Trumpet doesn't know if it's good luck or not, Keqing has already extracted five lives, but when I opened the talent panel and looked at Keqing's full life effect, I couldn't help but laugh, compared to other characters, Keqing's full life is not here to be funny?
When performing basic attacks and heavy attacks, as well as releasing elemental combat skills or elemental bursts, you can get a 6% bonus to the damage of the thunder element, which is directly crushed by Xingqiu's 20% talent and water damage bonus.
And Keqing's talent also made a text joke for the players. That is, it seems that it can be stacked with four layers of talent effects, but in fact, it can only be stacked with three layers of talent effects, and the talent effect of full life Keqing is far less than the strength of a constellation in Xingqiu.
The reason why Xingqiu is the general existence of the water god is because the value of the constellation is too high, one life increases a sword, two lives reduce the enemy's water resistance, four lives can also provide an independent damage multiplication area for elemental combat skills, and the six-life ultimate increases the ability to hang water and output, is this the gap between Keqing and the first generation of water gods?
Keqing even has a talent to include enchantment, and the buffs directly enchanted by Navia are all given by combat skills.
The most exaggerated thing is that Keqing's life constellation still has a negative boost, 1 life and 2 lives should not even exist, strong thunder has become weak thunder, and it has directly reduced my fog cut by about 10% of the damage increase. The requirements for techniques have been greatly improved, and it is really a strong request to delete Keqing's two constellations.
The ultimate increases the charging efficiency, the second life increases the return energy, and the double thunder fetters also increase the return energy, Keqing's own ultimate only needs 40 energy, and the result is that the fog cut is not full of energy, which is wonderful, if the fog cut is not too supermodel, it is completely negative for Keqing, is this the careful design of the plan?
Looking at all the characters, it is estimated that only Amber can be on par with Keqing, and the negative promotion of the constellation is only Amber, but Amber itself is a free character for novices to experience the game, although you Keqing is a resident character, but as a five-star character and a three-star strength character at the beginning, it is a bit too much to say.
Originally, after the launch of the grass system, Keqing's intensified damage did increase a lot, but because one of the slots of the talent was occupied by enchantments, this caused Keqing's upper limit to be too much lower.
This enchantment would be much better if you remove it and change it to a random one, and the character who should have the enchantment effect is not added, yes, it's Cyno.
It can only be said that Keqing is really a pity, when the mechanism is perfect, Keqing's damage multiplier is ridiculously low, but if there is half of Haisen's value, it will not be so bad. If Keqing is a character launched now, I can't imagine how strong it is, at least in terms of damage increase, it must be 50% or even 100% damage increase to start with a full life.