Is the DNF Celli change strong or weak?Analysis of the long article on the revision of the female am

Mondo games Updated on 2024-01-28

Author:The long pavilion listens to the wind and rainLet's put my personal conclusion first: the lower limit has been weakened and the upper limit has been raised;However, if you want to raise the upper limit on top of the data improvement, you need more operations.

It feels a bit messy to stay up late and write it, but the general meaning should be correct.

It represents only personal opinions and personal opinions based on professional experience.

One. Revised content.

All skills have been increased by about 6%, and Ice Thunder has been increased by 148%, electric lightning enhancement 132%, 95 skill damage reduced by 40% but cd-50%, duration halved. Celli no longer provides Adsorption Grenade Damage Boost, Ice Mine Boost 148%, electric lightning enhancement 132%。Mauré increased by 135%

Characteristic bombs. Damage increased by 65%

G-14 damage increased by 135%

M18 Broadsword mines.

Damage increased by 68%

Cross-fire. Damage increased by 68%

G-35L Shock Grenade.

Damage increased by 132%

Bursting bombs. Damage increased by 65%

Piercing bullets. Damage increased by 65%

G-18C Frozen Grenade.

Damage increased by 148%

Convergence bombs. Damage increased by 87%

c4 damage increased by 66%

Napalm.

Damage increased by 68%

Laser sniping. Damage increased by 68%

EMP magnetic storms.

Damage increased by 64%

G-61 gravity grenade.

Damage increased by 68%

Super Vacuum Bomb: Cellly.

Damage increased by 63%

Removed grenade attachment.

Attached grenades will no longer increase grenade damage.

The talisman can still be adsorbed and detonated together).

The description of the new version of the talisman is as follows:

Added grenade cohesion.

The condensed grenade is pelletized together**.

*。Damage increased by 68%

Photon Shotmine Emitter.

Damage increased by 68%

The day of the decisive battle. Damage increased by 64%

Air Raid Strategy. Cooldown time shortened. (60 sec 30 sec).

Reduced skill duration. (4 seconds 2 seconds).

The instant skill cast and finishing action instantly increase invincibility.

Skill stat adjustments.

Finally dissolve air supremacy.

Damage increased by 51%

Two. Skill Theory Analysis.

1.The data of all skills can seem to be a 6% increase, and it is not clear how many classes will be involved in this round of balance, so it is at the lower limit of this balance, and considering the current strength of female ammunition, it is still completely acceptable.

2.The "Rachel" with the linkage of grenades, Celli, and 95 has been changed greatly this time. Many people may not be able to see whether it is strengthened or weakened, so here is a detailed development:

As a signature skill of female ammunition hand-picked by the plan,Three thunder as a bullet of 95 skills,This time there is this value entirely because Celli no longer provides increased damage,From the origin version to the present,Three thunder has gone through countless rounds of balance higher than other skills of female ammunition,Now the grenade itself has become a supermodel skill,Considering that it is a stack skill and the output core,This is completely the result of planning;

Celli no longer provides damage increase: This is a good optimization, since the female ammo strengthens the Ice Mine 10HIT and each HIT will add a freezing effect, the female ammo can finally pass 95+ without losing damageIce Thunder washes his face to break the monster's toughness bar or grab DPS, and the toughness can not know how many times it has multiplied compared to now, from the bottom of the class to the top toughness of the whole profession to the top of the whole profession, the witch belt and the witch ring can therefore be included in the matching of female ammunition, however, this is a multiple-choice question, in the locking tracking and breaking toughness provided by the Celli Talismant, although there is no damage this hurdle, but it is still a multiple-choice question. It is recommended that ADHD monsters choose Cherry, and long-term combat chooses to wash their faces;

95 skill CD and duration halved, damage reduced by 40%: 95's own second damage increased by 20%, and it has also become the leader in second damage from 95, which is at the bottom of the class, but the balance between second damage and single time cannot be directly conclusive, if you take into account the functionality of female ammunition 95, so basically everyone will specialize in 95cd, then this 20% second damage increase can still be counted as a 20% damage increase.

95 functionality:As the output core of female ammunition,The most confusing part of this revision,Many people can't see whether it is strengthened or weakened at the root,95cd halved duration halved,If you put aside the skill structure of female ammunition,At first glance, it is a proper weakening in the outbreak illusion,Because normally speaking,24 seconds of 2 skills can catch up with the damage of 48 seconds of 1 skill,It means that the former is always chasing the strong before the first 48 seconds,After 48 seconds,There are high and low with each other。 However, there is one of the most essential differences between 95 and other skills of female ammunition, that is, it is not a direct ** of damage at all. Speaking of which, we have to mention the bullet of 95 - grenades. As a stack skill, the Ice-Electric-Wool CD is 4S-3S-2S, with a base cap of 3, and the reload count can be increased through the level 70 Lord Powder Rifle and CP**. The characteristic of the 95 skill is whether the number of grenades will be reduced to less than 1 when used. Speaking of which, someone should understand. The fundamental reason is that the 95 skill that CD halved, compared with the current one, can increase the number of grenades in the same time, because your ice mine will always be empty during the absence of 95, and the 95 skill is used when the number of grenades is guaranteed to be 0, that is, every time 95 is opened, you can throw more than one ice mine and 1 electric mine out of thin air (the grenade you use during the opening of 95 can never be reloaded to 2, in fact, this grenade is exchanged for the duration of 95, only when the duration of 95 is less than the grenade filling time, there will be more of these 1 mines, and the reloading of ice thunder CD4*1.06^3*0.8=3.59s is exactly less than 4s, so the existing 4s of 95 is not a lot of mines thrown out of thin air after the end of 95. So every time you open 95, you have 1 more Ice Mine and 1 Electric Mine for your grenade (the difference is a 95 period grenade). And the more of this ice mine, can replace the 0 wasted by the action of opening 95 female ammunition1s action time, the rest of the non-Celline grenades do not eat the Celli bonus = 95cd and the reduction for the duration of the boost. Don't underestimate this data, take the current version of the 0 layer of Lingtong 25s or so 95cd as a reference system, after the revision, normal ice + electric thunder permanent 10% increase + 95 more grenades per round, which is about equal to 5% of the grenade damage increase. All of the above does not take into account the 6% reinforcement and the 20% value of 95.

3. Practical analysis of version skills.

As the third skill of female ammunition, Celli is a must-choose position for female ammunition's talisman, so there is no need to worry about the hit rate of the grenade after the talisman does not have Celli, because it is originally with Celli.

Cut** has been affected to a certain extent, but the biggest impact is 0cd cut**, a female ammunition high lower limit genre rather than cut** itself, which will be expanded later.

As mentioned earlier, halving the 95 duration is equivalent to halving the damage of a single Rayche, but players are very creative, and in reality, it is far from halving. It is known that the duration of Celli is about 7 seconds, while the existing duration of 95 is 4 seconds. The general way to play is to directly open the cut and then 95 throw the mine, and after the end of 95, directly detonate the 95 manually, although you can throw 3 ice and 3 electricity in advance, but few people including me do this, because under the template of more than 40 grenades, most people don't care much about the improvement of 3 normal grenades 66%, and throw 3 ice and 3 electricity at a time of 15-2 seconds, if the hand speed and proficiency are not enough, can cause Celli to blow up before the end of 95.

After the revision, the duration of the 95 skill has become 2 seconds, and there is plenty of time to throw the normal ice thunder and electric thunder into it before and after 95, and on the basis of more than 20 grenades, the damage of these 6 grenades can be greatly improved for this round, so it is not advisable to say that the damage is halved.

The following is the core of this article.

The female ammo all-skill all-black speed is 2.About 5 seconds, of which only two senses and 3 senses cannot be settled, counting the 95 levels, it is the time of seconds, and 5 seconds + 3 senses 69 seconds is about 12-14 seconds, depending on hand speed and attack speed, 12-14 seconds, which represents about 24 seconds of 95cd, what did you find?

That's right, as long as your equipment or the existing 95cd reached by cutting ** is less than 24 seconds, that is, the existing normal 95cd, in fact, the so-called female ammunition set of skill damage reduction xx does not exist, because the time of the current set of female ammunition is the same as the damage time of the revised set of skills, but the revised set of skills is 2 95. As for the damage, it doesn't make a difference even if you don't count the data enhancement of this round, and the duration of Celli means that all 10 seconds of pets can be eaten except for the end of the first 95 skill and the second 95 grenade skill. The price is that you need more operations to play the same number of skills at the same time, if there is no numerical strengthening, then I really dare not say that it is strengthened, but with the numerical enhancement, 20% of the 95 skills and 6% of the full skill data, so I think, in the current version of the national server, a set of outbreak time before and after the revision of the unit time, that is, the situation that many people are concerned about, is a proper strengthening. As for the so-called situation in which the fight was not finished, and the Celli did not blow up the monster and died, the conclusion of this situation is that there is no controversial strengthening, and it will not be expanded.

Fourth, the pros and cons.

The CD of 95 is shortened to 2 seconds, which essentially changes the output curve of the female ammunition, but considering the data strength of the female ammunition itself, there are advantages and disadvantages to this move.

The figure below shows the proportion of a set of skills in the case of female ammunition without specialized changes in damage distribution

Pros: 1The instantaneous burst of the non-stealing environment is enhanced, and the all-black speed of the skill under the female ammo 200 attack speed master speed is 2.About 5 seconds, of which only the second and third senses cannot be settled, and if you count level 95, it is 45 seconds, this time is exactly about 1 Rachel's time based on the current template, and the total damage of the former is actually greater than the current 1 Rachel. In fact, it is possible to fight like this now, but at the cost of losing half of the grenade of 95.

2.Changed the skill structure,Avoid the problem that the damage of a single shot of female ammunition is too concentrated,Although the amount of inseparable 95 damage is small,But the error tolerance and operability are severely limited,The best reflection of this situation is the multi-blood bar legion and the nightmare corridor, which is a copy of the road of the strong - the female ammunition's Celli +95 far exceeds the damage of 1 tube of blood,But whenever you use it, there is a lot of damage overflow。

3.The fault tolerance rate is increased, it is more difficult to empty 2 than empty one, and the pseudo-stake of 2 seconds is more flexible than the pseudo-stake of 4 seconds.

Cons: 10 specialization case, Rachel from the original 20 seconds 25 Sanjue became 10 seconds 13 Three Senses. Well, it's still quite scary, after all, it didn't actually cut the damage at all, 2In the current version of the environment of "1 Rachel can just be a second monster", the visual effect is gone, and in the current version of "1 Rachel can just be a second monster and can sneak away", the terrifying team suppression power is gone.

3.Because Celli's role has become a grenade retractor, in the case that 95CD still needs to be stacked to 12 seconds to meet the actual combat needs, Celli's CD needs blue runes and Lingtong pants to be as synchronized as possible with 95, and the stability is exchanged for the ability to break toughness, but it has no effect on the damage, which is equivalent to further increasing the amount of operation.

4.Individual genres have been greatly affected, and the second class of all classes has changed the 95 skill structure, and some of the combinations have been impacted.

5.Although the upper limit is higher than it is now, the price paid is about the same amount of operations as the Source version, and as a class with more followers than veteran players, the average is down.

6.As a CD that consumes 7 colorless skills, it only takes about 25 seconds, which is still 0CD with the consumption of colorless far more than all classes.

Five. Divinity version of the genre and the impact of individual equipment.

There are two mainstream schools that have been greatly affected by this time, namely the bleeding stream and the 0cd cut ** stream.

1.Bleeding Flow: The biggest impact is Ent's pants - when using skills for more than 25 seconds, the skill increases the bleeding damage entry, and the revised architecture of female ammunition still does not choose to pile up all skill CDs, and the problem that will be faced in this way is that the normal creation of female ammunition is in addition to laser sniping, photon shotmine launcher, ** Other skill CDs other than awakening are less than 25 seconds.,This is still the case of 0cd collocation.,This will lead to bleeding flow must be released in advance to release the main force colorless to eat this entry.,And even if you eat it.,If you don't pay special attention.,It will also lead to not being able to go the whole way.。 Maybe the actual combat has to be full of Yuexiang and Unyielding. If you don't have pants, you can't do without a strong custom outfit.

2.0cd cut ** flow: As the lower limit of female ammunition, in the current version of this regiment's survival and output pressure are 0, you can solidify 95cd for 20 seconds, at the expense of skill cycle and endurance, as a data monster, you can meet some of the needs of actual combat by cutting ** only relying on Rachel to hit damage. After this revision, the minimum of 95 CD is 9 seconds, and 9 seconds cannot meet the 20 second cut CD. That is, if the status quo of 0cd cut ** female ammunition is maintained, it can only be guaranteed to cut ** every 2 95, that is, (reloading ** - first shot 95 - cutting output ** detonating - second shot 95 - detonation - switching back to change ** - it is more difficult to grasp the overall rhythm and the efficiency is worse. But it's not completely gone.,There's still a cut** film - that is, cut two stickers that are different but both are output**,Or a cp** (increasing the number of grenades is equal to increasing the damage of the thunder cut) a standard** to alleviate to a certain extent, but I personally don't recommend playing this genre.,Because even if it's a real 0cd with a perfect dress-up**cut in the training field**, it can't be satisfied with playing a full 3 rounds of 95+ in this version. 2 rounds of high-level colorless, and the weak chicken's Bakar copy can't represent the future - no matter how strong Rachel is, it's only a part of the output, and the other skills sacrificed by changing the ** cycle and even the damage, the CD in exchange is not enough to meet its operation volume and actual combat effect, especially in the next version, there is also the Blue Spirit Ring, which can provide a large number of 95CD without sacrificing damage. I originally came up with the idea of a redress, which was to compress 95cd to the limit if necessary to provide a continuous two-shot recut in the shortest possible time, rather than cutting it all the time.

Some people will be surprised, why do I use the dress up ** genre as the lower limit, to give you the simplest example, the ranking list of the nightmare corridor in the previous paragraph, in the first week, I knew many female ammunition players for many years are still rolling each other, and the top of the rankings is basically not cut**, and we basically use all the light tops and legendary tops with 95cd. As mentioned earlier, cutting ** is essentially sacrificing the upper limit, and Rachel's damage alone may be enough, but there are always times when it alone is not enough, and no matter how small the damage of other skills is, it is not a power that can be ignored. )

There are 3 pieces of equipment that are affected by this - the Diving Top, the Witch's Belt, and the Blue Spirit Ring.

The fundamental reason for the impact of the light top is not because the 95cd is short enough to make it meaningless, the fundamental reason is that the halving of the 95cd means that in the same environment, the circulation of the Lingtong shoes is more balanced, and the biggest advantage of the dark and light tops is that it provides more actual CD reduction effect than the Blue Spirit Ring and the modified witch earrings when the 1st layer, especially the 2nd layer of the Lingtong shoes, and its 95CD increase after the revision is more expected - 20%[(0+20+40) 3], instead of the current 30% ,[20+40) 2]。 This means that the light and light top, in the case of making 95cd relatively unstable, compared to the other two pieces of the 95cd core 3-piece set - the Blue Spirit Ring and the Witch Earrings no longer have an advantage on the 95cd under certain circumstances, not to mention the damage, its damage conversion rate is only stronger than the Witch Earrings. Therefore, if you choose a diving top after the revision, the consequence is that the expected CD effect is not better under the premise that the 95CD per round varies more than the other CD2 sets due to the number of layers of the Lingtong shoes.

The Witch Belt has a certain value again due to the fact that the toughness of the female ammunition after this revision is far greater than the current when necessary, and it is no longer a piece of equipment that can only be seen, but due to the separate promotion of the female ammunition by its competitor Depth Belt, its importance is still not so great.

The Blue Spirit Ring is similar to the Witch Belt, but the ** of the female ammunition is not worth piling CD. Due to the revision of the talent + the Dark Island jewelry film, its all-skill CD is not a necessity, so although the Blue Spirit Ring has increased its value in the eyes of female ammunition players, it is also necessary to solidify it in a custom CD - I am afraid that only the contradiction flow needs to be considered.

Summary. 30 seconds of 95 skills are completely the previous infinite supply, but 95 is a little stronger than the effect of infinite supply, and there is an infinite supply of the most lacking finishing skills, I personally as a player who has experienced all versions after the second sleep of female ammunition, and the permanent 95cd on the body, from a long-term perspective, that is, the universality of a profession, I am more optimistic about this change. However, specific considerations for specific situations,On average, there are still more places to strengthen.,After all,The requirement of "one shot to kill the monster in seconds" is still quite harsh.,It's still more like a set or a set of cases that are killed before the fight.。 There are several reasons why female ammunition is a strong profession in the version:

1.The 95 equivalent percentage converted by throwing a cd by 0 is outrageous, making it essentially a data monster;

2.The teaming effect of stealing all the team effects of Rachel seconds;

3.Eat the version bonus;

4.All of the above.

Personally, I prefer the first one, as I said in the review post when I redid 1027 last year:

In the face of absolute harm, any yin and yang weirdness and feeling good about oneself are floating clouds."

And this time there is no damage, the female ammunition is in the forum altar friend Jinzu wheelchair **, with non-specialized ice mines and less than the actual number (the release speed is lower than the level that the template should be) Ice mines can be ranked in a high position in the "40 seconds piling", relying on the ** cutting ** stealing Lei Che second monster, but the overall data of all skills.

Finally, 40 seconds of piling is just one of the templates, it is never equal to actual combat, there is only one blood in the national service Dark Island Liberation Mode, and the amount of milk and damage in the future will be greatly increased to pull up the killing line, why don't you use 2 sleeps to tie 3 sleeps?It is not a scientific way of thinking to deny everything by caring about the state under certain conditions, and even if it is, how do you know that the new skill architecture does not have a new pile B routine?Players who insist on playing DNF may lack the least "creativity".

end

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