Hello everyone, as mentioned in the previous article, the three chess games have a mechanism of drawing cards 5+1, and at most five ordinary generals will come to the core generals, so which core generals are the players are least willing to draw?
Let's first take a look at the list of core generals in each country:
Wei State: Zhang Liao, Cao Cao, Guo Jia, Xun Yu, Xiahoudun, Zhen Shi, Sima Yi (S2), Deng Ai (S3), Zhang He (S4).
Shu: Liu Bei, Zhuge Liang, Xu Shu, Zhang Fei, Guan Yu, Zhao Yun, Pang Tong (S2), Jiang Wei (S3), Ma Dai (S4).
Wu Guo: Lu Xun, Sun Ce, Lü Meng, Zhou Yu, Sun Quan, Gan Ning (S2), Zhou Tai (S3), Lu Su (S4).
Heroes: Zhang Jiao, Hua Tuo, Lv Bu, Dong Zhuo, Yuan Shao, Diao Chan (S2), Zuo Ci (S3), Lv Lingqi (S4).
Due to the fact that the S4 generals have just come out, the S4 generals are not ranked in the ranking of the unpopular core generals for the time being. Let's take a look at which core generals are more unpopular.
Sun Ce, the 7th Imperial Cavalry of Wu State, is not bad in attributes, and can be regarded as an excellent level.
Comes with a tactic [Overlord Rebellion], the mechanism is actually very good, 1cd of deterrence, but also can repel 2 squares and the blade damage is not low.
The reason why Sun Ce became unpopular is that this military general S4 can basically only appear in Wu Dao, and due to the addition of aura damage reduction such as high bases and heavy trenches, Wu Dao's appearance rate is very low. If you want to improve Sun Ce's appearance rate, I personally think that you can add a cross-camp fate to him, similar to the Three Emperors and the Three Army Divisions, to improve the possibility of Sun Ce forming a team.
Zhang Fei, the 6th Royal Shield Soldier of Shu Kingdom, his attributes are also okay, and his intelligence is relatively poor.
The built-in tactic [Yanren Roar] is a large-scale provocative tactic, but since it does not reduce its own damage, if Zhang Fei is killed quickly, this tactic will be very weak. The invincible inheritance tactics are basically useless, and it is very embarrassing.
On the S4 battlefield, a team like Sanma, which focuses on poor intelligence, is a very big threat to Zhang Fei, and Sima Zhao is likely to take Zhang Fei with low intelligence with a naked shirt. And as a military general of the 6 royals, it is more inconvenient for Zhang Fei to form a team, and in the case that Xu Shu is also restricted by the battlefield environment, Zhang Fei is far less useful than Liao Hua, so he has also begun to become unpopular.
Deng Ai, the 7th Imperial Spearman of the Wei State, has both civil and military attributes, and his command is also very high.
Comes with the Tactic [Darkness Chencang], which is a Activation Shock Tactic that can provide movement and movement through enemy forces and move regardless of the control area, and can also provide 100% shield. The inheritance of the war method is more suitable for Jiang Wei, the mechanism is a little stiff, if it is to cause blade damage to increase force, and cause strategic damage to improve intelligence, then there should be a lot more users.
Deng Ai's problem is that the CD is relatively long and the survival ability is poor. And after the three-horse lineup came out, basically most of the people in Wei used Sima Zhao, and Deng Ai's appearance rate in S4 was very low.
Zhen Ji, the 4th Imperial Shield Soldier of the Wei State, has good intellectual growth, but slightly poor command growth.
Comes with a tactic [Roselle], which is a group dispel ** tactic, which is a more practical type. It is also very easy to use the inheritance of the war method to pour the country, and Zhen Ji can also change the dragon horse savior, which is not a big problem before drawing three Zhen Ji.
Zhen Ji's mechanism is actually not bad, but because Wei has a true god Xun Yu, and his own command attribute is poor, it is not easy to give his teammates ** with short hands, so the usage rate is relatively low.
Diao Chan, a group of heroes and 5 royal cavalry, has a high intellectual growth, but his command is not particularly high.
Comes with a strategy [Beauty Strategy], which can inflict strategic damage on a single enemy and separate him from attacking random enemy troops. The Inheritance Tactic Closed Moon is easier to use, and it is a tactic that allows the enemy to share the damage of a single enemy on our side.
Diao Chan's problem is that he is a cavalryman who is very short, and it is easy to be set on fire by the second when he goes up to release the tactics of separation, and the effect of a separation is generally not particularly good, and there are many restrictions.
Xiahoudun, the 6th imperial cavalry of the Wei State, his attributes are not bad except for intelligence.
The built-in tactics [Fierce and Unyielding] have been strengthened twice, and now there are two effects, the first activation effect, which consumes troops to provoke the enemy's unit, and the second passive effect, after taking damage, increases all of your attributes by 8%, increases damage immunity by 9%, and obtains 8% surrender. The inheritance tactic is a self-mutilating tactic, inflicting 176% blade damage on the enemy in the circle and himself, this tactic rarely appears in S4, and basically only Huang Gai can use it.
Xiahoudun's recent update has just been strengthened, and the increased damage has been changed to an increased attribute, which will be more meaty. But the biggest problem with this military general may be that he can't quickly stack his passive layers, because the activation effect can't be stacked, and it's a bit unsuitable for the current environment if you pull out the arrow, and the Wei team is basically S4 is three horses, and there is no Xiahoudun position, which is embarrassing.
Pang Tong, the 6th archer of the Imperial Shu Kingdom, has excellent intelligence and command growth.
Comes with a combat method [Iron Chain], which can inflict conspiracy damage on the enemy's single body and transmit a 2-turn chain state, up to four times. Inheritance tactics are a type of tactics that passively restore the strength of two targets, which is a type of tactics that can be used but not strong.
Pang Tong can basically only be seen in the wasteland, and the PVP ** field rate is too low. In fact, there is nothing wrong with Pang Tong's tactical mechanism, but the cooperation required is very high, such as Zhang He is very suitable for teaming up with Pang Tong, Zhang He will pull people together first, and Pang Tong will lock it again, which is more practical. But at present, cross-camp teaming is still almost meaningless, if the building bonus or tactics of cross-camp teaming are opened later, Pang Tong is likely to turn over.
The above is this issue's "Ranking of Unpopular Core Generals, Which Do You Want to Draw the Most?"."All the content,Suifeng will update the three chess game experience strategy every day,Share three chess interesting facts,If you are interested, remember to pay attention to the collection!