Go is a very fun strategy game, and here are some basics to get started with:
Chessboard and chess pieces:
The board of Go is a 19 19 square, on which 19 parallel lines cross horizontally and vertically, forming a total of 361 intersections.
The pieces are black and white.
Basic rule: Black usually goes first.
The two sides take turns to play on the chessboard, and the pieces need to be placed at the intersection of the chessboard, and only one piece can be landed at a time, and the pieces cannot be dropped at the intersection of the already chess pieces, and they cannot move after the chess.
When a piece is connected to four adjacent pieces, it can form a "qi", and when all the "qi" of a piece is occupied by the opponent, then the piece is called a "dead piece", and the piece is kicked.
The value of the falling piece: There is a saying in Go that "the golden horn and the silver edge grass belly" are the largest, that is, the corner is the most valuable, the side is second, and the middle belly is the smallest.
In the layout stage, important points on the corners and edges should be seized as soon as possible to form a favorable terrain.
Basic formulas: There are many basic formulas in Go, such as "three lines split two", "small eyes flying hanging", "seeing the opportunity to attack", etc.
These setouts can help newbies form favorable terrain when laying out and attacking.
Offensive and defensive strategies: In Go, attacking and defending are very important strategies.
Newbies should learn how to use their strengths to attack their opponents' weaknesses, while also taking care to protect their pieces from attacks.
Robbery and robbery:
A robbery is a game in which two players raise each other's pieces in the same position. Heist, on the other hand, refers to the strategy of two players to gain an advantage by skillfully exchanging pieces during the course of a game.
Situation judgment and conclusion:
Situation judgment refers to the assessment of the current situation of the chess game, including the territory of both sides, the status of the robbery, etc. The end refers to the steps of gradually improving the territory and eliminating the robbery on the basis of judging the situation.
Forbidden Rules: There is an important rule in Go, which is the forbidden hand rule.
A hand-off is a certain way of falling a child, which in some cases may lead to an unfair result.
There are three types of forbidden hand rules: five children are forbidden to the hand, double three are forbidden to the hand, and four or four are forbidden to the hand.
These are just some of the basic rules and formulas of Go, which are actually very rich and diverse.
To become a good Go player, you need to keep learning and mastering more rules and formulas, and at the same time, you need to improve your tactical and strategic skills.