In the game, called Ragnarok's Wrath, the characters have a variety of attributes, including physical attacks, magic attacks, defense, evasion, blocking, and speed.
Players can explore different gameplay of the same class through different ways to add points. There are six elemental attributes in the game: fire, water, earth, wind, light, and darkness, which restrain and restrain each other, giving the game more strategy. For example, the fire attribute restrains the water attribute, the water attribute restrains the fire attribute, the earth attribute restrains the wind attribute, the wind attribute restrains the earth attribute, and the light attribute and the dark attribute restrain each other. This setting allows players to be more considerate when choosing their character and attribute combinations.
In addition, there is a unique and wonderful restraint relationship between the different element types. If you want to emerge victorious in battle, be sure to have a clear understanding of these relationships. Just like in the game world, the Holy Attribute is the best choice against the Dark Element, which in turn protects against the attacks of the Poison Element. The poison attribute can restrain the powerful mind attribute, and the latter has the ability to fight against the immortal attribute. The undead attribute can resist the attacks of the holy attribute. This interplay of elements is like a choreographed dance that requires players to understand and skillfully use it in order to stand out on the battlefield.
The attribute and elemental restraint relationships in Ragnarok Ro Bafant's Wrath are one of the most important mechanics in the game. Players play different class roles in the game, and they need to choose their own attribute boosts based on these relationships, and make good use of elemental restraint relationships to formulate the best battle strategy. Such subtle game mechanics can greatly attract the attention of players and allow them to experience the excitement and fun of the game.