The evolution history of DNF from terminal games to mobile games: from ACT games to MMORPGs

Mondo games Updated on 2024-02-19

Author: Ab, the first release of Zhihu this month, DNF mobile game (Dungeons & Warriors: Origins) won the edition number.

DNF is a 2D scrolling side-scrolling combat parlay online game, which inherits a lot of the characteristics of many home arcade 2D fighting games. As a game that has won the hearts of countless players in the era of terminal games, DNF mobile games are expected to become a phenomenal product. In this article, we will talk about the transformation of DNF from a terminal game to a mobile game, as well as its unique model framework, and talk about the magic of DNF. DNF's own development:Early version 60 (08-09): A fighting game based on ACT elementsDNF is a 2D scrolling side-scrolling combat online game developed by Neople, which was developed in 03 and officially logged into the national server in 08. In the early days, it borrowed from the action design of a large number of arcade fighting games + the side-scrolling copy design of Dungeons & Dragons, with excellent strike performanceAttracted a large number of early arcade audiences, and this group of players also formed the user base of DNF arcade turnaround games.

In fusionDungeons & Dragons + fighting game action systemLater, DNF has become a game that focuses on single-class training and has a variety of output moves, and DNF under this version pays great attention to the characteristics of ACT elements, encouraging pursuit, combos and rubbing moves in dungeon battles, and the final verification points to fighting, and in a series of open beta publicity from Tencent, it also pays great attention to fighting elements, which helps many users of ACT and arcade games to enter the game. But it is precisely because of the ACT elements in the game that the game will also have problems that are too hardcore, such as not being able to fit multiple skills in the skill bar, players can only release skills in the form of rubbing moves, resulting in cumbersome operations.

Early DNFLate version 60 - pre-version 70 (10-13 years): Reduced operation requirements, emphasizing the RPG experience of numerical cultivation + team cooperation + multi-class cultivationAfter the game developer Neople was acquired by Nexon, DNF's game framework was also overhauled with the intervention of the new company, and in 19 years ushered in the post-60 version (Evolution Light), which features:Weaken the ACT element, lower the numerical threshold for single-player dungeons, and mainly promote otherworldly dungeons (to obtain equipment) based on 3-4 people in teams, and encourage players to race individually.

While reducing the ACT operation, DNF has also weakened a large number of equipment barriers, making the previously difficult to obtain purple outfits easier to obtain, while adding another equipment requirement: Otherworldly equipment. Otherworldly equipment needs to be combined in sets, and players must form a team of 3-4 people to enter a dungeon that has strict requirements for their own values for a high-cooperation level, and collect a set of equipment through random dropsWeakened the action combo requirements, emphasizing numerical cultivation and teamwork cooperation.

The 70th version of the Ancient Map also continued the 60th version, with the goal of teaming up with 4 people to obtain the set, and the PvP completely moved towards fair play (Hanbok), which made the players divided: PvP players carried out fair PK, and PVE players carried out extreme numerical pursuit (through racing to gain fame). At the same time, the open party (raise multiple characters to get all character attribute bonuses) also representsDNF weakens the experience time of a single class and encourages players to develop multiple characters.

Late 70-85 (13-15): Operational errors lead to player churn, version updates in the wrong direction, and DNF declinesInDNF late 70s, There was an operational incident in Hanbok: ** Selling Kylie's enhancement coupons (the enhanced embryo will not be destroyed and will not be dropped), which is not compatible with the cultivation enhancement system, resulting in the loss of a large number of playersThe accident was also listed as the top 1 online game operation error incident in South Korea. DNF's enhancement system reflects the game's extreme pursuit of values, strengthening a piece of equipment requires a large number of embryos, gold coins and materials to ensure the economic balance of the entire game, and the officially published props break the original balance of production and sales, and the big R can directly buy ** in the props, which has produced the following problems: the depreciation of the props obtained by small R players daily (not needed by Big R), their own strength is difficult to improve, and they cannot obtain economic **, which leads to the ebb and flow of small R players and the value of large R players crushing the dungeon, The challenge of the dungeon has weakened, and the game environment has deteriorated, causing the big R players to start to ebb and flowIn the case of the collapse of the economic balance, the game ecology has further deteriorated, forming a situation where the strong are getting stronger and the weak cannot catch up, so DNF urgently launched a level 80 version to increase the value space to recover lost players.

In order to recover the value of the collapse, the official gun flower principle urgently opened the 80 version in 2013, launched a new level cap and new dungeons, and put new embryos to dilute the numerical expansion. This urgently updated version of the 80 dungeon raises the following issue: due to the elongation of the level 60 to 80 level development line, the max level experience for new characters becomes longerIt is not conducive to the game to attract new users. Most of the new copies that have been launched areThe stitching and numerical enhancement of the old dungeon can easily lead to player fatigue and contribute to the decline of DNF.

80 copies of old wine in new bottlesAiming at the problem of elongated growth lineDNF has carried out an early player experience optimization, called the "Big Transfer" version, which reorganizes all the plots and dungeons in the early stageCompletely reduce the challenge of early brushing, the player changed from using the skill to using the skill second map, which also meansDNF officially becomes new DNF. This new version reshaped the game's worldview and plot, which attracted criticism from many players, and players from the memory party and the plot party withdrew one after another, and DNF went into further decline.

Cataclysm versionAfter the 85 version (16 years to the present): the second spring of DNF has been revived by the transformation of the group, and the DNF has been completely MMOThe DNF has undergone a drastic overhaul in subsequent updates:The new 20-person team book, called the "Antun version", increased the number of team members and the difficulty of cooperation, marking the complete MMO of DNF. The most important significance of the group book is to give players of all levels a chance to work together to clear the level, and civilian players with less krypton can also attack the top dungeons. Secondly, makePlayers have a clearer goal of acquiring equipmentThe game ecology has been gradually optimized, and players have returned, forming the second peak of DNF.

The team book makes the players return, but the disadvantages of the team base transformation are gradually revealed:In order to ensure the experience of different professional players, the official homogenization of professional skills is required, and under the performance of the horizontal 2D scroll, the mechanism changes of the group are infinitely squeezed. There are a large number of piling mechanics in the team book (that is, the enemy is in a weak state and needs to be output in a short period of time), but DNF originally had class differences, resulting in classes with weak explosive ability in a short period of time being abandoned by players in the group book. In order to improve this phenomenon, the official has made long-term all-class balance changes to ensure the status of different classes, which has led to the gradual loss of class differentiation in the game. While the team-based transformation brought strong vitality to the game in a short period of time, it also made DNF gradually enter a stable period.

History of mobile gamification:DNFM was originally scheduled to be launched in China in August 2020, but due to various reasons, it has not been launched, so the hanbok version will be launched first in 2022.

DNFM (Hanbok) will be launched on mobile + PC in 2022, ranking eighth in the Korean mobile game ranking in the past two years, and has now entered a period of stable operation.

The following situation is analyzed when the mobile game is launched, and the mobile game chooses the world structure of the 60 version, and the upper limit of the level is set to 55 to ensure the absorption of returning players. DNF mobile game was established in 2015, and the 60 version with the greatest feelings and influence in the terminal game was selected, which also ensured that there was sufficient version reserve in the follow-up, and 13 professions were released when the server was launched. It was stitched in a designThe high cooperation design of the 85 version of the group book ensures the stickiness of the later stage of the game, so it is further necessary to see how the DNF mobile game has been transformed compared to the terminal game.

1.Interaction optimization: Significant interaction optimization of skill operations, and convenient function entrancesIn the past action mobile games, the form of multi-card switching + a small number of skill buttons is often used to minimize the player's operation requirements on the mobile phone, butDNF is a single-class, multi-skill ACT, there will be a problem of a complicated career skill tree, soDNFM needs to restore the gameplay, skills, and combo experience of the terminal game while ensuring the combat performance, so as to undertake the terminal game users.

DNF Complex Skillsa.Arrange the staggered skill boxes according to the skill CDDNFM arranges the area and key size of the skill according to the release frequency of the skill treeIn order to alleviate the complex operation and visual occlusion problems caused by multiple keys, it cannot be fundamentally solved, and there is still a certain threshold for hands-on operation.

b.Use the skill chain settings to release skillsEven if the keys are staggered, players will also have inaccurate input due to dense keys when performing combos, DNFM uses the skill chain mechanism of Shadowblade 3, after players preset the combo in advanceYou only need to press the fixed position repeatedly, and you can perform skill combos, which reduces the difficulty of operation.

c.Drag and drop form to accommodate more skill spaceIn the DNF terminal game, there are a total of 12 positions in the skill bar, plus ordinary attacks, jumps, consumables, etc., which require a large number of button positions to accommodate, and the positions in the mobile game are far from enough, and it is impossible to rub moves, so the mobile game releases some buttons + consumables in the form of draggingto accommodate more skills and undertake the multi-skill design of terminal games.

d.Reduction of generic skillsThere are a large number of additional skills in DNF, such as: pet skills, general skills of all classes, etc., DNFM has reduced some skills, such as: turning pets into passive skills, removing general types of skills, so as to reduce the burden of players. To sum up, DNFM has made many adaptation improvements to mobile games in order to maximize the restoration of terminal games, but there are still the following problems:The number of skills is too large, obscuring the battle information, and it is difficult for players to accurately click to release skills. Since DNF supports mouse clicks, the mobile game does not need to be transformed in terms of interactive form, and it is improved in addition to the combat designIt is mainly adjusted for the function entrance, integrating all functions into the function panel (including the part of the terminal game that needs to be opened by talking to the NPC), simplifying the player's operation.

Restoration of the plot and packagingBecause the interaction of DNF terminal games outside the battle can be operated by the mouse, and the original classic adventure story is deeply rooted in the hearts of the people, DNFM has not made major changes in packaging and narrativeIt basically restores the NPC and the plot, and strives to ensure that it can undertake terminal game users.

2.The transformation of the gameplay of the DNF end of the handover: the burden of the gameplay is reduced, the economic cultivation is transformed, and the commercialization is basically unchangedDNF mobile games have made the following structural changes compared to terminal games:a.The daily gameplay reduces the burden, reduces the multiplayer team requirements from 20 to 6 people, and pays attention to the verification of the combat power of the team. The overall framework of DNFM is close to the 85th version of the terminal game and is adoptedFocusing on the social framework of fighting together and weakening competition (fair PvP), players pay more attention to teamwork in the team. The disadvantage of this framework is that under the fatigue consumption system, players need to repeat the game every day, and the game time is greatly extended, which does not essentially reduce the game liver.

Added Daily Sweep dungeonsb.The economic system has been transformed into a semi-closed form, and the official has cracked down on the studio + regulated the economy. DNF's economic system is a necessary condition to ensure the stable operation of the game, but when attacking the studio, because it is impossible to carry out a full range of script plug-in closure from the source of production, the official starts with the transaction process:The revision of the auction house and the abolition of the private transaction system have maintained the price balance and effectively curbed the transfer of property, which directly led to the inability of the studio to cash in and ensured the stability of the economic system. But the drawbacksIt is to crack down on the behavior of businessmen, so that players lose the fun of playing businessmen, if the official ** regulation and market price are large, it will lead to inflated or low prices, inflated props no one cares, inflated props hoarding, hindering market circulation.

c.In terms of development, the original framework is maintained, the guarantee design is strengthened, and the development of multiple roles is encouraged. In order to protect players from frustration, the Hanbok has set up embryo enhancement not to be damaged, not to drop the level (the level will be dropped during the national server closed beta), and there is a guaranteed reinforcement mechanism to protect the player's experience and alleviate frustration, but it leads to serious inflation, and players do not strengthen it after strengthening to a certain value, so that there is no unlimited consumption port to ensure the operation of the economy, which in turn leads to the worthlessness of money.

d.In terms of commercialization, it follows the end gameMainly to buy dress, sell a small number of values, and the phenomenon of post-payment is obvious. dThe main operation activities of NFM are basically the same as those of the terminal game, ** Gift packs are bought more and more are given, and players can get the best pets and titles (the upper limit of the value) by purchasing multiple outfits (which can be sold).

Dress up** launched.

Income. dnflike definition:Looking forward to the market, from DNF to Dragon Nest to Time Hunter to Crystal Nucleus and back to DNFM is about to come outWhat is the magic or core point of the so-called dnflike, the author believes that the following feelings are achieved that there is a dnflike feeling; 1.act:Players need to get the fun of the game through action strikes, which is also the core gameplay experience, of which 2D or 3D is not the most critical factor. 2.Undertake ACT's multi-class huge skill tree:This is part of the continuation of the ACT fun, through the interesting class branch, skill branch to make players repeat the practice of multiple accounts, which greatly increases the different combat experience and game stickiness.

3.Brush equipment to blow up the feeling:Players get tickets by constantly working hard, and enter the dungeon summary of single or multi-person people to play treasure and repeat their work, so as to increase stickiness. 4.Free to trade:Inheriting the characteristics of multi-profession and multi-trumpet, Xiao R opens multiple accounts and repeatedly works to deliver equipment & materials to Big R, so as to purchase ** items obtained from bonds from Big R to ensure that civilians have a living space. 5.High-risk, high-reward reinforcement system:Because of its free trading system, wealth will flow from the majority to a few, and the total stock in the game world has been increasing, and there needs to be a high-risk crafting system for the economy**, the DNF solution is equipment enhancement (see the anchor to build equipment for a large amount of RMB).

7.The quest for the race ceiling:Extreme players spend a lot of money to smash into the cultivation, and they need to have a very high verification method recognized by everyone to obtain a higher level of spiritual pursuit such as self-esteem, among which the dungeon racing is the endless pursuit of the unlimited cultivation of extreme players, which is just the inheritance of the player's pursuit, and a large series of well-known anchors such as Xuxu Baby and Gun Soul Bingzi were born.

8.Highly compatible group design(to be added later, not necessary but can maintain stability), the goal of multiplayer cooperation is designed in the game to ensure that players in each ecology find the ultimate verification in the version, so that players can perform their duties and find communication opportunities. 9.Trading bank margin &**Buy more and get more free profit:Through the player's bond-gold trade in the trading line, the gold-goods trade rake to obtain income, and regularly release the fashion, orbs, and pets that cannot be dropped in the daily activity to promote the player's purchase pursuit. 10.PVP verification (early target disk, now optional):DNF is compatible with the ability to hold various events through fair PvP gameplay to accommodate some players who pursue fighting competition, but there are only a few PvP players in the actual survey. Therefore, DNFLIKE is an ACT + MMORPG, with multi-role differentiation + free trading + high-risk and high-reward treasure cultivation system + racing team-based verification system, the above is the basic link of DNFLIKE to complete the complete closed loop, so we can judge why Naruto mobile game is also a side-scrolling fight, but not DNFLIKE, but the crystal nucleus is DNFLIKE. Although the DNF framework can remain stable, there are still the following risks caused by the system structure:The frustration of high-risk and high-reinforcement, because its economic system requires a consumption system with a very high marginal cost**, it is necessary to strengthen the failure, and it will also bring the player to quit the game. It is difficult to maintain a free trading economic systemDue to system reasons, it is necessary for the official to monitor prices in real time and ensure the balance of production and sales in the game market. liverIn essence, the game requires small R to exchange labor for materials from Big R, so it requires a lot of repetitive labor. Studio & Script > Plug-ins,Because of its characteristics of free trade and repetitive labor,It is inevitable that the studio and the script will end up with the official to share a piece of the pie,Even in South Korea, it is illegal to use plug-ins,DNF mobile games and terminal games are also inevitably plug-ins with players to brush materials,In reality, the three are often in one, and the studio uses the script to use plug-ins to grab profits. Finally, I would like to say that I was very surprised to see DNF get the version number today. I have been with DNF for 16 years, I like DNF framework experience very much, DNF is also a part of my youth, and I hope that DNF mobile game national server operation can absorb the lessons of terminal games and other server mobile games, reach a long-term operation contract with players, and create a legend of 16 years of operation in the Chinese market.

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