What should I do if my DNF is missing a CD? The improvement rate of the 5 major parts at a glance, t

Mondo games Updated on 2024-02-11

DNF New Year Edition Dark Isle

We all know that a set of equipment can't do without a "CD part", otherwise you can only scrape after a set, but how much CD reduction does a set of equipment need? It's hard to say, different classes and different players have different needs, so let's just look at it from the perspective of the improvement rate.

First set up a "pure output" matching template, and then put in "CD equipment" to see which equipment brings more CD reduction and less damage loss, then this equipment is undoubtedly a better choice.

The following data is for reference only, because everyone has different classes and does not necessarily wear only one CD equipment, the higher the "damage conversion ratio", the better!

The damage loss is about 33%, skill cooldown 10%, damage conversion ratio of 3.

It should be noted that although the "Sea Man Head and Shoulders" is much worse than the "Deep Dive Head and Shoulders", because the "Deep Dive Head and Shoulders" generally needs to be used with the "Dragon Explosion King Necklace", the actual damage of the two is about the same.

Deep Head & Shoulders has the advantage of 20% speed and shield blessings, and Sea Man Head & Shoulders has the advantage of 10% cooldown reduction from the residency.

The damage deficit is 29%, single-player skill cooldown 116%, 4 people team cooldown about 151% with a damage conversion ratio of 4 or 52。

Compared with the above "Sea Man Head and Shoulders", it can be clearly seen that the strength of the "Witch Belt" is clear, with less damage loss in exchange for more cooldown reduction;

Moreover, this is still based on not choosing the "single 10 skill attack", otherwise the actual improvement of the witch belt will be even greater, it can be said that single brush players must choose the witch belt!

The damage deficit is about 59%, skill cooldown of about 23%, and damage conversion ratio of 389。

Although the conversion ratio is slightly lower than that of the Witch Belt, the cooldown reduction brought by the ring is greater, and for most classes, you only need to change a "Witch Ring", and the actual combat endurance is basically enough.

However, it should be noted that the consideration here is that the profession comes with abnormal resistance, or the evil dragon**, if the witch ring loses an entry for cooldown reduction, the damage conversion ratio will be lower.

The damage loss is about 28%, the cooldown of 2 skills is about 23%, and the damage conversion ratio is 82。

The Blue Spirit Necklace is very special, and although it seems to have a high conversion ratio, it can only be enjoyed with 2 skills (choose 2 from lv40 70 75).

If you are following the specialized genre, then the "Blue Spirit Necklace" is still very recommended!

The damage loss is about 47%, skill cooldown of about 10%, damage conversion ratio of 21。

This is a question asked by many brothers, if you replace the talent's "5 technical attacks" with "10 cooldowns", will it work?

Of course, it's okay, but you can also see that the damage conversion ratio is really not high, and it's not even as good as Haixia Head and Shoulders, so it's generally not too recommended;

Unless your customization is entirely pure output equipment and you can't find a single cooldown entry, then this may be a guaranteed option.

Overall, if you need CD cooldown reduction, then the "Witch 2-Piece" is definitely the most recommended choice, not only because of the high damage conversion ratio, but most importantly because they are very versatile and can be handled by any class.

If you don't have a witch 2-piece set, then take a step back and consider special equipment such as Sea Man Head and Shoulders or Blue Spirit Necklace!

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