In May 2020, at the live broadcast of the fourth anniversary of "Girls' Frontline", the mica group presented a big gift to players, announcing a number of new works at the same time, the finale ** The first CG of "Young Men 2 Chasing", confirmed the project plan of the orthodox sequel - more than three years ago, 2D art and gameplay were still the absolute mainstream of two-dimensional mobile games, not to mention the character modeling that can be viewed in high definition.
Above) 2020 CG Styling (Bottom) Open Beta version, you can see that Colf's styling has undergone a lot of changes.
At this time, fans did not realize that the development of the sequel, just like its position ahead of its time, was a long and challenging journey. After the first test in 2021, the second test, and the third and fourth tests after nearly two years, more and more elements were added, and today's open beta version is very different from what the game used to be, absorbing and iterating on the well-received elements of each version, and finally reaching a level where it is confident to meet all players three years after its announcement.
The first test of the Dyeing System: Manage skill resources in battle
Frontier Advance for the Second Measure: Hidden Dragon Spy in the Hakoniwa map.
The gunsmith system of the three tests: gun fans are free to do it and feast their eyes.
Skill revision after the four tests: a tactical strategy full of calculations.
The game retains the cover gunplay design of American chess, players need to find flanks in the criss-crossing defense line, break through them one by one, and make defensive deployments before the enemy's turn, using the character's various firepower characteristics to create different squad battle rhythms. At the same time, for the process of too slow XCOM mode to make improvements, a large number of elements of Japanese war chess have been added, the skills between the characters are freely linked, various trigger effects are linked to each other, strengthen the intensity of the battle, in the limited number of rounds and the number of characters, extend the infinite operation possibilities, often can do "four people let the opposite side take eight fights" operation show (it is also possible to hit the opposite side eight times in vain), quite a board game, TCG game charm, which is also a unique fun in the gunfight-themed war chess game.
In addition, when the overall flow of the old work was not in the first echelon, Scatterblast once again came up with a picture specification and lens performance that surprised the industry, which was a key supplement to the Shaoqian IP that did not win with the picture specifications. Good steel is used on the blade, and the utilization rate of funds by scatterblasting, as well as the pursuit of game quality, may set a new industry benchmark. IOP is a humanoid manufacturer under the world view of Shaoqian,Created a variety of armed girls in the game,Combining the image of a powerful robot and a beautiful girl,In the original game,The game copywriter will also compare IOP to the developer himself from time to time,Master the core technology,Let the name have a creator-like mystery.。 In the seven-year-old Q version of the ** performance of the young first 1, this statement is somewhat playful and self-deprecating, and in "Chasing", we gradually see that the mica group really has the terrifying strength to reshape the human form with "black technology".
The key to reshaping the human form is the sense of companionship of the game characters. We know that a good work, game graphics and gameplay design need to serve the core fun of the game.
For example, when "Armored Core 6" was released this year, many players complained about a huge game, and they didn't even show the face of the protagonist, not only the protagonist, but not even a human face, is it because Hidetaka Miyazaki can't pinch his face?Of course, the more reason is that this is a hard-core mecha fighting game, and all the stories have to be explained with guns and swords, and the images of the protagonists have been imprinted on their car shapes, so there is no need to draw snakes.
Back to "chasing and playing", in fact, it is the same reason, the core charm of the two-dimensional mobile game, has already had the answer at the beginning of its birth, players want to find needs in the different world of ACG, find companionship, and find intimate spiritual partners with the freedom of the game. How to portray the characters in a real and illusory way has become the number one problem for "IOP Company".
Broach light is very in line with the characteristics of both reality and illusion in the technical sharing of the new work,We can often see"PBR+NPR" rendering style,People don't know why,In fact, the two words are taken apart,It's the same etymology,"Based on real picture rendering" and "Not based on real picture rendering",The former emphasizes realism,Simulating the coloring and lighting under the rules of real physics,Like today's 3A standard configuration"Ray tracing","Volumetric fog","Global illumination" and other technical specifications, all of which are the products of PBR's thinking.
The latter's NPR is more common in anime two-dimensional game film and television, emphasizing the exaggerated perspective relationship and restoring the 2D hand-drawn composition ratio, which is the so-called anime rendering, but the early "three shades two" is difficult to fit the anime expression and modeling, revealing a "uncanny valley effect" with a sense of the times.
The picture style, which is both real and fake, sounds like "colorful black", but "chasing" has indeed achieved a new milestone. Taking apart the details, the so-called "PBR+NPR" means that the character's expressions and movements follow the characteristics of animation, while the skin texture, ambient light effect, and texture details are realistic and reasonable. Whether it is a battle scene or daily cultivation, the two must be organically combined.
Battle show: tracking camera movements, light and shadow details.
CG performance: Drama choreography of animated film specifications.
Because this is not an action game that can manipulate the character in real time, there is a sense of distance between the character and the player in the gameplay, so "chasing" is also deliberately creating a private space for close contact with the character.
Shooting Range Interactive: An exaggerated show full of anime elements.
Bedroom viewing: The free shot lounge that can see the texture of clothes does not participate in the construction of gameplay, but it is an important part of driving players, before that, in order to make the function online as soon as possible, the beta version only arranged the same action and costume for the characters, and was complained by players that it was just a "change of head", and now under the open beta version, different characters have their own five sets of independent poses, and their body shapes and costumes are also different, and it is finally worth letting players "linger" in between.
And the author noticed that even the current lounge is still labeled as beta, and there may still be a lot of room for imagination before the final form of the mica group in mind. The lounge is responsible for the important task of showing the character's personality outside of battle, and there are also plenty of places to make a fuss in the future, such as the items in the dormitories of different characters, the scene outside the window after the development of the story line and timeline, and the old character who will return by hiding elements, etc., and I look forward to more efforts in the future.
The 16lab research institute is another important institution of the first generation of young stories, which represents the "software development" of the humanoid girls and gives them life, which is also another mission of IP creators, so that the characters can "come to life" and explain how they "live".
As an IP that has been in operation for 7 years, the Shaoqian series has accumulated a huge amount of plot text, and the screenwriter is good at hiding the relationship between the characters who are deceitful and use each other behind the text. Even a player-made plot analysis** can be two or three hours long. For new players who have never been exposed to IP, how to quickly and accurately show the worldview and setting of the entire Shaoqian series has become an inherent problem for "chasing and releasing it".
The performance techniques include the dual matching of China and Japan in the whole main line process, and the CG animation performance of 2-3 paragraphs in each chapter, which minimizes the threshold for players to understand the plot in the way of audio-visual masterpieces, so that more audiences can deepen the adventure of "chasing and playing", and slowly unfold the treacherous clouds under the world view of "Shaoqian".
What is more surprising about the open beta version is the full dubbing of the supporting characters in the plot. Dumb supporting roles are a relatively common treatment technique, but in the story of Shao Qian, the appearance of each character has its irreplaceable role and foreshadowing in the narrative, and the lack of voice will make the plot experience fragmented, and even spoilers, so the creator does not hesitate to "play the whole trick" for the player here.
The gangster "Brother Pig's Head" interprets the lines in an everyday tone, giving the prologue players a real deterrent.
On the other hand, the production team uses classic scenes in film and television works to bring zero-based players into the adventure of the sequel, and the most brilliant part comes from the widely circulated "ex-wife literature". Grina was a human logistics officer during the commander's service in Griffin, born and died, and even once dressed in battle, in order to save the protagonist was seriously ill, and was regarded as an official match by many players. In the story of the sequel, the commander went into self-exile and left civilized society, of course, leaving the old guys, and even taking on a new "logistics officer". Now the mission has encountered an accident and is desperate to seek the inside assistance of the intelligence agency Grina.
On the one hand, Grina knows everything about pointing at someone's movements, and on the other hand, she doesn't want to pay too much attention to his private life, and the two start a frustration around calling the nickname "Green" or "Grina", and when they turn their heads to each other without speaking, the little girl who is the target of the mission inserts into it, making the scene even more awkward. This special storyboard and typical bridge scene are very similar to the development of a Hollywood tough guy movie, and the audience expects that in another adventure of birth and death, the protagonist repairs the family relationship, although Grina is not an "ex-wife", and the little girl is not a child of the two, but it is enough to give a deep and interesting impression.
Dramatic imagery will be used throughout the "chase" story, with the "mindless" assault soldier Crorico and the "unhappy" sniper Namersis being the best partners, and the performative recruit meets the righteous Captain Lightning. Drama clashes in a variety of gags, leading players to quickly substitute for the story squad and become part of the commander's team.
The dark and deep side of the story has not been lost, and the two functions of "trace backtracking" and "humanoid log" decrypt the audio of the documents picked up during the adventure, including the customs and customs of the mission area. The civil engineer who lives with his family on the frontier outside the Seychelles, the poor brother who wants to wear the mask of a medieval epidemic doctor for his younger brother's ** disease, and the Griffin human form in the first generation, support each other after coming to the society to make a living, and the ups and downs of the veteran's re-employment can't bear to make people sigh for a long time.
The wilderness picked up the love token, and only one big word could be seen in the cracks of the words - knife.
A new chapter of character reunion, a new chapter of the main story line, under the narrative production specifications of the next generation, make "chasing and release" the best opportunity to "enter the pit" or "enter the pit again" before the beginning.
Under this opportunity, we see that the scatterblast has also firmly grasped the theme of "role-centered" in publicity. "Chasing" all the publicity activities,Avoiding the cheap mode of "click to receive","Commander re-employment H5" activity,Players need to participate in **G decryption、Page mini-game interaction,The final evaluation of the player's career plan in the new world,It may be an infected person of a lonely ghost,It may also join the villain of the previous work,Become a ruthless minions,With the performance of the Q version of the villain,Share the results with the playmates of the previous work,Hit gg in laughter。
*Pavilion turbulence" activity,It is on the page to exhibit the "core gameplay" that can be closely attached to the humanoids, and the humanoids are doing their best to "trick me into playing Shaoqian" face to face, which is very "finished!I'm surrounded by humanoid beauties", in addition, there is a linkage activity for mobile phone QQ, which is obviously aimed at the game QQ group of the girl's frontline, unlocking personalized IP linkage decorations, encouraging players to create in the same person of private domain traffic, and activating the game community.
In addition to the official publicity,The main force of Shaoqian's communication influence has always been the second creation of fans,Countless game mods、Handmade peripherals、Homo humanities and even non-authorized table game design,It also has the attribute of "generating electricity for love",Players combine their interests and specialties with"Shaoqian",Enjoy the emotional value of this IP,Constitute a down-to-earth IP ecology,Scattered explosion also has the greatest respect and attention to these homo content。 After the launch of "Chasing", the improvement of the game screen, new stories and new 3D materials have given more space and greater challenges to Erchuang. For a veteran player who has been playing for seven years, the quality of "chasing" needs not be said, but what needs to be adjusted is the psychological gap after the game moves from a niche field to the mass market, which will largely destroy and reshape the original player ecology of the game. Of course, this is also a step that must be taken, because when the graphics quality of the game is raised to this top level in the industry, there is no choice to get out of the circle. At this point, the price paid by veteran players may be greater than that of the game's creators.
n network mod station.
In an interview in 2021, Yu Zhong told the think tank that all the games in the Shaoqian universe can be aimed at different types of audiences with different hobbies, so he is not worried about the "jealousy" of his various games. Looking at it now, this idea has become a reality, the first generation of "Shaoqian" has become a classic old drama of casual accumulation and chasing after various burden-reducing gameplay, "chasing and playing" has taken over the continuation of the core strategy experience of IP, "Cloud Atlas Project" is a pan-user market for all ages and genders, and lowers the IP threshold, while the stand-alone game "Reverse Collapse" is the opposite, the vitality of "Shaoqian" IP is thriving as planned, and the joke of "doing 40 years ago" may not be a lie.
Of course, 40 years of anticipation is too far away, players only hope to meet the next returning old buddy in the "chase", the first generation of the game has caused a topic of conversation at least one, in the face of such a rich IP treasure trove, we have reason to believe that the journey of the "Aimo" can be driven from St. Petersburg all the way to Northern Ireland.