It is absolutely not allowed that there are still people who don't know this lineup, it is really simple and easy to use, and the output is still very high, the logic between teammates is self-consistent, there are no shortcomings, and you can play against groups and singles. Locking these three characters is essentially the same as Kusa Xingjiu, and while not being afraid of being targeted, you can safely stuff the fourth countermeasure card into any abyssal environment.
The team is the maid + Navia + water god, the fourth character in this abyss can choose Xingqiu, if you want to output and improve it one step further, you can choose Yelan.
The maid is in the front row, and after opening the big one, A three times to change Navia to continue to output, the water god and Xingqiu have a big opening, **brighten**. The mechanism of the maid cutting people without dropping the ultimate move is really comfortable, and it can also restore the blood of the whole team, and there is no need for a nurse, and she is the best front desk.
Yelan will be far stronger than Xingqiu, and the water god and Yelan in this team can complement each other. And Yelan's damage increase state is cyclically increasing, when Yelan and the water god's two damage increase buffs are full, it is not a problem to cut out Navia's damage of one shot to easily hit three or four hundred thousand.
The most critical point is that the role of the maid itself is very lacking in charging, and it used to be necessary to charge the maid by Gorou or Albedo, but the energy ball given by Navia's combat skills is very high, and the maid's ultimate move is basically perfectly charged after two shots.
Some players will say that it would be the same if Navia was replaced with Gorou or Albedo. But if you change to Gorou or Albedo, there is no way to stuff other countermeasure cards, and the damage will be much less in the case of a single person, but with Navia's words, you can still choose to bring Albedo or Goro with the fourth person, so you don't have to worry about the output of the overall team.
And under normal training, Navia's output in this team can reach 40% or even 45%. In the face of three outputs on the same team, she can still play such a high damage, Navia is really not comparable to Albedo.
You still have to pay attention to one point, that is, Navia, you don't need to wait until the six crystals are full before you hit the damage, the damage gap between three crystals and six crystals is really not big, and it is convenient to use it early, and the maid's ultimate is charged earlier.
For the cost of two gold for other teams, this lineup can be said to be very easy to play, although the overall strength is not high, but in this team cost range is definitely the most comfortable to play, there is no charging pressure, there is no survival pressure, the overall team logic is self-consistent, and you can also stuff a countermeasure card at will, just like stuffing an arbitrary water system into the abyss of this issue.
In the future, if there is a lack of a pair in other abyss environments, you can stuff a Yelan, and if you lack a pair, you can stuff a other backstage sub-C role.