"The War" is a real-time war deduction mobile game with a huge battlefield. The game has a fierce competitive environment, complex and changeable strategies, liver and poison, easy to addiction, and affects the quality of sleep, so it is recommended to choose carefully.
1. Style rendering
The War's thematic style is a manifestation of a futuristic sci-fi approach, and a lot has been done for mining developers. In the game, first of all, about the shaping of the basic framework, the developer will also design a main battlefield setting, which allows players to enter it for strategic interaction and operation, and the developers of this world framework have incorporated quite a lot of sci-fi elements, and the shaping of the world model is more accurate, so that players can feel the charm of it. Not only that,Of course, there will be some changes in the basic elements and things,For example, some ** models、Functional facilities、Character painting, etc. have added elements of science fiction style,Based on the player's feelings,The display of science fiction style of the whole game will be very different,I have to say,The game experience of conquering the city with the theme of science fiction in the future is still relatively unique,The overall feeling for players will be different。
Second, how to play
The gameplay of "The War" is inseparable from conquering the city, and the player's main operation in the game is to enter a multiplayer ** battlefield, join different camps, and then occupy different areas, so as to achieve a certain goal of successful clearance. In fact, the developers present this aspect to the player in a classic and comprehensive way that can show the charm of a basic objective of a siege and a land.
Quite differently, this game also extends to more gameplay content, such as a process of resource development and development in a battlefield interaction, allowing players to develop their own power from scratch and fight against other formations. To put it simply, the developers have extended the player's siege experience, and the previous operations were basically from managing the main city to simply arranging troops in the war, but this game can deeply integrate the two to set off a siege goal, which is no longer the slow-paced city management experience of the past, but a fast-paced development experience closely linked to the war. In this regard, this game has a gradually deepening charm, the most important of which is the strategic extension, the player is no longer limited to the management and operation of an army, but also to take into account the rational development and utilization of resources and the occupation of positions, flexible use of physical strength thinking, in a war experience, consider more elements, in order to show a stronger strategic charm.
The War" overall game experience is very good, able to present the strategy more vividly and flexibly to the player, but the game is quite difficult to get started, and the novice teaching is not in-depth, just to introduce some basic operations and gameplay to players, many of which are strategic issues that are not involved, resulting in a long road for players to explore themselves, but if you can continue to understand deeply, the charm of the game will eventually be proportional.
3. Deficiencies
The War has a high degree of krypton, and in the game, there are some aspects such as the quality of the army, heroes, etc., and even some power ceilings, etc., which will make there be a gap between krypton and civilian players, and will make the experience of different players a little biased, resulting in many times the multiplayer online game is unbalanced. In a game that focuses on multiplayer** games, such an imbalance has a considerable impact on the game as a whole, and the developer's selling point is also widening the gap between different players, leading to the deterioration of the essential strategic confrontation, and the game has also embarked on a point of no return.
Fourth, summary
If you put aside the problem of kryptonite, "The War" is a creative and in-depth game, integrating the sci-fi theme into it, extending the charm and content of a war, making players feel infinite charm, and it is an existence that is more and more enjoyable to play. However, Krypton is an insurmountable gap for players, which has a great impact on the main gameplay games such as multiplayer**, and also destroys the essential fun of the whole game. In general, although this is a rather in-depth strategic war game, the influence of krypton is still quite large, and the final performance is still relatively average, of course, the player's different experience and acceptance will be biased, and the personal subjective impression will be different, and the final feeling will of course vary from person to person.