No waste cards for all staff!The first attempt to play Sleepwalking .

Mondo games Updated on 2024-01-29

From December 1st to 4th this year, "Sleepwalking" opened its first test, with two chapters of plot and 18 characters, which can be said to be a cool play. Now there are also a lot of reviews on various platforms, which are basically based on positive reviews.

This is the black-hearted boss on the picture.,A simple operation turned the protagonist into a worker.,The overall style of the game is between realism and**,There's room for optimization in modeling.,It should be more refined when we meet next time.。

Absurd Dream Sisyphus should be the most familiar character to everyone, at the beginning of the plot, Sisyphus, who was full of buffs, highlighted a bells and whistles, and the afterimages on the screen were really handsome. From this interface, you can basically see the character development gameplay, including level upgrades, skill upgrades, dream crown upgrades, and dream puppet training. The upper limit of the character level is the player's level, and the full level is still relatively fast in the test stage, and the cultivation of the liver is moderate, the dream crown is equivalent to the constellation, and the dream puppet relies on brushing, which affects the echo entries.

The skills of the characters are similar and differentiated, so you can get started quickly when playing different characters, and there is plenty of novelty. Many characters' first skill is either dodging or blocking, which is a relatively uniform point, and the second skill is a characteristic skill, which is different for each character.

The above is basically a basic skill.,There are some special meat pigeon cards in the level.,For example, the meat pigeon card of the absurd dream is mainly summoned.,There will be a lot of shadow clones behind the hit.,The overall look is really comfortable.。 The meat pigeon card will also be strengthened around a specific point.,The strengthening direction of the absurd dream has a shadow attack、Duration, etc.,It's really like mowing grass when clearing mobs.,It's very cool.。 To be honest, at first I thought that the characters sent might be dishes, but after actually experiencing it, I felt that each character was very powerful, and there were a few times when I deliberately matched different genre skills in the game, and the feeling was also great. This kind of character design that does not rely on planning or numerical crushing, but relies on a variety of collocation, is still very good, and it can truly achieve "no waste cards for all employees".

Another attractive part of "Sleepwalking" is the special effects, which are indeed very rich, but as the so-called "too much", it can be said that it is just right when there is only one absurd dream in the team, but it is a little inconvenient to operate with the special effects of the boss. The comments also said that there are many genres.,There's no need to worry about the richness of the gameplay.,Each character also has its own adapted buff.,There's no big difference in strength.,It feels good to play.。

For now, everyone is quite satisfied with the first test of "Sleepwalking", and also put forward opinions on some of its shortcomings. The combat section is pretty good, but the production team should still be working on it, and the important improvements may be in the modeling and voice acting.

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