Recently, two new heroes have appeared, one is Haino, the other is Doria, both of them are very strong in the experience server, and the linkage of skills also makes many players look forward to it, but there is a strange phenomenon, that is, the two of them have a win rate of less than 50% in the official service, why is this?
In fact, they have indeed undergone a series of changes in the experience server, but in order to make the overall balance and not exceed the strength of the hero, coupled with a series of external factors such as the version of the large-paced equipment, in the end, their values have been weakened a lot compared to when they first came out, and the old heroes are either strong in one aspect or worse in one aspect, and they can't be as balanced as the new heroes, so the two of them are not as good as the old heroes in terms of values.
Doria is a support, but what is really useful is the three skills, which also have to cooperate with teammates to ensure that teammates are just in control, so that Doria's refresh is the ultimate, otherwise it will be a bit embarrassing to refresh one or two skills. And although Haino's win rate is not very high, the effect of killing is still okay, the only difference is the harvesting ability, fortunately, he has more means to save his life than traditional mages, and the consumption effect in the early stage is not bad, if you are used to explosive heroes, then it is not recommended to use Hainuo, if you have a certain sense of rhythm to pursue the ultimate experience, then you can also try to practice Hainuo.
What do you think of the effect of the last two heroes?