Armor's new **Amber Era series has been officially launched,Although armor already has a variety of high-quality**,But this new** is still loved by many players. However, many players find that despite their build and inscription choices being the same as other players, they are unable to deal the expected damage in the game.
In order to better grasp the gameplay of the armor, players need to pay attention to some details. First of all, knife storage skills are key. Before a team battle or when catching someone, release the second skill in advance to keep one layer of enhanced flat A in your hand, and then use this enhanced flat A to attack the enemy. After that, release the second skill, which can play an extra enhanced flat A to maximize damage.
So why is sometimes the damage high and sometimes the damage low? The key lies in the armor's secondary skills and passive effects. When the second skill hits only one target unit, it deals an additional 50% damage. Therefore, if the second skill hits too many enemies, it will spread the damage and cause the damage to decrease. To solve this problem, players can turn on "Lock Image" in the settings to better attack a single target. At the same time, in team battles, pay attention to the rear and try to cut into the battlefield from the side to maximize the passive effect.
In addition, the advanced use of the second skill also includes the counteract control effect. Although this operation may seem simple, it can effectively circumvent most control skills when mastered.
Armor's first skill has a delayed health regeneration effect, and the player needs to throw a dart at the enemy and wait for it to retract before regaining health. Therefore, after releasing a skill, you should move as far forward as possible to catch the dart in order to regenerate health quickly.
The advanced use of the ultimate includes canceling the backswing animation. Players often experience serious backswing issues after releasing the ultimate, but in fact, the effect is triggered the moment the ultimate is released. As a result, players can attack enemies directly with flat A or 2 skills to cancel the backswing animation and increase output efficiency.
In terms of loadouts, the armor has two sets of equipment to choose from. If the team lacks front-row damage-resistant heroes, you can choose to wear armor; If the team already has a Damage Resistant Hero, you can choose the Outfit to deal more damage.
In short, the emergence of the new ** provides more possibilities and opportunities for armor. Players should delve into the details and skills of the heroes in order to better grasp their gameplay and achieve better results in the game.
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