Gunfire Information Station What is the last monthly update in 23 years?

Mondo games Updated on 2024-01-31

We take care of the gunfire problem, and find a small station if something happens.

The "Gunfire Rebirth" PC game update is finally here, this time the amount of content is not much, it should be just an ordinary monthly update, including a "new endless mode" weird option [Boundless Dream], a large number of hero-exclusive iterations, avatars, emote systems, and other maintenance adjustments. Next, let's take a look at the specific update content with the small station!

First of all, the new [Strange Dream] option [Infinite Dream], presumably everyone's most concerned question is what is the difference between this [Infinite Dream] and the previously launched [Endless Journey?].Why is there a new endless mode being officially launched?

Comparing the information about Endless in the November 23rd and December 22nd update announcements, it is not difficult to see that the differences between the two options are mainly divided into the following points:

1. The biggest difference is that this time's [Boundless Dream] is an endless mode in the true sense: the restrictions on the storage of time and props (secret scrolls, awakenings) have been removed, and it is truly impossible to die without being killed.

2. [Infinite Dream] can be selected in the full reincarnation difficulty level, while [Endless Journey] can only be selected in the 9th difficulty. And judging from the UI interface, [Endless Journey] should be removed from [Strange Dreams] and placed next to the matching button to exist permanently, and the original position was replaced by [Infinite Dreams]. You can't use both options at the same time.

3. Jin Jue, that is, the change of the acquisition rules of awakening. The golden jue dropped by the boss boss can be used directly to increase the awakening and increase the total number of awakenings. The golden jue that is normally dropped can still only be used to replace the awakening. Now it's finally liberated from the difficulty of choice.

4. In addition to the reduction of the appearance frequency of the Spiritual Blessing (the upper limit of the Spiritual Blessing is still 3), the Master of Training will no longer appear, and the other NPCs (including the Odd Merchant), Treasure Room, and item drops in [Boundless Dream] will remain the same as those in normal levels.

5. After the number of secret scrolls reaches a certain level, there will be duplicate secret scrolls, but they still cannot be carried or superimposed on the same secret scrolls, and can only be used to decompose.

The existence of Boundless Dreams may be to take care of some players who don't like too high challenge intensity, [Boundless Dreams] is basically a continuation of the main body of the level, without many restrictions like [Endless Journey], no countdown, item capacity, map interaction restrictions, so the difficulty is much lower than [Endless Journey], and the experience is more relaxed and rich (there are more playable genres).

The actual gameplay experience between "Infinite" and "Endless" is also very different, which is more obvious than I expected - playing "Endless" multiplayer often requires considering the "liver health" of teammates, or because of the utilitarian psychology of wanting to play a few more levels, which leads to a lot of fatigue;"Boundless" is really pure hoarding, pure cool brushing, and the value of the monster does not seem to be as fast as "endless", and players may not be able to concentrate on playing hundreds of levels, and they can easily exit at any time.

Of course, it is not excluded that there is the possibility of "there are masters", there is a limit to the endless, you only let me play a few hundred levels, this time there is no limit, I don't play a few thousand levels, and it is dark?I can only silently offer my blessing to your archive.

Summary: [Endless Journey] is a challenge mode, while [Infinite Dream] is more like an entertainment mode.

Next, I will briefly compare the exclusive blessings before and after this rework, and give a brief review.

The iteration of the exclusive spiritual blessing will greatly affect the existing construction and strength levels of the corresponding genre, and I hope you will pay special attention to it.

Thunder Messenger], a relatively pure numerical enhancement, the Lingyou's versatility to [Thunder Tiger] [Sniper Tiger] [Lightning Tiger] is very good, the original value is really low in the current version, this time it is a reinforcement.

The smoky [Elemental Master] has been greatly strengthened, and the original effects of the two Lingyou are too chicken, one is too versatile, and the other is uncontrollable.

Now [Smoke Filled] has added a damage increase, a mechanic that must be elemental anomalies, and has greatly improved its output and support abilities.

Elemental Master] has a simpler and more brutal effect, with one ignoring elemental falloff and one additional elemental damage increase.

From the description and after my playtest, the damage bonus of the two Lingyou was confirmed to be the final damage multiplier area, which is very powerful.

Dances with Fire] has been changed to increase the bonus to all of its own ** damage. You can now use it to play skill genres.

Internal Force Combustion] Before and after the iteration, the full stack is 900% damage increase, 60% movement speed, and 60% fire rate. However, the bonus value of the low layer has been increased, the lower limit has been raised, the dependence of the "** fox" on the awakening of the red fox system in the early stage has been reduced, and the energy consumption in the later stage has also been reduced.

The change idea of [Flame Crash] is similar to that of [Internal Force Combustion], both of which increase the lower limit of the genre, and the upper limit value has not changed much. The new version of Lingyou seems to have a limit of "30 energy" and "90 seconds duration", but it is definitely less negative than the original 15% per stack, the maximum of 30 stacks, and the penalty of missing 10 stacks. Because the general high-efficiency stacks are higher than 30 points of energy by default, so as to play the penetrating effect of the [Blazing Spirit], now when the bonus value remains the same, the number of bonus layers is easy to eat up when it drops to 10 layers, and it effectively prevents the multiplayer mode E from being robbed during the flight, resulting in the situation of empty E falling off the layer. The 90-second duration limit is basically nothing.

Combat Core] is more interesting, which is equivalent to releasing the total damage of the three pistol shots after releasing [Heavenly Divine Soldier], after the final damage bonus of [Heavenly Divine Soldier] (such as the final damage of [Battle Core] itself, 50% final damage), and then release it, and the damage is the multiplied skill damage. After the revision, it's more like a component that the genre should have.

Swordsmanship Intensive Study] has added a new sword heart layer mechanism to further increase the number of flying swords, thereby increasing the bonus value of [Sword Yuan Pulse Hour Electronic Activity]. Strengthen.

The stack accumulation logic of Flower Thorn has been changed to use stacking, and the maximum number of stacks has been reduced. The new mechanism of Flying Flower Disappearing Damage Bonus is the most obvious increase for purebred qqqq Flying Flower Rabbit ([Flower Foil Companion]), the value is considerable, and using Flying Flower to cover the existing Flying Flower Marker is also considered to be the mark disappearing. It also has a certain bonus to the three repair rabbits, but after keeping shooting + connecting point E, it has to be interspersed with connecting point Q, which is really tiring to operate, and it is also a little uneconomical.

Added Lingyou [Soldier Divine Speed], removed the gameplay of the single-wielding dog, and strengthened the gameplay of the ** dog.

This update is hidden in the "interface UI" column of the announcement, and the official only mentioned it in one sentence, but this part is actually quite present in the game.

The avatar will replace the original level box. You can click on the upper right corner and select to change it in the pop-up avatar window, except for the default "Prince" avatar, all avatars need to be obtained by completing the task.

The emoticons are assembled in a separate window. In-game, press and hold the marker (v) to call up the Emoticon Wheel. My favorite is Qingyan's "doubt", "like" hand and Xiaojiu's "pride", which are very classic and have a strong sense of interaction. It's a pity that there are only three empty seats in the roulette wheel, which is still too few!

This avatar + expression system is actually a gunfire mobile game that has been there for a long time.,It's really easy to use.,It's really saved the gunfire I people.,I don't know why it's only updated now.。

The others are some routine maintenance updates, pick a few more interesting ones to introduce:

Endless Journey] **The buff cannot now exceed 90%, which also means that there is no way to lose skills without cooling and can easily achieve without relying on Awakening and Secret Scroll.

The team information interface and backpack interface can directly press and hold the Z button**, and you don't need to throw the secret scroll on the ground anymore - vocal!This logic is optimized!It's been three years and it's finally made!There's an unusually clever beauty.

New level - refers to turning the route of the original map back and forth a few times. Very good map that made my level route rotate.

At the beginning, I specifically mentioned that the December update can only be regarded as an ordinary "monthly update",The last quarterly update was in the reincarnation of August 9,The first version of the 11 month of endless and 3 new ** I don't know if it's a quarterly update.,Personally, I think it's a little worse.,This 12-month update.,emmm,It's also a little worse.,There's no substantive new content.,If next year's January is a large-scale update in the official plan.,I think there's going to be a big job.,Well,Trust me.。

So that's all for this issue of gunfire information!Welcome to leave a message in the comment area to discuss, and we'll see you next time!

Related Pages