Old Panson's Lai Pi Q is indeed very brainless against the line, but was the old version of Pansen strong at the time? No, mainly because there were very few options for the AD armor-piercing suit at that time, and there was no physical assassin with the ability to set a second man, and in the end, they all had to be fleshed. So although Pan Sen said that Q was a scoundrel during the line period, he would rely on W to eat at the end of the line period, which is equivalent to a super soldier who can control stability.
At that time, it was not easy to play Pan Sen in the singles, but it was not impossible to play, many people who played the barbarian king could resist the suppression of Pan Sen in the early stage, and they would endure it and it would pass, after all, as long as people were still in the experience area, pressing people would push the line. When the line period is over, you want to push the line, and his E skill doesn't hurt to hit the creeps, and the line can't push the Sun Flame tanks.
There is actually some truth in everyone's nostalgia for Lao Pansen to play crispy top orders, because crispy top orders are indeed widely emerging after S9. Many people say that the old kidneys restrain Pan Sen, but in terms of data, I remember that the hero of S4S5 who restrained Pan Sen the most is Mondo, and the counterpoint win rate is almost 41:59, and the king Mondo Q soldiers are mixed, and the game is four against five when it reaches level 6, and the Mondo tree of S456 can be played for half a year when the meat is up. When I was choosing, I saw that Pan Sen was on the list on our side, and there was a big tree in Mondo on the opposite side, so I didn't want to fight directly.
And before the plating comes out, the upper, middle and lower three ways can be changed, and many times the top single player plays a double lane during the line period, and the game experience is like crawling on the ground on his knees, and the tanks can still mix, but it is very embarrassing for a hero like Pan Sen to be changed when he is out of the line period.
The only bright spot in the professional arena of the old version of Pan Sen was the first LPL Summer Tournament, where PE deliberately put Cassadine in the then version of OP in the middle lane, and then used Pan Sen to break it up. There is also the story of the fourth-level Pan Sen vs the sixth-level praying mantis, which also relies on W's fixed-point control and passive early confrontation and the advantage of brushing the wild to preserve blood to fight more in the jungle.
If Lao Pan Sen appears in the current version, there is a high probability that it will be full output, and the mythical version should be more promising than the old Pan Sen who was brutal and black cut out of the flesh in the later stage, but it is not much, and it may be much stronger to point two levels of Q behind the main E star worm. The long hand on the road should still adopt the tactics of indecent replenishment and release of troops like Mondo before, and use the wind of Dolan Shield recovery to obscene a few waves. But in the final analysis, whether you can play or not depends on what the opposite jungler is, if it is a spider leopard digging, it should be beaten by Pan Sen very badly, and the others should be barely playable.
AD top laner can be out in the game, basically used to counter warrior AD, you basically can't see the counter tank top laner, and you basically can't see AD out first, at most it is used for swinging. The reason is also very simple, the advantage of AD top laner is that the suppressive force of the lane and the output of the late stage (in a safe environment) are higher, and the disadvantage is that the middle stage is weak and the team lacks the opening group and the front row (generally borne by Ueno), these characteristics are just restrained by tanks, like Ornsain is basically not afraid of being pressed.
As long as the number of pressure knives is not too much, team battles are useful, because their role is to open the group and take damage, so that in the medium term, it puts a lot of pressure on the opponent who lacks the front row because the top order is an AD that has not yet developed; And the warrior is the opposite, the warrior needs to be equipped to increase his damage and flesh, once stunted, the effect in the middle will be much smaller, and it may even be inferior to the ad's top single that is well developed on the opposite side.
So when the opponent chooses a hero with line rights such as a crocodile or a strong version of the bear, and you want to get the line right to invade or protect the jungle and compete for the vanguard, or when the opponent chooses a single-belt hero such as Camille Jax, and you don't have a very good hero to limit the opponent's development, this is when the AD top laner should appear, so we saw Quinn fight the crocodile.
Skateboarding shoes play bears, VN punch Mill or Jax, Kenan out of the Dolan sword, male guns play everything and so on, so the opponent originally wanted to play the 41-point belt system or focus on the strength of the upper half of the casting became difficult to smoothly implement the original plan, and their own side can focus on the upper half of the area, so that the AD top single can develop rapidly, and form as soon as possible to affect the battle situation, which is the strategic significance of the AD top laner.