User Experience Design is a user-centered design method that aims at user needs. The design process is user-centric, and the concept of user experience starts early in development and continues throughout the process.
The user experience is mainly the interaction process that comes from the user and the human-machine interface. In the early days of software design, HMI was seen as a mere "wrapper" wrapped around the functional core, and not enough attention was paid to it. As a result, the development of the HMI is independent of the functional core, and often begins at the end of the development process.
The design process that is now popular focuses on the user. The concept of user experience enters the entire process from the earliest stages of development and continues throughout. Its purpose is to ensure the following four aspects of work:
1) Have a correct estimate of the user experience;
2) recognize the real expectations and goals of users;
3) Modify the design when the functional core can still be modified at a low cost;
4) Ensure the coordination between the functional core and the human-machine interface to reduce bugs.
Students who are ready to apply for UX design, in fact, need to reserve a lot of professional knowledge and skills, and today recommend some popular related books for your reference
UX Sketch Design
Author: Bill Buxton
Brief introduction. Nowadays, a large number of new products are constantly being pushed to the market for the public, with rich dynamic interfaces, claiming to solve the problems of life and work, and making our lives better and easier, but in reality, only a few of them can survive in the market, and even fewer can truly live up to their promises. Lack of design, over-reliance on technology is the main reason.
We need design. The book focuses on striking a balance between the front and back ends of the design process, with the front end focusing on sketching and design creativity (making sure the design is done correctly) and the back end ensuring usability and engineering (making sure the design is implemented correctly).
Reflections on Design
Author: Zhou Zhi.
Brief introduction. This book is a collection of design ideas and formulas of well-known designers after 7 years of precipitation, which not only retains personal emotions and judgments, but also often recalls the changes in the author's understanding of design over the years. The content includes five parts: design project management, design industry cognition, design team management, design thinking, and design, including a total of 203 problems that designers need to face in their work and life.
The author of this book is the first generation of user experience designers in China, so the accurate readership of this book is experience designers and interaction designers, but in fact, most of the content of this book is suitable for all designers and product managers. In addition, students majoring in design who are about to enter the society can use this book as a handbook to learn about design that is "slightly different" from what they learned in school.
Elements of User Experience
User-Centered Product Design (2nd Edition).
Author: Jesse James Garrett
Brief introduction. This book is a classic by Jesse James Garrett, the father of AJAX. This book systematically explains in concise language that the convergence of design, technology and business is an important development trend. The book consists of 8 chapters, including about user experience and why it's important, understanding these elements, strategy, scope, structure, framework, presentation, and the application of the elements.
This book analyzes the complexities of a user-centered design approach (UCD) with clear instructions and vivid graphics, focusing on ideas rather than tools or techniques to make your process for a high-quality experience.
"Aspects of User Experience".
Author: Mike Kuni**sky
Brief introduction. This is a classic book that focuses on user research and user experience, and it is also an easy-to-use practical manual, focusing on the importance of user research, the main user research methods and tools from the perspective of practitioners, and introducing relevant applications with the help of examples.
The book consists of 3 parts and 18 chapters, which provide an in-depth analysis of what makes good user design, what research methods and tools are included in user experience, and how to derive and analyze user experience survey results.
User Story Map
by Jeff Patton
Brief introduction. As an effective requirements tool, user story maps are becoming more and more widely used in development practices. With the theme of user story map, this book emphasizes the way of cooperation and communication to fully understand user needs, including how to talk about user needs in the form of story maps, how to decompose and optimize requirements, and how to actively learn lessons and lessons through team work, from which to gain insight into user needs, and develop truly valuable, small but beautiful products and services.
This book is suitable for product managers, UX designers, product owners, business analysts, IT project managers, agile coaches, and lean coaches.
Lean Design
Author: Jeff Gothelf Josh Seiden
Brief introduction. Based on the concept of Lean Startup, the author of this book summarizes the effective lean design method, so that the design team can design a better user experience with lower cost and higher efficiency. This book focuses on how to use lean design to improve the user experience, allowing teams to move away from the design-for-design mindset and iterate to increase understanding, efficiency, and outcome-based design.
In addition, there are a lot of case studies and research** in the book, and there are many practical suggestions.