2022H2 China Game Cloud Market Tracking Research Report

Mondo Finance Updated on 2024-01-28

What is shared today is:Industry Report: "2022H2 China Game Cloud Market Tracking Research Report".

Content Producer: IDC).

Report total: 28 pages.

Selected Report**: Male Fir "Fruit Duck".

IDC Gaming Cloud Research Definition

Game cloud definition: Game cloud refers to a cloud solution customized to meet the specific needs of data aggregation, processing, storage, and distribution in the middle and back of Internet games, as well as a rendering and stream distribution solution for cloud games.

Game platforms and customers use cloud computing.

Analysis of the overall game cloud market in China

Macro industry judgment: IDC has a positive attitude towards the healthy growth of the game cloud market in the near and medium term. Under the premise that there is no major public opinion risk, the "normalized version number issuance" will promote the growth of the downstream game market, and drive the consumption of game cloud services and the scale of the game cloud market to continue to grow in the long term.

Impact of the Pandemic Recovery: Post-pandemic changes in end-user entertainment and lifestyles have not adversely affected the gaming industry overall. Different from the drastic fluctuations in the length of the Internet*** during and after the epidemic, according to the results of IDC's game user survey[1], from February to March 2023, the average weekly game time of Chinese users is 123 hours, although compared to nearly 13 per week during the pandemic

The hourly peak slipped slightly, but was still higher than the 9 percent before the start of the pandemic in January 20203 hours. According to the historical data of game cloud, in each cycle from 2021 to 2022, the usage of game cloud has generally remained at a stable level, which is also in line with the trend of user game time.

IT Xi of industry customers: In the short term, cloud computing services and traditional IDC models will continue to coexist. Although the public cloud has obvious advantages in terms of resource utilization efficiency, resource launch speed, technology leadership, and reduced capital expenditure, considering the customer's existing IT asset level and replacement cycle, the project team's usage Xi, and the benefits brought by the scale effect of IT procurement by a few large customers, customer IDC stock resources and cloud resources are an important part of the current and short-term IT architecture of customers in the game industry.

Focus of service providers: The common strategy of leading customers to compete for new games to become a leading service provider. In the past few years, phenomenal games have proven to be able to impact the existing game market in the short term, which in turn will affect the usage of upstream cloud products and services, so leading game service providers are also closely tracking new games, including established game publishers, operators, and upstarts such as Shanghai's "Four Little Dragons". From the perspective of cloud computing revenue and usage contribution, the top customers also occupy a major position.

Report total: 28 pages.

Selected Report**: Male Fir "Fruit Duck".

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