Today, with the rapid development of digital technology, modern educational technology is flashing in all aspects of kindergarten education and teaching, which poses a challenge to traditional teaching methods. Children's physical education teaching is an important content in education, and the use of multi-technology in physical education teaching is conducive to promoting the reform of physical education, establishing new teaching concepts, transforming traditional teaching methods, and improving teaching quality.
In the digital age, an important feature of children's physical play activities is three-dimensional. The goal of education is to enable the full development of the human person, and the same is true of physical education. The "Guidelines for the Xi and Development of Children Aged 3-6" clearly points out that children generally have no less than two hours of outdoor activities every day, of which no less than one hour of physical activity, and should be insisted on at the turn of the seasons. In the digital age, information technology can intuitively display children's sports data, help children master physical education knowledge, and help children Xi physical education.
For example, Qiaozhi Indoor Technology Interactive Sports Counting Game, relying on AI vision technology, uses front-end detection technology to capture children's sports posture, and observes sports data in real time through the large screen, effectively realizing the intelligent perception and intelligent monitoring of children's movements, which greatly reduces the teaching burden of kindergartens and teachers, and creates a new ecology of kindergarten sports integrating smart sports classrooms and normalized intelligent sports for kindergartens.
In the digital age, another important feature of children's physical play activities is personalization. In order for the teaching method to be used better, the teacher must have a full understanding of the child's physical condition. Through information technology, teachers can capture each child's sports needs in a timely and clear manner, and customize personalized growth files.
In the cloud platform for the management of the digital and intelligent system of smart education in kindergartens, you can collect data on children's athletic ability with the help of intelligent sports bracelets and output a comprehensive report on children's physical fitness. Through the analysis of children's exercise, sleep, height and weight, health in kindergarten and other data, a diversified digital portrait is formed, the basic point of children's sports is understood, and suitable content is provided for children's later exercise.
The application of more advanced technology in children's sports games, can not only enrich the content of physical education courses, but also make physical education more vivid and interesting, compared with traditional sports games in kindergartens, in the process of building smart kindergartens, with **, images and even AR, holographic, 3D, artificial intelligence-based teaching methods are more vivid, more able to stimulate children's interest, so that they can pay full attention, so as to obtain the best learning Xi effect.
Qiaozhi painting 3D projection indoor interactive climbing wall game activity combines ordinary climbing wall with multi-quality content, so that children can participate in a variety of puzzle interactive games while climbing, and stimulate their sportsmanship to challenge.
In bad weather or not suitable for outdoor activities, teachers can use these modern equipment to effectively complement outdoor exercise, so that children can easily exercise without leaving the kindergarten.
In addition, we all know that kindergartens are usually more active and active, and it is not easy for teachers to obtain children's grades in physical activities to determine the children's sports health during this time. If the teacher only relies on his own mind to judge the child's achievement, it will not only take a lot of time and energy, but also cause confusion and affect the whole physical game activity.
If the teacher takes the children to play the 3D interactive projection interactive sports game of Qiaozhi painting indoor wall and ground technology, it can not only project graphics, images, animations and other interactive effects onto the wall through the interactive projection system, so that children can use their upper limbs or lower limbs or various props to shoot the projection screen, so that children can enter a wonderful world of virtual and real integration, real and illusory, and bring a new interactive experience of gamification education and edutainment. It can also record the child's game data and feed it back to the kindergarten smart education digital intelligence system management cloud platform in real time. Follow-up teachers can use the data analysis reflected on the platform and make appropriate adjustments accordingly to achieve better teaching results.