Genshin Impact Emotional Value Game Analysis

Mondo Finance Updated on 2024-02-09

To put it bluntly, playing the game is to draw an emotional value, and the promotion of the game is also part of providing emotional value, but in the past three years or so with the Genshin Impact project team, I feel more and more that this group of people is too restrained, and there may indeed be a reason why the project team does not dare to be too radical in publicity due to the deformed ** environment since the start of the server, but the self-denial and over-conservatism of the Genshin Impact project team do affect the emotional feelings of players.

The translation ** words are - will not coax the player.

Think about it, what if you change to a manufacturer that is very good at coaxing players?

First of all, don't "normalize" benefits.

Because things that are set in stone are easy to cause a sense of burnout, but uncertain surprises can bring more fun in a long time together, and although the benefits given in the end may be very similar, the emotional value brought is incomparable.

Second, be bold in showing what you can give.

In my opinion, the most surprising thing about this Lantern Festival is actually the ridiculously large new map. Some of them have been commenting that the Liyue region was born early, and it is now clear that the Genshin Impact project team has this view, so they have used the latest technology and rich design experience to create a new version of the ship that retains the traditional style of Liyue but has a significant technological gap with the old Liyue.

So, what did they do when they looked ahead?

They only showed the tip of the iceberg of Liyue's new area, and spent precious preview time on embarrassing dramas and awkward chat......s

As a result, the big guy is "idle", after all, the map hasn't been opened yet, and I don't know how awesome your new map is, right? Instead of watching you leave here for an awkward chat, it's better to brush up on the barrage and urge for benefits.

Manufacturers who know how to "coax players" will inevitably not let go of their own advantageous area.

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This article was originally written by 6z6z, welcome to pay attention to it, and take you to grow knowledge together!

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