DNF poison is still the only solution, and the increase rate of the Divine Realm version of the Pois

Mondo games Updated on 2024-01-19

Author:Mr. Huang

First, attack the strong

Under the medal 12 and the immortal 40 template, the basic attack strength of the character is about 35w up and down.

The attack strength of 20 is 1186, and the attack strength of Xian 40 is 4306. The corresponding increase is: 4306 350000=12%, which can be understood as level 1 as the standard, 1000 attack strength increases by 1%, which is easy to calculate.

Second, it is strong

Attribute Enhancement Boost Rate = Boost Value (220 + Existing Value - Monster Attribute Resistance). Under the god realm version, the class strength generally fluctuates around 500, and if the monster is generally strong at 20, the increase of the 20 genus strength is 20 (220+500-20)=2.86%

The above calculations can be obtained:

1) The increase of 20 single genus strength is: (1+2.)86%)*1+1.186%)-1=4.08%

2) 20 is strongly promoted as: (1+2.).86%)*1+1.630%)-1=4.54%

3) The increase of Combo Attack is as follows: (3560+1186) 1000*1%=475%

3. Poisoning

In the Divinity version, the Poison King's usual poison is between 30 for the top, 15 leggings, 20 for the bracelet, 10 for the necklace, 25 for the talent, and 25-50 for the ringBetween 125-150 in total。The Poison King starts with a direct-to-poison ratio of 52:48;With the poison bracelet and the point talent 5 turned into injury, the direct poison ratio is: 234:76.6;With the poison bracelet, the direct poison ratio after the 5 turn of the talent and the 10 turn of the Ente ring is 182:81.8

The above is the basic condition:

IfPoison starts at 100%, then.

10 Poison BoostFor: (76.)6*2.1*1.1+23.4)/(76.6*2*1.1+23.4)-1=4.39%。

The base attack strength of 10 poison damage is 296, which is increased to 0296%

The total is increased to (1+4.).39%)*1+0.296%)-1=

10 Poison Conversion BoostFor: (81.)8*2*1.1+18.2)/(76.6*2*1.1+23.4)-1=3.25%

The base attack strength of 10 poison turn is 1482, which is increased to 1482%

The total is increased to (1+3.).25%)*1+1.482%)-1=

IfPoison starts at 130%.%, then.

10 Poison BoostFor: (76.)6*2.4*1.1+23.4)/(76.6*2.3*1.1+23.4)-1=3.88%。

The base attack strength of 10 poison damage is 296, which is increased to 0296%

The total is increased to (1+3.).88%)*1+0.296%)-1=

10 Poison Conversion BoostFor: (81.)8*2.3*1.1+18.2)/(76.6*2.3*1.1+23.4)-1=3.66%

The base attack strength of 10 poison turn is 1482, which is increased to 1482%

The total is increased to (1+3.).66%)*1+1.482%)-1=

We see the following conclusions:

1.Combo attack is strong all strong and only strong, but the difference between them is 03%-0.5%, the difference is not big, and the above three entries can be applied interchangeably.

2.The poison king's own poison does not mean that the increase in poison injuries is high all the time, and as the poison injuries increase, the increase rate of poison injuries has a significant downward trend. In the case of 100% initial poison injury, 10 poison injuries can exceed 20 all of them are about 2 thousandths stronger, and in the case of 130% poison injuries, 10 poison injuries can only be about 20 strong. It is recommended to appropriately suppress the toxic injury in the case of replacement, so as to ensure the increase rate of toxic injury. In contrast, due to the large base of offensive strength and genus strength, the improvement rate is not significantly reduced.

3.The increase of 10 poison turns increases rather than decreases as the number of poison damage increases, in the case of 100% poison damage, 10 poison turns are the same as 20 single genus, and in the case of 130% poison damage, 10 poison turns exceed the combo attack strength, which is approximately equal to 5 skill entries.

In addition, let's calculate the difference between the Ente ring and the blue-collar ring under the divine version:

The two boosts are calculated according to the Divinity version. Still with 100% poison at the beginning, the direct toxicity ratio is 234:76.6,1000 base attack strength increased by 1%, 20 is all strong increase by 454% based.

Blue Spirit Ring: Outbreak Period:

50 Poison increased to: (76.)6 * 2.5 * 1.1 + 23.4)/(76.6 × 2 × 1.1 + 23.4)-1=‬21.95%

20 All Ascended to: 454%

Attack strength increased to: (296+741+296) 1000*%=1.3333%

The comprehensive increase in the outbreak period is: (1+22.)27%)*1+4.54%)*1+1.3333%)-1=29.19% increase.

Vacuum period: 10 Poison increased to: (76.)6 * 2.1 * 1.1 + 23.4)/(76.6 × 2 × 1.1 + 23.4)-1=4.39%

20 All Ascended to: 454%

Attack strength increased to: (296+741+296) 1000*%=1.3333%

The comprehensive increase in the vacuum period is: (1+4.).39%)*1+4.54%)*1+1.3333%)=10.58% improvement.

Expectation: 10 Poison Injuries increased to: (76.)6*2.1*1.1+23.4)/(76.6*2*1.1+23.4)-1=4.39%。

20 All Ascended to: 454%

Attack strength increased to: (296+741+296) 1000*%=1.3333%

40 poison injuries are expected to be 2667

Expected Lift: (1+11.)71%)*1+4.54%)*1+1.3333%)*1+4.39%)-1=23.53% improvement.

Ente Ring: 25 Poison + 10 Poison Boost to: (81.)8 * 2.25 * 1.1 + 18.2)/(76.6 × 2 × 1.1 + 23.4)-1=‬14.97%

20 All Ascended to: 454%

Attack strength increased to: (1482 + 296 + 889 ) 1000*%=2.667%

The comprehensive increase of the Ente ring is: :(1+1497%)*1+4.54%)*1+2.667%)-1=23.4% boost.

Then it can be seen that the Blue Spirit Ring is higher than the Ente Ring during the 20-second burst period (1+29.).19%)/(1+23.4%)-1=4.7% damage, lower than Ente's Ring in a 10 second vacuum period (1+23.).4%)/(1+10.58%)-1=11.59% damage. The expectation is on par with the Ente ring.

Interestingly, with the improvement of the Divine Realm version of the poison base, the gap between the Blue Spirit Ring and the Ente Ring in the outbreak period has shortened by about 1-2%. This post does not mean that the two rings are stronger or weaker, but the ability to flexibly control the timing of skill release in long-term combat situations is to maximize the benefits of aligning with the Blue Spirit timeline. Ente rings also have merit.

I hope to give you some inspiration from the above conclusions, and if I have a calculation error, please point it out.

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