Amiya and Kada,Amiya has three skills, which are actually six stars with a five-star brand.,And it's not a problem to give the token full of dives for nothing.,Opening the real wounded Chimera after the second fine can also be a good means to fight the boss.,The panel itself can also be a must-have for novices to open up the wasteland.,And the final level of the eighth chapter also requires you to practice Amiya It's better to take it early.。
Kadama, the only double-tap warlock. It's not the same as double-tapping guards.,Magic damage only takes into account the percentage of magic resistance.,There's no difference between hitting once and twice.,I don't know how much better than physical double-clicking.。 Although the Kada itself does not look tall, it is actually higher than most mages when multiplied by two, and the damage of the drone itself is about ten percent higher than that of Kada's own damage. The second skill provides a high panel bonus, an increased attack range, and a stun effect, and the drone can continue to attack until the target dies. I don't know what reason I should not practice, even if I still have many six-star mages, Kada is definitely unique.
*It's not recommended to practice.,Unless there's a six-star Xi or Ifrite.,This can be practiced.,It's a more powerful role.。 The four-star one can train in the distant mountains, which costs less resources and is more practical. Tears in the era of heavenly fire, it is not recommended to practice.
In short, that's it.,If in the later stage.,Resources overflow.,At that time, you can feel free to XP practice cards.。
Aya Farah human rights card, two skills force the group to die; The three skills are still the first magic explosion today. Ke Obo wins one hand and two skills, although it is not as good as Angelina's two skills, but the attack speed is also the first echelon, and the attack is considerable, and the duration is considerable. The wood is big, the wood is big, the wood is big. Amiya reads five stars and writes six stars.
Three skills unloading grinding to kill donkeys, the most accessible single outburst for civilians, non-chiefs crying and fainting in the toilet. Finally, there is another carda, which wins a hand and is all-round, integrating explosive output and control and pursuit, and the business level is not the best, but at least it is the best. For the rest, be happy when you draw it, because you have at least one more vase.
In terms of estimated values alone, Qatar still has no absolute superiority. However, there are two other factors to be aware of: the field control effect of Kada is uncertain, and the "23% probability" refers to the merge probability or separate probability of Kada and floating units, if it is a separate probability, the actual stun probability of 1 attack can reach 41%. In addition, the stun not only increases the attack chance of Kada himself, but also increases the attack chance of other nearby operators, and this part of the attack damage increase is not reflected in the stats (it can be considerable).
Night Smoke's upper limit of life is during the opening of the skill, Night Smoke's upper limit of life becomes 288, and a crossbowman with attack power C will have an attack power of 240, so if you don't think about the deployment order well, it will still be a bit risky.
In addition, operators with higher attack speed will actually feel better (the same attack per second, the higher the attack frequency, the more stable it will be).