineup is actually the procedural routines and the ability to accommodate various hexes, maybe not T2 or even T3, but it is brainless, novice-friendly, and the upper limit of reinforcement in the later stage can be matched with various five-fee chess pieces. (Author: Tieba - Xiahou's buns).