Is it really hard to develop a game?It's actually quite simple!
Today we are going to use Python to develop a Tetris game.
First of all: you can use pygame, a game development library. Here's an example of a simple game of Tetris**. Make sure you have pygame installed. You can install it using the following command:
pip install pygameThen, create a basic Tetris game using the following python:
import pygameIt's just a simple implementation that you can extend and improve as needed. In this example, the size of the game window is 300x600, the size of the blocks is 30x30, and the shape and color of the blocks are chosen randomly. You can tweak and improve the game according to your needs. Hope this helps!Tetrisimport random
pygame.init()
Set the game window size and color.
window_width, window_height = 300, 600
window = pygame.display.set_mode((window_width, window_height))
pygame.display.set_caption("Tetris")
Define the color.
white = (255, 255, 255)
black = (0, 0, 0)
red = (255, 0, 0)
cyan = (0, 255, 255)
Define the block size and velocity.
block_size = 30
fps = 10
Initialize the clock.
clock = pygame.time.clock()
Define the block class.
class block:
def __init__(self):
self.x = window_width // 2 - block_size
self.y = 0
self.shape = random.choice(['i', 'o', 't', 's', 'z', 'j', 'l'])
self.color = red if self.shape == 'i' else cyan
def draw(self):
for i in range(len(shapes[self.shape]))
for j in range(len(shapes[self.shape][0]))
if shapes[self.shape][i][j] == '1':
pygame.draw.rect(window, self.color, [self.x + j * block_size, self.y + i * block_size, block_size, block_size])
def move_down(self):
self.y += block_size
Define the block shape.
shapes = {
i': ['o': ['t': ['s': ['z': ['j': ['l': [
The main loop of the game.
def game_loop():
running = true
block = block()
while running:
for event in pygame.event.get():
if event.type == pygame.quit:
running = false
keys = pygame.key.get_pressed()
if keys[pygame.k_left]:
block.x -= block_size
if keys[pygame.k_right]:
block.x += block_size
if keys[pygame.k_down]:
block.move_down()
window.fill(white)
block.draw()
pygame.display.flip()
clock.tick(fps)
if __name__ == "__main__":
game_loop()
pygame.quit()