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Ah Hao's game laboratory is only born for research.
Generally speaking, it can be called a natal hero by people, which basically proves that the player is very proficient in him, or this hero has very high combat power. At least they will have a great deal of certainty about such a hero. Therefore, when they encounter some more critical occasions, they will always be willing to pick up their natal heroes, such as in their own promotion matches, or when playing ranked with quite important people, the natal heroes should be taken out. But there will always be such a situation, when you take your own natal hero, there is a high probability that this one will lose.
It's not just a feeling that individual players have, it's something that most players feel. So over time, they don't feel so much faith in their natal heroes. In fact, this situation is too common, and many people may think that he is metaphysics, but in fact it has nothing to do with metaphysics. The main reason why players have this situation is because it has a lot to do with Ranked or Pinnacle.
First of all, we want to come up with natal heroes, especially some with particularly high combat power, with a city standard or a provincial standard, our purpose is nothing more than to win. Because there are really not many cases where you are willing to take out this hero, since you want to win, then people will have a lot of obsessions, that is, this one will be won no matter what. And you have to know that as long as half of the players will lose at the beginning of the game, and the other half of the players will win, so the probability of wanting to win this game is 50%. And they want to have a 100% chance of winning this one.
So this means that they are very careful about every detail, especially compared to the previous general qualification, and they don't want to show too much difference in the game, such as headwinds or teammates giving away heads, they will feel very irritable. Because every step of his teammates seems to be getting farther and farther away from his desire for victory.
Therefore, the heart is more and more irritable, and even his own operation will have some deformation and movement, so that the natal hero who is very familiar with him may not play very well in this one, and due to some performances of his teammates, he may fall into a situation of anger even more. So in this game, you'll be more angry than before, and spraying teammates and even the controls will not be as smooth as before. So this game is likely not to be won as smoothly as expected, but the game ended very quickly and lost very badly.
In fact, all of this can be summed up to a clear reason, that is, there are too many concepts and factors for this game. So it's obviously a mediocre game, but it's magnified by you, as if it's a game that determines whether you want to become a professional or not, but often people with such a strong mindset will basically lose this one. Therefore, the more certain people are about the natal hero, after playing this game, they will have a lot of doubts and lack of confidence in this hero, which is quite undesirable. Therefore, many people feel that the more they use their natal heroes to play ranked or play the pinnacle game, the higher the probability of losing will be.
So it's best to treat any game with a calm mind, even if it's a game with your most important person, or a game that is crucial to your advancement. Don't be too obsessed with winning or losing, otherwise it is easy to be very shaken by the final result, and once you lose the game, your mentality will collapse. So it's nothing more than a natal hero, it's a big deal to lose and come back, and it doesn't say that as long as you take your own destiny, you will definitely win, after all, every minute and every second in the canyon may determine the final direction, and this kind of win or loss can't even be said by the profession, let alone the average player.
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