Will Genshin Impact be a turning point in the history of Chinese gaming?

Mondo History Updated on 2024-02-16

I really don't like the idea that he could do it but he just didn't, so I'm angry. Being a good game in the hearts of you, that is, the players, is just the dream of some people, you can find dozens of people to chase your dreams with you like Youke, but can you guarantee that the hundreds of people in miHoYo want to chase their dreams? A lot of data tells us that these layman's buyout big games won't work, and they will die violently. They must know better than we do. Most of the people who go out to work are to support their families, and among these hundreds of people, as long as one of them wants to better support their families, it is a moral kidnapping for you to let him chase his dreams.

Judging from the current Genshin Impact finished product, when there were few people at the earliest, they also wanted to go towards their dreams, but there were too many people, and those who wanted to support their families well were definitely not alone. can make the family big fish and meat every day, why do you let others bring the family green vegetables and white porridge. So in my opinion, it's good to have dreams, and I also want to play a good game with China's own big single-player game. In chasing dreams, you can dedicate yourself, and you can find like-minded friends to dedicate together.

But you can't ask someone else to dedicate themselves to your dream just because they happen to be capable. It's just a moral kidnapping. I don't want you to be more optimistic about miHoYo, although there is little hope, but I really hope that a large number of buyouts will emerge in the country3a, rather than scolding MihoYo here, it is better to give those real dream chasers real material support, such as Youke, buy a few more games. At least don't be like the candle dragon, reluctantly returning to their duties and parting ways.

The buyout system stuck some players and wanted more people to play the game, so they had to play for free, and then charged. To be honest, if the domestic buyout system can survive, no matter how popular the krypton gold card drawing system is, as long as the buyout system can survive, there will be people who are willing to do the buyout system. For example, if the number of mobile game players in the country is 100 million, and the profit of mobile game manufacturers in the country is 200 million, then these 200 million will be at the top. Then assuming that the national players of the stand-alone buyout system are 30 million, and the profit of the national unit-price buyout manufacturers is 60 million. All right.

Now I've made a game, 3A level, the cost is 50 million, even if my game is applauded, it will be 60 million income if it dies, and even the funds for the next part are not enough, and even if I pull in some players who don't play stand-alone for the first time, the profit has reached 70 million, and I just return to the capital, or even the funds for the next part are not enough. But if I make a game that costs only a few million or 10 million, I only need to reach 20 million sales, and I will make back the capital, and I will have the start-up capital for the next one.

And mobile games are the same, you don't look at how much Genshin Impact earns, in fact, the proportion of krypton in mobile games is also very low, an average of 5% of 100 people are kryptonite, and 95% of players are white prostitutes. Genshin Impact's ratio may be a little larger, but because it is free and there are many people who play it, it seems that the mobile game market is highly profitable. But no matter how high it is, there is an upper limit, once this ceiling is touched, it is difficult to think more, and because of the winner-takes-all nature of the Internet, mobile games will eat away at the share of other mobile game manufacturers regardless of whether they reach this upper limit, forcing other manufacturers to upgrade.

Originally, some mobile game manufacturers could make money by making gacha games, but now they can't make money safely, and they have to play new tricks, which is a bad thing for capitalists who make money safely, but not for players. Do you say that Krypton gacha will be exemplary, first of all, Krypton gacha has been popular in Japan as early as possible, and the precedent is not Genshin Impact, Genshin Impact is just an imitator. And playing krypton gold in a stand-alone game, it's not that I haven't tried it abroad, and I'm scolded for being called a bloody dog.

So, your worries seem reasonable, but they don't stand up to scrutiny. As long as the stand-alone market is still there, stand-alone games will definitely exist, but due to the fact that the domestic stand-alone market is not large, it is estimated that it will be difficult to produce any 3A, after all, the cost is in **. After all, foreign countries have a mature game industry chain, and the market is larger than that of China, and they can make money, so it is no problem to survive.

Black Myth is not simply a stand-alone machine, the company where Black Myth is located wants to create a culture, subvert the traditional Dark Journey to the West culture, and then use it to give birth to a complete set of circular chains, including but not limited to: mobile games, figures, peripherals, animation, etc., mobile games are single-handed, because stand-alone machines are easy to earn reputation.

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