The most complete analysis of the mechanism of endless Lagrange bleeding! How to play the BR050 torp

Mondo Science Updated on 2024-02-01

Open up a sea of stars and reminisce about a story. Hello everyone, this is the Lagrange Trailblazer.

The experimental fighter BR050 of the Weiyang Convention has been in the technical blueprint file for a week. Whether it is luck against the sky, or the krypton suit is difficult to get the full model, I believe that many pioneers have unlocked the blueprint of the BR050 fighter and started the real combat test.

And after a week of combat testing and battle report collection, we also have a deeper understanding of the BR050 torpedo, a fighter with the game's first DOT mechanism. Remember a few of the queries we raised at the end of the article last week? Today, let's do a comprehensive analysis of "armor dissolution".

As for the effect of the bleeding mechanism, see it directly in the diagram above, and I will not repeat it. First of all, I would like to correct a misunderstanding for all pioneers: the maximum number of 10 stacks at the same time refers to the maximum 10 stacks of debuffs on the hit ship, not the previous belief that fighters can stack 10 stacks of debuffs on the same ship. Assuming that the latter mechanism is implemented, the BR050 torpedo type will be called "the god in charge of bleeding in the Gulagrange", and the maximum damage of the BR050 torpedo type is 480,000 per minute, which is really too terrifying.

The second is the duration of the state. After combat testing, the duration of each stack of debuffs is calculated together, and when a fighter adds a new armor dissolve status to a ship, the duration of the status refreshes to 60 seconds. In addition, the status refresh rate is very high, so the dissolve state will always exist in actual combat.

Finally, there is the type of damage in the dissolved state, although the ** system shows live damage, but the special damage caused by the armor dissolution to the target is true damage and is not affected by any damage reduction effect. Eighty is eighty, no more, no less.

Next, let's talk about how to maximize the firepower of the BR050 torpedo: the first is to strengthen the performance of the fighterIncrease the attack efficiency of the fighter。After pointing out the strategy of special torpedoes, we can strengthen the fighters'Strike intervalCooling reductionRound-trip timeand other systems to shorten the strike cycle of each round of fighters; In addition to this, torpedoes can also be strengthenedHit ratewithBreakthrough interception probabilityto increase the number of torpedoes that hit per round. As for the torpedo damage, the priority is not high, after all, it is the dissolving state attached to the torpedo that causes damage, not the torpedo itself.

In addition to improving the efficiency of attacks, there is another wayIncreased fire on targets。In the case of a 3-minute battle, it is ideal for 2-3 fighters to set fire to a ship, which can ensure that the debuff can be stacked as soon as possible to reach the maximum output. At present, we generally use 2 super capital ships or 3 super capital ships to resist damage, in the process of actual combat, sometimesThe ship-to-ship output of the BR050 torpedo type even exceeds that of the VB。In order to prevent the pioneers from believing it, the battle report is posted below.

Finally, a pioneer is asking, the mechanism is clearly understood, but I don't have a new fighter, what is the use of understanding? Don't worry, here is also a route plan for directional research for all pioneers: Fighter and escort boat projection** Weiyang Convention standard, the probability of this directional research of new fighters is still very high, and pioneers who want to unlock the blueprint of new fighters can give it a try.

That's it for the analysis of the "dissolving armor" mechanic in this issue, if there is anything you don't know about the bleeding mechanism, you can also ask directly in the comments. This is the Lagrange Trailblazer, and we'll see you next time!

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