First, the policy environment
People**: Promote the healthy development of artificial intelligence].
Artificial intelligence is a strategic technology leading this round of scientific and technological revolution and industrial transformation, which will have a profound impact on people's production and life. For example, artificial intelligence has advantages in the research and development of new materials and protein structures, which is expected to further reshape the paradigm of scientific research; The popularization of intelligent driving will change the way urban planning and traffic management ......While the demand for AI in all walks of life is increasing, all aspects of the economy and society are being affected by AI in multiple ways.
In recent years, China has actively built an open platform for the participation of all parties involved in the development of artificial intelligence, promoted the formation of an international artificial intelligence governance plan with broad consensus, and contributed Chinese wisdom to the international community. In the long run, AI can better benefit mankind by strengthening supervision and regulation while developing and applying.
Second, industrial development
Elon Musk's brain-computer interface company Neuralink performs the first human brain implant surgery
On January 29, local time, Musk posted on platform X that the first human patient had received a brain implant chip from his start-up Neuralink Corp, and that the patient was "recovering well" and the initial results were encouraging. The completion of the first human brain-computer interface implant trial means that Neuralink continues to take a big step forward. It is worth mentioning that before the successful application for human clinical trials, Neuralink had already done relevant trials in pigs and monkeys, which caused a sensation.
Hello Apple Vision Pro, Apple presents a new advertising video].
As the official release date of the Vision Pro approaches, Apple has shown off a brand new promotional video on YouTube - Hello Apple Vision Pro. The ad mainly shows a series of actions for users wearing Vision Pro and using VisionOS, including eye-hand interaction features, involving mixed reality scenarios such as film and television entertainment, social interaction, and office.
Zoom debuted on February 2 on Apple Vision Pro
*Conferencing solutions provider Zoom has officially announced a new space app and plans to debut Vision Pro on February 2nd. Designed to blur the lines between in-person and remote meetings, the Zoom app for Vision Pro helps teams build closer connections between them, and users can connect them through the VisionOS App Store.
According to reports, Zoom will run on Vision Pro's "infinite canvas", which supports users to create characters that can be represented in the space through the Vision Pro camera, and act as a stand-in for users during calls, and these avatars can also replicate the facial expressions and gestures of Vision Pro wearers. With these features, Zoom users only need a Vision Pro to have face-to-face conversations with colleagues and customers in the field.
Meta: Apple's entry into the game proves Zuckerberg's insistence on AR VR is justified
According to a report by Wall Street**, Meta actually welcomes Apple's official entry into the headset market with Vision Pro, and hopes that Apple and Vision Pro can help their $50 billion metaverse vision. According to people familiar with the matter, Meta executives believe that this will actually prove Zuckerberg's dedication and persistence to the metaverse is correct.
31% of consumers want VR to recreate a physical shopping experience
As retailers look for ways to merge brick-and-mortar and e-commerce experiences, many shoppers are willing to use virtual reality (VR) to bridge the gap. The Pymnts Intelligence research report, "How We'll Pay Report: How Connected Devices Support Multitasking for Digital-First Consumers," surveyed more than 4,600 U.S. consumers to understand how they use connected devices and apps to perform a variety of tasks.
The results show that of the 95% of consumers who own or have at least one connected device at home, one-third say they are very or extremely interested in using VR technology to shop in a 'brick-and-mortar store' at home or in the office, and 4% say they already do.
Virtual reality and other forms of connecting the digital and physical are slowly gaining popularity among retailers. With increasing consumer interest and adoption of VR technology, retailers have the opportunity to stand out and gain a competitive edge in the market. By adopting these emerging technologies, retailers can stay ahead of the curve and meet the changing needs of digital-first consumers.
Sony's MOCOPI body tracking system now works on PC
A few days ago, Sony released a new software update that enables Mocopi to run on PCs through a partnership with SlimeVR. According to reports, SlimeVR has launched its own Inertial Measurement Unit (IMU)** and has a PC application to communicate with it. With this design, the Mocopi mobile app can now transfer Mocopi*** data to the Slimevr PC app and then to VRCHAT.
Mocopi is a $450, 6*** simplified body tracking kit that launched in Japan at the end of 2022 and landed in the United States last year. The device is designed to record the user's movements and then reflect them in the digital environment, with the ability to mix "motion" and "copying" together.
Each *** on Mocopi has an IMU that contains a miniature accelerometer and gyroscope. This data is fed into a skeletal model to generate a reasonable full-body pose estimate based on the data for each ***. **Communicates via Bluetooth with the desired Mocopi smartphone app, which previously only supported VRCHAT on Meta Quest data**.
In the future, Apple Vision Pro may be able to determine whether the user is sitting correctly
Apple is working on how to let the Apple Vision Pro judge whether the user is sitting in the correct position, and if wearing the headset puts pressure on the neck muscles, it doesn't have to blame the headset. As a result, Apple has worked on the Vision Pro weight, and this could be a pain point for the headset, which could explain a newly disclosed new patent application called "Layered Posture Perception Method and Device."
Meta Reality Labs 2023Q4 revenue exceeded $1 billion for the first time
Meta Reality Labs is Meta's metaverse division, responsible for the research and development of products and technologies such as Quest headsets, AR glasses, and neural wristbands. A few days ago, Meta held its fiscal fourth quarter** meeting, which mentioned the revenue data of the division. According to reports, Reality Labs achieved revenue of 10 in the fourth fiscal quarter$700 million. Compared to the past, this quarter has achieved the strongest performance since the establishment of the department.
Earlier, Zuckerberg had told investors that Reality Labs is a long-term investment in the future of computing, and that the division may not be truly profitable until 2030. It is worth mentioning that some data points out that Vision Pro has sold more than 200,000 pre-orders, and its revenue has exceeded 700 million US dollars.
Third, market dynamics
Apple (AAPL..)US) New Patent: The new Apple Pencil has a motion tracking function with Vision Pro
On January 30, Apple received a new patent for the Apple Pencil with motion tracking, which can be used with the Vision Pro to help users observe 3D objects in games, for entertainment or simulation training, etc. With the camera on the stylus, users can use Vision Pro or other headsets to see what's going on around 3D objects, among other things.
According to some of the cases disclosed in this article, systems involving headsets and handheld stylus can be used to track the user's free-space movements. The stylus can be equipped with one or more luminaires, and the headset can be equipped with an outward-facing camera that is configured to transmit the movement of the stylus based on the detection of the luminaires. This provides a stand-alone tracking system that allows the user to move the handheld stylus freely in 3D space, while accurately transmitting the stylus' free-space movements without the need for an external camera.
WimiUS) to develop a hybrid algorithm model to reveal the future trend of cryptocurrencies].
With the rapid rise of the cryptocurrency market and the booming development of digital currencies, investors are facing a more complex and volatile market environment in this space. Cryptocurrencies are highly volatile, and traditional financial models have shown considerable challenges in this emerging market. In this context, it is crucial for investors and market participants to develop an advanced model that can accurately ** cryptocurrencies.
Therefore, WEMI Holographic adopts a combination of machine learning, deep learning and other technologies to focus on the development of efficient models suitable for the cryptocurrency market. Cryptocurrencies** exhibit different patterns on different time scales, and it is difficult for a single model to capture these patterns comprehensively. WEMI Holographic adopts the method of multi-scale analysis, matching different machine learning algorithms with the corresponding multi-scale components to build a more comprehensive cryptocurrency model.
With the support of empirical results, the model not only has superior performance in the market, but also remains robust in the market. The successful development of the Holographic Hybrid LSTM-ELM model is not only expected to provide investors with more comprehensive and accurate market information, but also points out the direction for the future development of the fintech industry, and will bring new ideas and methods to the broader financial field.
Microsoft (MSFTUS) announced that it will offer Microsoft 365 at the launch of Apple's Vision Pro
Microsoft announced that on February 2, when Apple's Vision Pro was released, a range of productivity tools and apps such as Microsoft Teams, Word, Excel, PowerPoint, Outlook, OneNote and Loop would be available on the App Store. Using an immersive environment customized for PowerPoint on the Vision Pro, users can practice their presentations as if they were facing an audience.
Vision Pro will also change the way users use Excel, resetting workspaces and increasing productivity with new ways to multitask. Quickly draw formulas, charts, and ** to analyze, process, and visualize data. Easily move ** to other documents or team chats.
Foreign media: meta (metaUS) AR glasses have stopped developing the "Augments" function
Augments is an AR feature that Meta is working on to support the pinning of virtual photo albums, 3D models, and other components to real spaces, which was demonstrated during last year's Connect conference and is expected to be available on Quest 3 devices this year.
Recently, a report by The Information pointed out that Meta has now stopped developing the AUGMENTS feature for AR glasses. Previously, Meta revealed that it will show an AR glasses product with a display module this year, and the product will not be sold to the public, mainly for display.
In response, The Information speculates that Meta wants to cut costs and lower the priority of AR, as Meta's first AR glasses product may not be commercialized for 3 years. Elsewhere, Meta will merge the AR glasses and Ray-Ban Meta smart glasses divisions, with sources noting that Meta wants to devote more effort to the development of Ray-Ban Meta and give it a higher priority.