In the mid-to-late stage of Honor of Kings, the idea of opening a team against the road is mainly to ensure that the opponent's core output (double C, i.e., the carry bit, usually refers to the opponent's output heroes, such as mages and marksmen), so as to weaken the opponent's combat power and gain an advantage for the team. Here are some suggested ideas for opening a group in the middle and late stages of confrontation:
Observe enemy hero positions: First of all, pay close attention to the position and movement of the enemy heroes, especially the opponent's core output heroes. Use the minimap and field of view to find out if they are in a safe position and if there is an opportunity to cut in.
Choose the right timing: It is very important to choose the right time for the tour to start. Consider no-clapping when enemy heroes are scattered, poorly positioned, or not adequately protected. At the same time, it is also necessary to pay attention to whether the enemy hero has the possibility of countering, such as the enemy's support protection ability or the enemy tank hero in the front row.
Make a plan to get started: Communicate and collaborate with teammates to make a plan before deciding to start a group. Determine the target hero, the route to cut into, and the timing of the cut to ensure that you can quickly and accurately cut off the opponent's core output.
Take advantage of terrain and obstacles: During the cut-in, you can use the terrain and obstacles to dodge and counterattack. For example, you can use walls or grass to stealth, or obstacles to counterattack around the back when an enemy hero is in pursuit.
Maintain adequate control: After cutting into the enemy's back row, make sure that you can maintain control of the target hero to prevent them from escaping or counterattacking. You can use control skills such as knock and stun, or cooperate with teammates to focus fire.
Prioritize threats: When cutting into the enemy's back row, prioritize heroes who pose a threat to you, such as enemy support or front-row tanks. By prioritizing the killing of these heroes, you can reduce the threat of the enemy to your team and ensure victory in team fights.
Retreat in time: If you find that the enemy hero's position is too concentrated or has a strong counter-ability, you must retreat in time to avoid being counterattacked by the enemy. During the retreat, you can use the Movement skill or the assistance of teammates to escape.
In short, the idea of opening a team in the middle and late stages of the confrontation road needs to comprehensively consider the position, movement and combat effectiveness of the enemy hero, choose the right time and entry point, and communicate and cooperate well with teammates to ensure that the core output of the opponent can be cut off and gain an advantage for the team. At the same time, it is also necessary to maintain sufficient control and vigilance to avoid being counterattacked by the enemy.
Publish a collection of dragon cards to share millions of cash