When it comes to historical-themed games, I believe many players will be disgusted by many games that "change history". But recently, there is a game with the theme of the Three Kingdoms, which has become a positive example of Fudan University as a "spread of traditional Chinese culture", which can be regarded as "living for a long time".
As a professor of journalism at Fudan University, Mr. Tang Yunbing can also be said to be an authority in the field of communication. The content of this class is "Game Narrative and Art Communication in Traditional Chinese Culture". But why did Professor Tang choose "Three Kingdoms: Strategic Edition" as a positive example of "games spreading Chinese culture" among the many games?
As mentioned at the beginning, many so-called Three Kingdoms-themed SLG games now, shoddy people directly paste a name and change the skin, and the content in it is all magic change; Even if it is a little more aggressive, it is just copying the classic bridge in the IP of the Three Kingdoms.
In contrast, Professor Tang highly recognized that "Romance of the Three Kingdoms: Strategic Edition" continues to present a more realistic and diverse world of the Three Kingdoms through historical research, and excavates richer cultural connotations from the history of the Three Kingdoms. Professor Tang commented: "This kind of excavation of historical materials comes from a kind of confidence in traditional Chinese culture. This kind of self-confidence is actually a very shining point that can be seen in Chinese young people today. ”
In the class, Professor Tang gave a few examples. One of them is the recent "Romance of the Three Kingdoms: Strategic Edition" to restore Cao Cao's plot to "build an ice city overnight". During the "Battle of Tongguan" in the western expedition to Ma Chao, Cao Cao once irrigated the sand with water, and built an "ice city" overnight with the extremely cold climate. However, because this incident only left a few short sentences in the history of the wilderness, its authenticity has always been quite controversial in the historical circles.
In order to study the authenticity of "Building an Ice City in One Night", "Three Kingdoms: Strategic Edition" first sought advice from dozens of experts and scholars, but could not get enough convincing conclusions. After that, the game team simply decided to conduct their own research, not only reading hundreds of documents, but also renting a cold storage, and experiencing more than a dozen failed experiments before verifying the construction method of the "Ice City" in line with the Three Kingdoms period.
In the end, the "Romance of the Three Kingdoms: Strategic Edition" team went to Yinchuan at minus 15 degrees Celsius and restored one of the "ice cities" with ancient craftsmanship, filling in the gaps in history. Even the central media have named and praised them.
Professor Tang Yunbing believes that "Three Kingdoms: Strategic Edition", an act of digging deep into historical materials, is in line with the theme of the times of "telling Chinese stories well, spreading China's good voice, and showing a credible, lovely and respectable image of China". It also allows the new art communication form represented by games to have Chinese wisdom and Chinese spirit, and presents an imagination of Chinese oriental wisdom.
So, what is it that makes this game team spend more than half a year doing such a thing?
Because the team of "Three Kingdoms: Strategic Edition" has been committed to restoring a more realistic battlefield of the Three Kingdoms in the game script. Since you want to restore it in the game, you must first verify the authenticity and feasibility of "Building Ice City". Only when it is actually done in reality will players recognize the game's script.
In fact, with the improvement of the aesthetics of contemporary young people, everyone's requirements for entertainment products are also increasing. It doesn't matter if you're making a game or telling a story, you can't get everyone's approval if you don't pay attention to the details. Therefore, the rigor of "Three Kingdoms: Strategic Edition" has been recognized by many players. Players also expressed their opinions in the comment area, analyzing the possibility of Cao Cao "building an ice city overnight".
And in the annual script "Battle of Tongguan" launched this time in "Three Kingdoms: Strategic Edition", it has indeed achieved the ultimate in restoring historical authenticity. Not only did the plot of building an ice city be added to the game, but the gameplay of "Ice Battlefield" was also integrated into the new script.
In Ice Battlegrounds, the temperature changes every day, and if the temperature drops suddenly, some of the sand and rivers will become frozen and frozen, allowing the player's team to walk through the snow and set up camp tents on the ice. Another change gives the player more tactical and strategic options, in the past, the player could only smash the opposite military town during the siege, but now it is different, with the ice route, if the enemy only cares about the front, we have the opportunity to attack the opponent from the side through the ice.
In addition, players can tailor their own tactics on the ice and snow battlefield based on the environment and class of troops. For WW3 players who are looking for authenticity, this wave of updates is indeed the right taste.
In fact, the study of real history is also the consistent operation of "Three Kingdoms: Strategic Edition". Outside the game, "Romance of the Three Kingdoms: Strategic Edition" once made the movie "Chuanliu" based on a sentence from the history book "The Legend of Jiangbiao", showing another version of the Battle of Chibi from the perspective of small people.
In the game, from the "fire attack and water battle" in the script of "The Battle of Red Cliffs", to the various terrains that affect the battle situation in the script of "Military Battle", there are also weapons such as "The Battle of Guandu" and the flood ...... of "The Battle of Xiangfan".All reflect the game's pursuit of real strategy.
It can also be seen from the efforts of "Three Kingdoms: Strategic Edition" inside and outside the game that whether it is the study of historical facts or the innovation of gameplay, they all ultimately serve the same goal, which is to make the game more suitable for the real Three Kingdoms battlefield, and at the same time, use the game as a carrier to convey a richer and more authentic Three Kingdoms culture. It is no wonder that Professor Fudan chose "Three Kingdoms: Strategic Edition" as a positive example of the game spreading Chinese culture.