Social software is no longer simply providing users with chat services as in the past, and social gamification is a trend in recent years, and has expanded a variety of game experience modes based on scene functions such as chat room, live broadcast, and 1v1. With its easy-to-use operation and unique gameplay, the barrage game easily attracts thousands of users to gather in the live broadcast room, effectively increasing the user's stay time, and promoting the revenue performance of the game is outstanding.
However, barrage games are large-scale games with high requirements for device performance, and anchors cannot run on mobile phones, so the current way to start barrage games is usually carried out on the PC side, which has high requirements for anchors and complex processes. Start the game, push the game screen to the game through the PC broadcast assistant or OBS, and at the same time, the anchor will connect the microphone through the mobile app, operate the computer and the mobile phone at the same time, control the game on the computer, and interact with the mobile phone with the microphone** barrage.
And in some scenarios,The launch of the mobile terminal can better meet the needs of the anchor
Scenario 1: Overseas areas with poor network infrastructure and low PC penetration
Scenario 2: The anchor expects to be able to start broadcasting on mobile terminals, simplifying the broadcast process, and realizing one-click broadcasting
Scenario 3: Pursue the ultimate live broadcast effect and picture clarity, so that the details of the live broadcast and game are presented more clearly.
The structure is currently onlineBullet hell game cloud broadcast solutionThrough the ability of the cloud rendering platform, the anchor can realize the non-inductive and low-latency barrage game operation and the output of the game screen through the mobile terminal, and carry out real-time interactive microphone connection and live broadcast distribution through the cloud ** cloud, combined with cloud transcoding, to realize the audience's high-definition barrage game live broadcast room.
That is, to build a barrage game cloud broadcast plan, so that the anchor can operate on the mobile terminal, making the broadcast more convenient!
1. More convenient
With a mobile phone, you can easily start broadcasting. For anchors, being able to start broadcasting barrage games on the mobile app does not require a series of complex operations, which greatly reduces the threshold for anchors to start broadcasting. The full-link cloud rendering solution supports obtaining the broadcast code and adjusting the game start parameters, thereby simplifying the whole process from starting the game to ending the game, making the broadcast process more simplified, and making the host's operation experience exactly the same as that of other H5 games. In addition, Jiwei also provides examples of PC onboarding tools** to help customers quickly build PC onboarding assistants from 0 to 1 and shorten the development cycle.
For social platforms, the opening of all cloud rendering services and the deployment and operation and maintenance of the game itself are realized by the instant structure, eliminating the need for the technical docking and cooperation process between the platform and a number of game manufacturers and cloud rendering manufacturers, and platform developers only need to pay attention to the life cycle of the game, and do not need to pay attention to the resource cycle of cloud rendering.
2. The broadcast effect is better
High image quality, low latency. At the same time, because the cloud rendering method is not limited by the client's network, it can use higher resolution, higher frame rate and higher bitrate game images, so the cloud game itself can have better image quality. Combined with RTC's existing high-quality strategy, it is easy to achieve low-code HD in the cloud, on-device pre- and post-processing capabilities, and ultra-high quality up to 4K 60 fps and HDR**.
The game is deeply compatible with the cloud. The game and cloud rendering have been optimized and adjusted to better adapt to the start of mobile broadcasts, and to prevent various errors caused by incompatible games.
3. More cost-effective
You only need to connect and build one, and you can get a lower price than the direct docking provider, covering games and cloud rendering services.
At present, the small game platform has integrated various types of barrage gamesThere are all kinds of popular games in the popular live broadcast room, such as red and blue battles, casual games, tower defense, racing, shooting, etc. In addition, the mini game platform has the industry's most complete game library, casual games, multiplayer games, overseas localization games and other genres, just one access, you can switch to other types of games at any time, and can continue to obtain the latest game resources in the future, low-cost testing of popular games, more cost-effective!!