miHoYo now owes me two mobile phone screens, one is in August last year, when "Jeopardy Zero" was tested for the first time, I threw out the phone with a handsome QTE and smashed the screen. There is also a piece that was broken during the second test of Jeopardy Zero, which is still in progress. If I hadn't learned the lesson of last time and applied the tempered film, the front would have been as artistic as the back.
Remind friends who sweat a lot, play "Jeopardy Zero" in the future, remember to wear gloves!So why did I get broken twice?Quite simply, for a reasonBecause the battle of Jeopardy Zero is so much fun. Fun is actually a very subjective concept, but we extract the essence of it, which is nothing more than that you get great positive feedback because of the process of "playing", which makes you want to continue playing, so you find the game fun. And the main focus of "Jeopardy Zero" is a positive feedback.
For example, in just 20 seconds of a wave of battles, one bounce, two pursuits, three toughness QTE breaks, and even two consecutive roles were switched in a set of pursuits to form a set of super-long pursuits. And these six strong feedbacks are all inThe average player's reaction speedcan be easily connected. This is the experience of the battle of "Jeopardy Zero": under the extremely high frequency of self-machine attacks, the extremely high frequency triggers a variety of counterattacks and combo attacks with extremely long judgment times. Seamlessly take you from one pleasure to the next. When an enemy glows with an orange light that swings before attacking, you have a lot of options: press dodge and trigger a limit dodge that slows down the time slightly. Press the Cut Man, then trigger the extreme support of the Cut Man Counterattack, and leave him alone with the move of hitting the iron to knock off the enemy, and walk diagonally to avoid this blow. A short character who uses a skill like a cat to jump, and uses the jump of the skill to dodge this one.
At first glance, this may seem like the basic literacy that an ACT game should have, but Jeopardy Zero has its own tricks: it adds a slight auxiliary to most pursuits, especially the QTE of the anti-cutterThis allows players to always chase down enemies and accumulate positive feedback all the time. And as the atmosphere value of combos and dodges increases, it will soon be followed by the next pursuit, and there will hardly be more than five seconds of standing on the stake level, unless it is a large enemy that happens to be paralyzed. Compared to the player's physical performance, the enemy can often only be bounced back to the same place and stunned, and if it is not easy to knock the player away once, it will immediately trigger a counterattack.
And all the toggles and dodges,None of the CDs. This system, which is contrary to the traditional action game, locks the player's lower limit of operation, card position dodge, counterattack slingknife, derivation pursuit, everyone can achieve a gorgeous defeat of the enemy within five minutes of getting started, to ensure that every action of their own has a visible positive feedback, and every action of the enemy can only bring far less than expected negative feedback. The more extreme way to put it is that "Jeopardy Zero" can make even players with handicapped handsFeel like the god of action, in the clanging sound of iron, there is no damage to the boss. By the way, due to the extremely rich controller adaptation of "Jeopardy Zero", in fact, if you play with a controller, you can even get very strong vibration feedback, and the long press to charge is a continuous weak shock, and a sudden strong shock when released, each set of actions has set special parameters, not letting go of any opportunity to give players positive feedback.
It even intimately prepares the exchange of ox for Japanese users, but this system is full of colleagues in positive feedback, there is also a problem, what is the specific problem, we leave it to the meat pigeon part below to talk about it together.
And the other positive feedback of the battle**, in terms of performance effect, after all, no matter how refreshing the system is, if it is the whole zombie action, I am afraid that it will not be much cooler. But this is probably the least worrying thing for Mihoyou, such as the only true god, the picturesque Lina skill performance that slows down 30 times:
And the performance of the enemy boss is even more outrageous, even if it is an excavator, it can give you the taste of a hot-blooded youth:
Top performances, casual combos, high ceilings and low lower limits, this is the first feeling that the combat system of "Jeopardy Zero" brings to players: endless positive feedback. With the combat experience out of the way, let's take a look at the other system that makes up the game's main gameplay along with the combat system: the maze. While many testers are subtle, let's be honest, anyone's first instinct when they see this system is that it's designed to save money. There is no need to entangle the map relationship of the open world, there is no need to design the exploration details of the box garden, and the grid in the form of display screen lifting and lowering directly pushes the retro degree back to the early dungeon exploration RPG era.
These retro TV small screens, which represent the "rope net blocks", are essentially room lattices, in the form of event combat functions. And the surprise is,Most of the game play time of "Jeopardy Zero" is on this gridYou think Jeopardy Zero is an action game, but in fact, most of your time is not playing action games. Yes, the "Jeopardy Zero" mini-game you think is the three retro mini-games in the arcade at the left corner of Liufen Street;But in fact, the mini-game of "Jeopardy Zero" is a creative display of playing lattices on the empty exploration system.
Puzzle solving, grid counting, chase, sko, and the simple and crisp block structure can maximize the creativity of the gameplay and make them seamlessly combined. Maybe one second you are just walking the grid normally, and the next second with the plot, the game will become "Bomberman".
You'd never know what other fun-filled mini-games await you below. So it may be an affordable option, but it's certainly not a fun option. However, there are some criticisms of this system in terms of level content, as mentioned aboveWhen you're clearing the wasteland, the vast majority of your game time is spent on this grid-based system. Often, in less than two minutes after entering the action game level, you can cut melons and vegetables to solve all the opponents, at this time your adrenaline has just begun to secrete, and you have to enter the five-minute grid exploration, which is quite a sense of inch. If you're a lattice-friendly player, it's okay to say that if you don't like these puzzle games, those five minutes can turn into an ordeal. And the most terrifying thing is that there are special conditions for these grid-walking clearance ratings.
The Hollow Quest in the second beta version doesn't give you conspicuous markers and tracks of these small quests, which leads to the possibility that many players may miss individual quests during their first exploration and lose their rating stars. You know, many mini-games and puzzles are amazing when you play them for the first time, but when you want to beat them quickly, you won't find them fun at all.
Do you like me to miss 1 observation in 21 minutes?And that's not all, because the meat pigeon and the abyss of this game are also based on this maze system. Unexpectedly, you think that the meat pigeon may be based on the 3D battle screen content of the reuse scene, but in fact, the meat pigeon of "Jeopardy Zero" is to continue to play with the grid on the empty exploration system. Because you only need to get the meat pigeon card and assign it to the maze exploration event, you can seamlessly connect the player to the game of the meat pigeon mode without any threshold, after all, the maze grid itself is one of the most suitable modes for the meat pigeon.
On this basis, around the exploration of the pressure value and system, every step needs to be carefully calculated, not to mention that "Jeopardy Zero" has prepared a different meat pigeon map "Bottomless Abyss" in addition to the "zero hole" of the standard meat pigeon. "Bottomless Abyss" pursues the fall of five layers on a fixed-size map, and cooperates with the use of locator beacons to reserve blocks to the next layer, and completely focuses the strategy of meat pigeon on pressure value distribution and event calculation, opening up a new gameplay that is completely different from the main mode, making players sigh "There is still this kind of operation?".It's kind of interesting".
Compared with the mode that most cards only increase the value during the first test, the "Jeopardy Zero" meat pigeon in the second test finally has the prototype of the genre, [dodge], [crit], [duel], [shield], [shock] and other tags determine the card genre, and there are also various corresponding functions and core cards, whether it is a mechanism card that is easier to start the limit dodge, or a numerical card that increases the critical damage by 8% every [crit] tag card, you can build a completely different genre.
Trust me, it's really too important!Because the easy-to-use combat experience of "Jeopardy Zero" is also a double-edged sword - the threshold for action is too low. The cultivation of "Jeopardy Zero" will not change the setting of the character mechanism too much, and it pursues a low threshold that anyone can connect the monster to death. As a result, the experience of Jeopardy Zero has directly changed to what combo I use at level 1 and what combo I use at level 40, and the combat experience has hardly changed. In fact, in the face of the vast majority of enemies in the main story, players may not want to use mechanisms such as dodge at all, and all the monsters that can be played can be played on their knees and sing "Conquest" with just one person and a rebound. The Meat Pigeon is currently the only mode that will allow the average player to take the initiative to step out of their comfort zone, because under the stacking of cards, it is finally possible that the benefits of dodging will exceed the benefits of the Brainless Slicer. In particular, the increase of the same tag will also synthesize advanced cards, which makes it possible to play "Who said that you have to take the initiative to hit me before I can fight back against you?".", dodge the set of shields, set of shields can dodge more " and other meat pigeon special operations.
Not to mention, most of the monsters that can really give players strength are also hidden in meat pigeons and abysses. This is the current state of "Jeopardy Zero": not only the upper limit of the mini-game is in this grid-walking main mode, but even the upper limit of the action experience will eventually return to the grid-walking meat pigeon. So, is there anything that isn't bound to the lattice?Yes, yes. This has to mention the home system of "Jeopardy Zero" outside the main branch, or a number of self-accurate and completely free to explore the city blocks, three time periods of day, night and late night, a variety of characteristic shops and interactive NPCs, under the just right street scene rendered, so that every player can get the feeling of visiting Shibuya Shicha Street.
How exaggerated is this street?The simplest point,See the OL in the picture above who is swiping his mobile phone?She is really swiping her mobile phone, and every person who swipes her mobile phone on the street has different content on her mobile phone.
That's right, even the passers-by who don't have dialogue interaction on this street, the logic and details of the whole behavior are completely smooth, and the NPCs who have their own special dialogues will also appear in various reasonable ways, and may even become your clerks. Various plot NPCs may also randomly appear on the streets for "their own lives", buy merchandise, play electric, and you can even invite Nicole who can't afford to eat to eat ramen;About Amby came to your bedroom in the middle of the night to watch a movie together!And the most outstanding thing is the character's expression control and facial art. On the basis of miHoYo's previous works, "Jeopardy Zero" has a new evolution in the interpretation of character expressions and movements, and the characters in the plot animation no longer have only a few sets of fixed expressions and movements, but use the production level close to 3D dramas to make completely different character actions for each plot individually. One thing to say, relying on my sister's small expression, many people can play for a year. Overall, compared to the first test, the second test of "Jeopardy Zero" further lowered the bar and increased the number of performances, in fact, its action system and animation performances have been quite perfect, and there is hardly much room for further polishing, only trade-offs remain. On the other hand, whether the core lattice can withstand the test of players will have to wait for the moment when every player can set foot on the six-point street. Will you love this creative, puzzle-solving, mini-game, yet slow-paced main mode?