Generally speaking, it is to use 3D software to make 2D plane things 3D three-dimensional, and after a thing is three-dimensional, you can rotate 1,000 and eight degrees to observe, and what comes out of this is called a model.
It is very good to study in training institutions, but everyone should pay attention to comprehensive considerations when choosing a training institution and choose a training institution that suits you. For example, the teaching staff, curriculum content and curriculum of the educational institution, the reputation and reputation of the school: to understand the history of the school, the quality of teaching, and the employment situation of students, etc., you can check the school's official **, read student reviews and experience sharing, etc., to obtain relevant information, as well as practical opportunities and project works, which can better help you in your future employment.
I have listed the relatively reliable vocational schools in the industry, and you can compare them before choosing.
Wang's Education
A school with a large scale and a relatively high reputation in the industry, with a high degree of recognition in the professional teaching fields such as animation games and the later stage, the management is relatively formal, and the teaching and auxiliary experience is good, which is suitable for beginners and professionals who want to improve.
cgwang
It is a very distinctive CG animation film and television discipline vocational education institution, with a relatively high degree of professionalism, and has always insisted on face-to-face teaching in small classes. With more than 20 years of training history, it currently has direct-operated campuses in first-tier, second-tier and third-tier cities, and its reputation is relatively good.
Painter Scholar
The main cost-effective, there are physical classes and online classes, the teachers are relatively strong in professional strength, suitable for people with average economic conditions, but with a certain degree of self-discipline.
Zhima Education
The recorded class is well done, the software technology is updated quickly, the teaching quality is high, and the platform updates the teacher's course cases and students' practice homework in real time every day.
Goo
The free teaching + employment integration platform is deeply bound to the production companies in the industry, and is suitable for people with a certain foundation to learn.
3D modelers need to master the following skills:
3D modeling software: Such as Maya, 3ds Max, Blender, etc., these software are essential tools for 3D modeling, and you need to be proficient in their basic operations and functions.
Digital modeling technology: Understand how to use tools such as polygons, surfaces, etc. to create complex 3D models.
UV unfolding technology: Understand how to unfold a 3D model into a 2D plane to prepare texture maps.
Texture mapping technology: Apply a texture to the surface of the 3D model to add detail and realism.
Rendering techniques: Understand rendering engines (e.g. Arnold, V-Ray, Renderman, etc.) to produce high-quality render output.
Lighting technology: Understand how to use lights to simulate natural and artificial light to produce realistic lighting effects.
Environmental setting techniques: Understand how to set environmental parameters in a scene, such as sky, ground, water, etc.
Camera angle adjustment technology: Understand how to control the range of motion of the lens and the effect of depth of field, which affects the quality of the final image and the speed and quality of rendering.
Camera view adjustment technology: Understand how to use the many ways that 3ds Max provides to change the display mode and scale of the camera view.
Object snap setup techniques: Understand how to import a model into 3ds Max for editing triggers snapping operations for objects.
As for how to make a tree-shadow mottled effect with the model, here are some suggestions:
Create a tree modelFirst, you need to create a model of the trees using 3D modeling software. You can use the Polygon or Surface tool to build the main structure of the tree and add the appropriate detail and texture.
Add a shadow effect: After the tree model is complete, you can use the rendering engine to add a shadow effect. By adjusting the position of the light source and the shading parameters, you can create a mottled shadow effect on the trees.
Apply texture mapping: Use texture maps to represent the details and texture of trees. Textures can be applied to various surfaces and parts of the tree to add realism.
Post-processing: After the rendering is complete, you can use post-processing tools to enhance the details of shadows and lighting. For example, use tonal and saturation adjustments to enhance the contrast of shadows, or use blur effects to soften the edges of shadows.
Details added: To enhance the effect of mottled tree shadows, you can add appropriate details to the model. For example, you can create small details such as the texture of leaves, moss on branches, etc., which can make the model more realistic and enhance the visual effect of the shadow effect.
In general, the use of models to express the effect of tree shadow mottling requires a combination of 3D modeling, rendering, materials, and detail processing. By constantly experimenting and tweaking parameters, you can create a realistic tree shadow mottling effect.