reversed again, the shooter s new T0 hero appeared, and the three shields opening advantage was

Mondo games Updated on 2024-01-19

Should I say it or not, after Hainuo went online, he really focused all the players' attention on the past, although it was mixed, but it also has its own special mechanism, as for whether he is suitable for points, Xiao Mantis is still recommended to wait and talk about it first.

Just when the player's focus is shifting, there is a hero who is making a fortune, that is, Huang Zhong after the "revision", since the 1117 version update, Huang Zhong's win rate within a week is not very good, and it is not even as good as before, but now half a month later, Huang Zhong's win rate has silently changed a lot

Judging from the current data, Huang Zhong's win rate in the whole division is 5213%, with an appearance rate of 158%;The Pinnacle win rate is 5221%, with an appearance rate of 15%;The top game win rate is 5289% and an appearance rate of 169%。It is not difficult for us to find that in the past half a month, Huang Zhong's winning rate has reached this point, and it is not an exaggeration to say that his strength is now at the top of T1 or even T0, you must know that Goya, who has the first winning rate in the three rankings, has a lower appearance rate than Huang Zhong.

And it is not difficult for us to find from the data that the current Huang Zhong's win rate in the middle and high segments is even higher than that in the low segments, that is to say, Huang Zhong's wave of adjustments in the 1117 version has made Huang Zhong accumulate a lot. And his flexibility in adjustment gives him a chance to show off his punches in the high segments.

As for how strong he is in the game, he will blow it here, after all, the data is here, and there are not many encounters he has encountered, you can experience it by yourself, and Xiao Mantis Jun also thinks that this guy can be used to get a share now, so Xiao Mantis Jun will share a few tips about Huang Zhong or the new Huang Zhong for everyone.

Personally, I think that this skill must be mastered, because although Huang Zhong is much more mobile now, his strength in the early stage is indeed much lower. So if you still want to come up and do it like before, you have to use your brains, and this three shields are very suitable for Huang Zhong now.

The method is to learn 2 skills at level 1, throw one at the red and blue buffs, and throw one at the river elves, because the new rules for storing skills can start to store when you go out, so even if we put these two **, there will be a third soon. When the line of soldiers intersects, we will do it directly with the opposite side, and then the buff will also be born, and then there will be the first shield, and when the river elf goes to the 2 skill, there will be a second shield.

If the opposite side is still just with you, then he is estimated to be about half a blood, this is your third shield is also estimated, and then throw one under his feet, it is estimated that the opposite side will be killed by you if it does not flash, of course, this is for the opposite side of the very strong shooter, such as Goya, Gongsun Li, Di Renjie and the like, if the opposite side is extremely obscene, then you can honestly develop.

Huang Zhong's damage in the early stage is indeed much lower, but his damage in the later stage has not been weakened, so Huang Zhong's output in the late stage is still very sufficient, and now this version of the shooter development will generally be very good, so if you play Huang Zhong when you are disadvantaged, don't worry, stabilize the development, there is still a chance in the later stage.

And before the output, you need to figure out two things, the first is to stack the passive effect, in fact, Huang Zhong's best output state is after he is full of passive, so that the damage and critical strike rate reach the highest level, and then the big damage is higher than the general situation, of course, this is when there is a chance.

The second is the problem of opening the ultimate, we all know that in the 1117 version, Huang Zhong's biggest change is to add a displacement effect to the ultimate, and this displacement effect can pass through most of the walls, so now Huang Zhong is better when he opens the big move when he sticks to the wall, not only can the ultimate's move cross the wall, but it can also be worn back again when flashing, these two "displacement" effects are enough for Huang Zhong to play enough output.

Of course, in addition to the old problem of attacking targets, we try to choose the unit with the lowest absolute HP, rather than the unit with the lowest half-point ratio, which is more conducive to our harvest.

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