The Warcraft director admits that the fragmented narrative was a flaw before, and Mason has already

Mondo Culture Updated on 2024-01-30

Ion Hazzikostas, the current director of World of Warcraft, was asked about the current state of the Warcraft plot and how difficult it is to introduce new players to its extensive story setting. As far as the game's story goes, World of Warcraft has a long-standing problem: a large number of stories can only be found in supports. He said that many times the plot designers of Warcraft have to go to Google and go through a lot of documents to sort out the relationship between the characters and the direction of the story.

There was even a time when he found a thirty-page ** with stories he had never heard before, which I am sure were from 2014. When I read this book - I began to realize how scattered our previous narrative was, and we may never be able to fill these holes. Chris Mason and I have been talking a lot lately, and I admit that in order to make the story accessible to new players, we have made a lot of fragmented narratives, which has also made the plot of the recent versions less coherent, and even created bad story versions like Shadowlands. After Mason and I finished talking, I realized that these were wrong.

Mason retired in 2016 after being Senior Vice President of Story and Set Development at Blizzard. He rejoins the upcoming Souls of the World trilogy and serves as Executive Creative Director after serving as a consultant last year. He is credited with being the creator of many of the early World of Warcraft stories – including those original Warcraft games.

In closing, he said, I support those who love the world and make them feel that the world loves them again. After Mason returned, I don't know if the Soul of the World trilogy will continue the glory of Warcraft, in fact, this version of the Dragon Age is the best rated version in recent years, but it is mainly criticized for the plot.

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